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[TF2] [Tf2Items] [TF2Attributes] Uber Upgrades 0.6 alpha version


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#1 Adminek AMXX.PL

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Napisano 29.04.2013 14:28

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<div><ul><li>UBerUpgrades 0.6 alpha version</li>
<li><b>Description</b><ul><li>Permit everyone to access to a buy menu. It allow to upgrade player and its equipment, also allows to get an additional primary weapon, and upgrade it, anytime.</li>
<li>Gameplay/Fun</li>
</ul></li>
<li><b>Feature list</b><ul><li>Testable for now with MVM gamemode for abilities/upgrades testing purpose. Might be a bit resource consuming as I have not finished to move the TF2Items part to TF2Attributes. But still can provide a good traffic of gentletesters</li>
<li>Not far away from any gamemode version, need to recompile after uncomment OnDeathEvent function for making money and add an event to make everybody reset their up when game ends..Also adding a hud panel with money count would be useful</li>
<li>Large quantity of attributes for almost all weapons</li>
<li>Some attributes pack mixing disablities and upgrades</li>
<li>Armor, health regen, speed upgrade for players</li>
</ul><br /><br /><ul><li><b>Known bugs</b></li>
<li>Spysappers and watches are not upgradable yet</li>
<li>All wearables except demoshield are not upgradable yet</li>
<li>Checkpoints in Mvm are messy</li>
<li>Restarting a mission makes you keep your upgrades</li>
<li>Code is messy, ugly and sometime where pasted from excel spreadsheets :D, some parts are no longer needed and can be(or have been) simplified a lot thanks to Flamingsarge's mod TF2Attributes. This is my first sourcemod scripting attempt and was made the fastest I could, I don't have much time, so don't be too hard :)</li>
<li>Some weapons attribute lists are missing</li>
<li>Does not work very well for now with regular mvm shop; the best is to disable it by putting costs like 200000 for attributes in mvm_upgrades.txt</li>
<li>I might have forgot or one two handle to close, but this had been tested a lot of time during hours; so as I have a lot of others things to clean in the code, if you can point me out wt...</li>
</ul> </li>
</ul><br /><br /><br /><br /><ul><li><b>CVAR/Command list</b><ul><li>!buy: access to the menu</li>
<li>-&gt;A shortcut has been hardcoded: Reload+showscore. A bind is advised to quick access to the menu</li>
<li>!nohelp: remove the annoying hud message telling this is modded server</li>
<li>!ushelp: display help in the chat</li>
<li>!usrspwn 0/1: remove/enable the display of buymenu when respawns</li>
<li>!usdteamup:remove/enable the display of team upgrades in chat</li>
</ul></li>
<li><b>Changelog</b><ul><li> Quote:<br /> 2013-04-29 (v0.6)<br />Alpha release</li>
</ul></li>
<li><b>Installation instructions</b><ul><li>Put tf2items_uupgrade in plugins directory</li>
<li>To get a good mvm testing playground, use the popfiles included, mission and robots are to be placed in tf2/scripts/popfile</li>
<li>I suggest you change the gametype of your server, so people may understand this is not regular server gamemode.</li>
<li>If you want to see the code, sorry again, this is messy. I didn't bother studying pawn too much and divided up the script in many txt files, then using a win batch file to compile it. COMPILER 1.5 Required</li>
<li><a href="https://forums.allie...chmentid=119166" target="_blank" title="Name:
Views:
Size: ">Attachment 119166</a><br /><br /><a href="https://forums.allie...chmentid=119167" target="_blank" title="Name:
Views:
Size: ">Attachment 119167</a><br /><br /><a href="https://forums.allie...chmentid=119168" target="_blank" title="Name:
Views:
Size: ">Attachment 119168</a><br /><br /><a href="https://forums.allie...chmentid=119174" target="_blank" title="Name:
Views:
Size: ">Attachment 119174</a></li>
</ul></li>
<li><b>Dependencies</b><ul><li>Tf2Items, Tf2Attributes, TF2ItemsInfo, SDKTools. Use the corresponding inc files in order to compile the plugin.</li>
</ul></li>
<li><b>Plans</b></li>
</ul><ol style="list-style-type: decimal"><li>THIS IS ALPHA VERSION, as I have not much time to develop, lots of parts of this mod is hard-coded, making this mod not much admin friendly, and the first plan is to move all the lists to config files. This would allow to any to modify attributes cost, min max and /or initial values</li>
<li>While moving these lists, each attribute will have its own stats depending of the weapon or class.</li>
<li>Not far away from any gamemode version, just have to uncomment OnDeathEvent function for making money ,make everybody reset their up when game ends..And adding a hud panel with money count.</li>
<li>Hope to make it stable and customizable in a lot of ways. Menus, events, CVARS, rules for attribute pricing and money gainin, refunding, translation files..</li>
</ol><ul><li><b>Media</b><ul><li>.dem editors wanted!</li>
</ul></li>
<li>Thank a million to :</li>
</ul>All developers and contributors which have made this script possible!</div>


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<a href="https://forums.allie...38;d=1367242047">tf2items_uu.smx</a> (50.1 KB)


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<td><img class="inlineimg" src="https://forums.allie.../attach/zip.gif" alt="File Type: zip" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
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<a href="https://forums.allie...38;d=1367242057">scripting.zip</a> (33.7 KB)


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<a href="https://forums.allie...38;d=1367242070">population.zip</a> (17.0 KB)


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<a href="http://www.sourcemod...?file_id=119174"><strong>Get Plugin</strong></a> or
<a href="https://forums.allie...38;d=1367248915">Get Source</a> (tf2items_uu.sp - 151.0 KB)


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