#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <hamsandwich>
#include <cstrike>
#include <fakemeta>
#include <xs>
#include <colorchat>
#define ZADANIE_WSKRZES 6240
new const nazwa[] = "Songo(MegaPremium)";
new const opis[] = "Jest szybki , moze teleportowac sie co 10s i 1/1 z noza (LPM). Ma 1/3 na odrodzenie! Posiada AK Hitlera +5 DMG";
new const bronie = (1<<CSW_DEAGLE)|1<<CSW_AK47;
new const zdrowie = 50;
new const kondycja = 100;
new const inteligencja = 0;
new const wytrzymalosc = 30;
new ostatnio_prawym[33];
new ma_klase[33];
new bool:uzyl[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "Dr@goN");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "fwTakeDamage_JedenCios");
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_knife", "fwPrimaryAttack_JedenCios");
RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fwSecondaryAttack_JedenCios");
register_event("ResetHUD", "ResetHUD", "abe");
RegisterHam(Ham_Killed, "player", "Killed", 1);
register_event("CurWeapon", "CurWeapon", "be", "1=1");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public plugin_precache()
{
precache_model("models/v_ak47.mdl");
precache_model("models/p_ak47.mdl");
}
public CurWeapon(id)
{
new weapon = read_data(2);
if(ma_klase[id])
{
if(weapon == CSW_AK47)
{
set_pev(id, pev_viewmodel2, "models/v_ak47.mdl")
set_pev(id, pev_weaponmodel2, "models/p_ak47.mdl")
}
}
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_G))
{
ColorChat(id, GREY, "[%s] Nie masz uprawnien, aby uzywac tej klasy.", nazwa);
return COD_STOP;
}
ColorChat(id, GREY, "[COD ] Klasa stworzona przez qwerty", nazwa);
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public fwTakeDamage_JedenCios(id, ent, attacker)
{
if(is_user_alive(attacker) && ma_klase[attacker] && get_user_weapon(attacker) == CSW_KNIFE && ostatnio_prawym[id])
{
cs_set_user_armor(id, 0, CS_ARMOR_NONE);
SetHamParamFloat(4, float(get_user_health(id) + 1));
return HAM_HANDLED;
}
return HAM_IGNORED;
}
public fwPrimaryAttack_JedenCios(ent)
{
new id = pev(ent, pev_owner);
ostatnio_prawym[id] = 1;
}
public fwSecondaryAttack_JedenCios(ent)
{
new id = pev(ent, pev_owner);
ostatnio_prawym[id] = 0;
}
public cod_class_skill_used(id)
{
if (!uzyl[id]==false)
{
client_print(id, print_center, "Teleport mozna uzywac co 10s");
return PLUGIN_CONTINUE;
}
if(uzyl[id] || !is_user_alive(id))
return PLUGIN_CONTINUE;
new Float:start[3], Float:view_ofs[3];
pev(id, pev_origin, start);
pev(id, pev_view_ofs, view_ofs);
xs_vec_add(start, view_ofs, start);
new Float:dest[3];
pev(id, pev_v_angle, dest);
engfunc(EngFunc_MakeVectors, dest);
global_get(glb_v_forward, dest);
xs_vec_mul_scalar(dest, 999.0, dest);
xs_vec_add(start, dest, dest);
engfunc(EngFunc_TraceLine, start, dest, 0, id, 0);
new Float:fDstOrigin[3];
get_tr2(0, TR_vecEndPos, fDstOrigin);
if(engfunc(EngFunc_PointContents, fDstOrigin) == CONTENTS_SKY)
return PLUGIN_CONTINUE;
new Float:fNormal[3];
get_tr2(0, TR_vecPlaneNormal, fNormal);
xs_vec_mul_scalar(fNormal, 50.0, fNormal);
xs_vec_add(fDstOrigin, fNormal, fDstOrigin);
set_pev(id, pev_origin, fDstOrigin);
uzyl[id] = true;
set_task ( 10.0, "ResetHUD", id )
set_task ( 10.0, "InfoTel", id )
return 0;
}
public ResetHUD(id)
{
uzyl[id] = false;
}
public InfoTel(id)
{
client_print(id, print_center, "Mozesz uzyc Teleportacji");
}
public Killed(id)
{
if(ma_klase[id] && random_num(1, 3) == 1)
set_task(0.1, "Wskrzes", id+ZADANIE_WSKRZES);
}
public Wskrzes(id)
ExecuteHamB(Ham_CS_RoundRespawn, id-ZADANIE_WSKRZES);
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_AK47 && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 5.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }
*/
i teraz tak otwieram totalcomandera łącze z ftp wchodze w csstrike folder models wrzucam tam v_ak47.mdl i p_ak47.mdl
wchodzę na serwer zmianiam mapę i jest zwykłe Ak ;X model nawet się nie ściągał.


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