Witam. Otóż gdy chcę prze kompilować klasę wywalają mi błędy:
Welcome to the AMX Mod X 1.8.1-300 Compiler. Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team Error: Argument type mismatch (argument 2) on line 41 Error: Invalid function or declaration on line 59 2 Errors. Could not locate output file C:\Users\NieJestemPRO\Desktop\codclass_jumper.amx (compile failed).
Resztę Błędów udało mi się naprawić. O to kod klasy:
Spoiler
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <codmod> #include <engine> #include <hamsandwich> #include <fakemeta> #include <amxmisc> #define DMG_BULLET (1<<1) new const nazwa[] = "Jumper(premium)"; new const opis[] = "Ma UMP45, 1/2 zabicia z noża (PPM), prawie niewidzialny, 3 skoki i ma dwie miny"; new const bronie = 1<<CSW_UMP45; new const zdrowie = 0; new const kondycja = 20; new const inteligencja = 0; new const wytrzymalosc = 15; new const model[] = "models/QTM_CodMod/mine.mdl" new skoki[33]; new ma_klase[33]; new ilosc_min_gracza[33]; new sprite_blast; public plugin_init() { register_plugin(nazwa, "1.0", "QTM_Peyote") cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_event("HLTV", "NowaRunda", "a", "1=0", "2=0"); register_event("ResetHUD", "ResetHUD", "abe"); register_touch("mine", "player", "DotykMiny"); register_event("CurWeapon","CurWeapon","be", "1=1"); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); register_forward(FM_CmdStart, FM_PlayerPreThink, "CmdStart", "fwPrethink_Niewidzialnosc", 1); } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_D)) { client_print(id, print_chat, "[Szpieg] Nie masz uprawnien, aby uzywac tej klasy.") return COD_STOP; } ma_klase[id] = true; return COD_CONTINUE; } public cod_class_disabled(id) set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255); ma_klase[id] = false; public plugin_precache() { precache_model(model); sprite_blast = precache_model("sprites/dexplo.spr"); } public cod_class_skill_used(id) { if (!ilosc_min_gracza[id]) { client_print(id, print_center, "Wykorzystales juz wszystkie miny!"); return PLUGIN_CONTINUE; } ilosc_min_gracza[id]--; new Float:origin[3]; entity_get_vector(id, EV_VEC_origin, origin); new ent = create_entity("info_target"); entity_set_string(ent ,EV_SZ_classname, "mine"); entity_set_edict(ent ,EV_ENT_owner, id); entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS); entity_set_origin(ent, origin); entity_set_int(ent, EV_INT_solid, SOLID_BBOX); entity_set_model(ent, model); entity_set_size(ent,Float:{-16.0,-16.0,0.0},Float:{16.0,16.0,2.0}); drop_to_floor(ent); set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,50); return PLUGIN_CONTINUE; } public DotykMiny(ent, id) { if(!is_valid_ent(ent)) return; new attacker = entity_get_edict(ent, EV_ENT_owner); if (get_user_team(attacker) != get_user_team(id)) { new Float:fOrigin[3]; entity_get_vector( ent, EV_VEC_origin, fOrigin); new iOrigin[3]; for(new i=0;i<3;i++) iOrigin[i] = floatround(fOrigin[i]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); write_byte(20); write_byte(0); message_end(); new entlist[33]; new numfound = find_sphere_class(ent,"player", 90.0 ,entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid)) continue; cod_inflict_damage(attacker, pid, 70.0, 0.8, ent, (1<<24)); } remove_entity(ent); } } public ResetHUD(id) ilosc_min_gracza[id] = 2; public NowaRunda() { new ent = find_ent_by_class(-1, "mine"); while(ent > 0) { remove_entity(ent); ent = find_ent_by_class(ent, "mine"); } } public client_disconnect(id) { new ent = find_ent_by_class(0, "mine"); while(ent > 0) { if(entity_get_edict(id, EV_ENT_owner) == id) remove_entity(ent); ent = find_ent_by_class(ent, "mine"); } } //Przy kucaniu public fwPrethink_Niewidzialnosc(id) { if(!ma_klase[id]) return; new button = get_user_button(id); if( button & IN_DUCK && get_user_weapon(id) == CSW_KNIFE) { set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 125); } else { set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255); } } //Skoki public fwCmdStart_MultiJump(id, uc_handle) { if(!is_user_alive(id) || !ma_klase[id]) return FMRES_IGNORED; new flags = pev(id, pev_flags); if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]) { skoki[id]--; new Float:velocity[3]; pev(id, pev_velocity,velocity); velocity[2] = random_float(265.0,285.0); set_pev(id, pev_velocity,velocity); } else if(flags & FL_ONGROUND) skoki[id] = 3; return FMRES_IGNORED; } //1/2 nóż public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(damagebits & DMG_BULLET) { new weapon = get_user_weapon(idattacker); if(weapon == CSW_KNIFE && damage > 20.0 && random_num(1,2) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); if(weapon == CSW_AWP) cod_inflict_damage(idattacker, this, damage*0.5, 0.5, idinflictor, damagebits); } return HAM_IGNORED; }
Z góry dziękuję za pomoc.