{
set_bit(g_PlayerCrowbar, player)
remove_entity(ent)
if (get_user_weapon(player) == CSW_KNIFE) current_weapon(player)
emit_sound(player, CHAN_AUTO, "items/gunpickup2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
return FMRES_SUPERCEDE
}oraz
{
if (get_bit(g_PlayerCrowbar,id))
emit_sound(id, CHAN_WEAPON, "weapons/cbar_miss1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}Wydaje mi sie że są załadowane prawidłowo :
precache_sound("alien_alarm.wav")
precache_sound("jbextreme/nm_goodbadugly.wav")
precache_sound("jbextreme/brass_bell_C.wav")
precache_sound("ambience/the_horror2.wav")
precache_sound("debris/metal2.wav")
precache_sound("items/gunpickup2.wav")
precache_sound("weapons/cbar_hit1.wav")
precache_sound("weapons/cbar_miss1.wav")

Dodatki SourceMod



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