#include <amxmodx> #include <amxmisc> #include <codmod> #include <hamsandwich> #include <cstrike> #include <fakemeta> #include <xs> #include <colorchat> #define ZADANIE_WSKRZES 6240 new const nazwa[] = "Songo(MegaPremium)"; new const opis[] = "Jest szybki , moze teleportowac sie co 10s i 1/1 z noza (LPM). Ma 1/3 na odrodzenie! Posiada AK Hitlera +5 DMG"; new const bronie = (1<<CSW_DEAGLE)|1<<CSW_AK47; new const zdrowie = 50; new const kondycja = 100; new const inteligencja = 0; new const wytrzymalosc = 30; new ostatnio_prawym[33]; new ma_klase[33]; new bool:uzyl[33]; public plugin_init() { register_plugin(nazwa, "1.0", "Dr@goN"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_TakeDamage, "player", "fwTakeDamage_JedenCios"); RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_knife", "fwPrimaryAttack_JedenCios"); RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fwSecondaryAttack_JedenCios"); register_event("ResetHUD", "ResetHUD", "abe"); RegisterHam(Ham_Killed, "player", "Killed", 1); register_event("CurWeapon", "CurWeapon", "be", "1=1"); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public plugin_precache() { precache_model("models/v_ak47.mdl"); precache_model("models/p_ak47.mdl"); } public CurWeapon(id) { new weapon = read_data(2); if(ma_klase[id]) { if(weapon == CSW_AK47) { set_pev(id, pev_viewmodel2, "models/v_ak47.mdl") set_pev(id, pev_weaponmodel2, "models/p_ak47.mdl") } } } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_G)) { ColorChat(id, GREY, "[%s] Nie masz uprawnien, aby uzywac tej klasy.", nazwa); return COD_STOP; } ColorChat(id, GREY, "[COD ] Klasa stworzona przez qwerty", nazwa); ma_klase[id] = true; return COD_CONTINUE; } public cod_class_disabled(id) { ma_klase[id] = false; } public fwTakeDamage_JedenCios(id, ent, attacker) { if(is_user_alive(attacker) && ma_klase[attacker] && get_user_weapon(attacker) == CSW_KNIFE && ostatnio_prawym[id]) { cs_set_user_armor(id, 0, CS_ARMOR_NONE); SetHamParamFloat(4, float(get_user_health(id) + 1)); return HAM_HANDLED; } return HAM_IGNORED; } public fwPrimaryAttack_JedenCios(ent) { new id = pev(ent, pev_owner); ostatnio_prawym[id] = 1; } public fwSecondaryAttack_JedenCios(ent) { new id = pev(ent, pev_owner); ostatnio_prawym[id] = 0; } public cod_class_skill_used(id) { if (!uzyl[id]==false) { client_print(id, print_center, "Teleport mozna uzywac co 10s"); return PLUGIN_CONTINUE; } if(uzyl[id] || !is_user_alive(id)) return PLUGIN_CONTINUE; new Float:start[3], Float:view_ofs[3]; pev(id, pev_origin, start); pev(id, pev_view_ofs, view_ofs); xs_vec_add(start, view_ofs, start); new Float:dest[3]; pev(id, pev_v_angle, dest); engfunc(EngFunc_MakeVectors, dest); global_get(glb_v_forward, dest); xs_vec_mul_scalar(dest, 999.0, dest); xs_vec_add(start, dest, dest); engfunc(EngFunc_TraceLine, start, dest, 0, id, 0); new Float:fDstOrigin[3]; get_tr2(0, TR_vecEndPos, fDstOrigin); if(engfunc(EngFunc_PointContents, fDstOrigin) == CONTENTS_SKY) return PLUGIN_CONTINUE; new Float:fNormal[3]; get_tr2(0, TR_vecPlaneNormal, fNormal); xs_vec_mul_scalar(fNormal, 50.0, fNormal); xs_vec_add(fDstOrigin, fNormal, fDstOrigin); set_pev(id, pev_origin, fDstOrigin); uzyl[id] = true; set_task ( 10.0, "ResetHUD", id ) set_task ( 10.0, "InfoTel", id ) return 0; } public ResetHUD(id) { uzyl[id] = false; } public InfoTel(id) { client_print(id, print_center, "Mozesz uzyc Teleportacji"); } public Killed(id) { if(ma_klase[id] && random_num(1, 3) == 1) set_task(0.1, "Wskrzes", id+ZADANIE_WSKRZES); } public Wskrzes(id) ExecuteHamB(Ham_CS_RoundRespawn, id-ZADANIE_WSKRZES); public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_AK47 && damagebits & DMG_BULLET) cod_inflict_damage(idattacker, this, 5.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par } */
i teraz tak otwieram totalcomandera łącze z ftp wchodze w csstrike folder models wrzucam tam v_ak47.mdl i p_ak47.mdl
wchodzę na serwer zmianiam mapę i jest zwykłe Ak ;X model nawet się nie ściągał.