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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.

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Zdjęcie
Zombie Plague 5.0

[Modyfikacja] Miniguna z cso

zombie plague 5.0

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3 odpowiedzi w tym temacie

#1 japan222

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Reputacja: -4
Mniej niż zer0.

  • Postów:64
  • Lokalizacja:Warszawa
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Napisano 16.02.2013 17:01

Witam

Moze mi ktos ustawic aby minigun kosztowal 50 ap i byl na wiele rund ? będę wdzieczny Dziekuje

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define m134ex_WEAPONKEY  8567
#define MAX_PLAYERS   32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF 4
#define m_fKnown 44
#define m_flNextPrimaryAttack  46
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define m_flNextAttack 83

#define m134ex_RELOAD_TIME 5.0
#define m134ex_DRAW_TIME  1.1
#define m134ex_SHOOT1 1
#define m134ex_SHOOT2 2
#define m134ex_RELOAD 3
#define m134ex_DRAW 4
#define m134ex_FIRE_READY 5
#define m134ex_FIRE_AFTER 6

#define write_coord_f(%1) engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds[][] = { "weapons/m134ex-1.wav" }
new const g_shellent [] = "m134ex_shell"

new m134ex_s_V_MODEL[64] = "models/DoNoR/v_m134ex_s.mdl"
new m134ex_V_MODEL[64] = "models/DoNoR/v_m134ex.mdl"
new m134ex_P_MODEL[64] = "models/DoNoR/p_m134ex.mdl"
new m134ex_W_MODEL[64] = "models/DoNoR/w_m134ex.mdl"

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new cvar_dmg_m134ex, cvar_dmg_m134ex_survivor, cvar_recoil_m134ex, g_itemid_m134ex, cvar_clip_m134ex, cvar_spd_m134ex, cvar_m134ex_ammo, cvar_surv_m134ex, cvar_speedrun_m134ex, cvar_speedrunfire_m134ex 
new g_MaxPlayers, g_orig_event_m134ex, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_m134ex[33], g_clip_ammo[33], g_m134ex_TmpClip[33], oldweap[33], g_can[33], g_afterreload[33]
new cvar_shells_m134ex, cvar_shellshealth_m134ex
new gmsgWeaponList, shell_mode, shell_mode2

const PRIMARY_WEAPONS_BIT_SUM = 
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
register_plugin("[ZP] Extra: m134ex", "1.0", "LARS-DAY[BR]EAKER")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_event("CurWeapon","CurrentWeapon","be","1=1")
RegisterHam(Ham_Item_AddToPlayer, "weapon_m249", "fw_m134ex_AddToPlayer")
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_m134ex_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_m249", "fw_m134ex_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_PostFrame, "weapon_m249", "m134ex_ItemPostFrame")
RegisterHam(Ham_Weapon_Reload, "weapon_m249", "m134ex_Reload")
RegisterHam(Ham_Weapon_Reload, "weapon_m249", "m134ex_Reload_Post", 1)
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
register_forward(FM_CmdStart, "fw_CmdStart")
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink")
register_think(g_shellent,"think_shell")

RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)

gmsgWeaponList = get_user_msgid("WeaponList")

cvar_dmg_m134ex = register_cvar("zp_m134ex_dmg", "2.56")
cvar_dmg_m134ex_survivor = register_cvar("zp_m134ex_dmg_survivor", "4.25")
cvar_recoil_m134ex = register_cvar("zp_m134ex_recoil", "0.1")
cvar_clip_m134ex = register_cvar("zp_m134ex_clip", "999999999")
cvar_spd_m134ex = register_cvar("zp_m134ex_spd", "0.75")
cvar_m134ex_ammo = register_cvar("zp_m134ex_ammo", "999999999")
cvar_surv_m134ex = register_cvar("zp_m134ex_givesurvivor", "1")
cvar_speedrunfire_m134ex = register_cvar("zp_m134ex_speedrunfire", "150.0")
cvar_speedrun_m134ex = register_cvar("zp_m134ex_speedrun", "200.0")
cvar_shells_m134ex = register_cvar("zp_m134ex_shells", "1")
cvar_shellshealth_m134ex = register_cvar("zp_m134ex_shellslife", "5000.0")

g_itemid_m134ex = zp_register_extra_item("M134ex", 61, ZP_TEAM_HUMAN)
g_MaxPlayers = get_maxplayers()
}

public plugin_precache()
{
precache_model(m134ex_s_V_MODEL)
precache_model(m134ex_V_MODEL)
precache_model(m134ex_P_MODEL)
precache_model(m134ex_W_MODEL)
for(new i = 0; i < sizeof Fire_Sounds; i++)
precache_sound(Fire_Sounds[i]) 
precache_sound("weapons/m134ex_clipoff.wav")
precache_sound("weapons/m134ex_clipon.wav")
precache_sound("weapons/m134ex_pinpull.wav")
   precache_sound("weapons/m134ex_spindown.wav") 
   precache_sound("weapons/m134ex_spinup.wav") 
shell_mode = precache_model("models/DoNoR/shell.mdl")
shell_mode2 = precache_model("models/DoNoR/shell2.mdl")
precache_generic("sprites/weapon_m134ex.txt")
precache_generic("sprites/640hud7.spr")
precache_generic("sprites/640hud62.spr")
precache_generic("sprites/640hud63.spr")
m_iBlood[0] = precache_model("sprites/blood.spr")
m_iBlood[1] = precache_model("sprites/bloodspray.spr")
register_clcmd("weapon_m134ex", "weapon_hook")
register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

public weapon_hook(id) engclient_cmd(id, "weapon_m249")

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
if(!is_user_alive(iAttacker))
return

new g_currentweapon = get_user_weapon(iAttacker)

if(g_currentweapon != CSW_M249) return

if(!g_has_m134ex[iAttacker]) return

static Float:flEnd[3]
get_tr2(ptr, TR_vecEndPos, flEnd)

if(iEnt)
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_DECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
write_short(iEnt)
message_end()
}
else
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
write_coord_f(flEnd[0])
write_coord_f(flEnd[1])
write_coord_f(flEnd[2])
write_short(iAttacker)
write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
message_end()
}

public zp_user_humanized_post(id, surv)
{
g_has_m134ex[id] = false
if(surv && get_pcvar_num(cvar_surv_m134ex)) give_m134ex(id)
}

public plugin_natives ()
{
register_native("give_weapon_m134ex", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
give_m134ex(id)
}

public fwPrecacheEvent_Post(type, const name[])
{
if (equal("events/m249.sc", name))
{
g_orig_event_m134ex = get_orig_retval()
return FMRES_HANDLED
}
return FMRES_IGNORED
}

public client_connect(id)
{
g_has_m134ex[id] = false
}

public client_disconnect(id)
{
g_has_m134ex[id] = false
}

public zp_user_infected_post(id)
{
if (zp_get_user_zombie(id))
{
g_has_m134ex[id] = false
}
}

public user_can(id) 
{
g_can[id] = 2
}

public user_can2(id) 
{
g_can[id] = 0
}

public fw_SetModel(entity, model[])
{
if(!is_valid_ent(entity))
return FMRES_IGNORED

static szClassName[33]
entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))

if(!equal(szClassName, "weaponbox"))
return FMRES_IGNORED

static iOwner

iOwner = entity_get_edict(entity, EV_ENT_owner)

if(equal(model, "models/w_m249.mdl"))
{
static iStoredAugID

iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_m249", entity)

if(!is_valid_ent(iStoredAugID))
return FMRES_IGNORED

if(g_has_m134ex[iOwner])
{
entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, m134ex_WEAPONKEY)

g_has_m134ex[iOwner] = false

entity_set_model(entity, m134ex_W_MODEL)

return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED
}

public give_m134ex(id)
{
drop_weapons(id, 1)
new iWep2 = give_item(id,"weapon_m249")
if( iWep2 > 0 )
{
cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_m134ex))
cs_set_user_bpammo (id, CSW_M249, get_pcvar_num(cvar_m134ex_ammo)) 
UTIL_PlayWeaponAnimation(id, m134ex_DRAW)
set_pdata_float(id, m_flNextAttack, m134ex_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
}
g_has_m134ex[id] = true
message_begin(MSG_ONE, gmsgWeaponList, _, id)
{
write_string("weapon_m134ex")
write_byte(3)
write_byte(200)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(4)
write_byte(CSW_M249)
}
message_end()
}

public zp_extra_item_selected(id, itemid)
{
if(itemid != g_itemid_m134ex)
return

give_m134ex(id)
}

public fw_m134ex_AddToPlayer(m134ex, id)
{
if(!is_valid_ent(m134ex) || !is_user_connected(id))
return HAM_IGNORED

if(entity_get_int(m134ex, EV_INT_WEAPONKEY) == m134ex_WEAPONKEY)
{
g_has_m134ex[id] = true

entity_set_int(m134ex, EV_INT_WEAPONKEY, 0)

return HAM_HANDLED
}
return HAM_IGNORED
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == USE_STOPPED && is_user_connected(caller))
replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
static owner
owner = fm_cs_get_weapon_ent_owner(weapon_ent)

static weaponid
weaponid = cs_get_weapon_id(weapon_ent)

replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
     replace_weapon_models(id, read_data(2))

     if(read_data(2) != CSW_M249 || !g_has_m134ex[id])
          return

     static Float:iSpeed
     if(g_has_m134ex[id])
          iSpeed = get_pcvar_float(cvar_spd_m134ex)

     static weapon[32],Ent
     get_weaponname(read_data(2),weapon,31)
     Ent = find_ent_by_owner(-1,weapon,id)
     if(Ent)
     {
          static Float:Delay
          Delay = get_pdata_float( Ent, 46, 4) * iSpeed
          if (Delay > 0.0)
          {
               set_pdata_float(Ent, 46, Delay, 4)
          }
     }
}

replace_weapon_models(id, weaponid)
{
switch (weaponid)
{
case CSW_M249:
{
if (zp_get_user_zombie(id))
return

if(g_has_m134ex[id])
{
if(zp_get_user_survivor(id)) 
set_pev(id, pev_viewmodel2, m134ex_s_V_MODEL)
else
set_pev(id, pev_viewmodel2, m134ex_V_MODEL)

set_pev(id, pev_weaponmodel2, m134ex_P_MODEL)

message_begin(MSG_ONE, get_user_msgid("CurWeapon"), {0,0,0}, id) 
write_byte(1) 
write_byte(CSW_KNIFE) 
write_byte(0) 
message_end()

if(oldweap[id] != CSW_M249) 
{
UTIL_PlayWeaponAnimation(id, m134ex_DRAW)
set_pdata_float(id, m_flNextAttack, m134ex_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
message_begin(MSG_ONE, gmsgWeaponList, _, id)
{
write_string("weapon_m134ex")
write_byte(3)
write_byte(200)
write_byte(-1)
write_byte(-1)
write_byte(0)
write_byte(4)
write_byte(CSW_M249)
}
message_end()

}
}
}
}
if(weaponid != CSW_M249)
{
remove_task(id)
g_can[id] = 0
g_afterreload[id] = 0
if(oldweap[id] == CSW_M249 && g_has_m134ex[id]) 
{
message_begin(MSG_ONE, get_user_msgid("CurWeapon"), {0,0,0}, id) 
write_byte(1) 
write_byte(CSW_KNIFE) 
write_byte(0) 
message_end()
}
}
oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_M249 || !g_has_m134ex[Player]))
return FMRES_IGNORED

set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
return FMRES_HANDLED
}

public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id) || zp_get_user_zombie(id) || get_user_weapon(id) != CSW_M249 || !g_has_m134ex[id]) 
return PLUGIN_HANDLED

new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

if(flNextAttack > 0.0)
return PLUGIN_HANDLED

new szClip, szAmmo
get_user_weapon(id, szClip, szAmmo)

if(szClip <= 0)
return PLUGIN_HANDLED

if(!(pev(id, pev_oldbuttons) & IN_ATTACK))
{
remove_task(id)
set_pdata_float(id, m_flNextAttack, 0.0, PLAYER_LINUX_XTRA_OFF)
g_can[id] = 0
}
if((pev(id, pev_oldbuttons) & IN_ATTACK) && !(get_uc(uc_handle, UC_Buttons) & IN_ATTACK))
{
remove_task(id)
set_task(1.0,"user_can2",id)
g_can[id] = 3
set_pdata_float(id, m_flNextAttack, m134ex_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(id,m134ex_FIRE_AFTER)
g_can[id] = 0
}
return PLUGIN_HANDLED
}

public fw_m134ex_PrimaryAttack(Weapon)
{
new Player = get_pdata_cbase(Weapon, 41, 4)

if (!g_has_m134ex[Player])
return HAM_IGNORED

g_IsInPrimaryAttack = 1

if(g_afterreload[Player])
{
g_afterreload[Player] = 0
return HAM_SUPERCEDE
}
new Float:flNextAttack = get_pdata_float(Player, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

if(flNextAttack > 0.0)
return HAM_IGNORED

new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)

if(!g_can[Player] || g_can[Player] == 3)
{
if(szClip <= 0)
{
UTIL_PlayWeaponAnimation(Player,m134ex_FIRE_AFTER)
set_pdata_float(Player, m_flNextAttack, m134ex_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
return HAM_SUPERCEDE
}
set_task(1.0,"user_can",Player)
g_can[Player] = 1
set_pdata_float(Player, m_flNextAttack, 1.1, PLAYER_LINUX_XTRA_OFF)
UTIL_PlayWeaponAnimation(Player,m134ex_FIRE_READY)
return HAM_SUPERCEDE
}
pev(Player,pev_punchangle,cl_pushangle[Player])

g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)

return HAM_IGNORED
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if ((eventid != g_orig_event_m134ex) || !g_IsInPrimaryAttack)
return FMRES_IGNORED
if (!(1 <= invoker <= g_MaxPlayers))
    return FMRES_IGNORED

playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
return FMRES_SUPERCEDE
}

public fw_m134ex_PrimaryAttack_Post(Weapon)
{
g_IsInPrimaryAttack = 0
new Player = get_pdata_cbase(Weapon, 41, 4)

if(!is_user_alive(Player))
return

new szClip, szAmmo
get_user_weapon(Player, szClip, szAmmo)

if(g_has_m134ex[Player])
{
if(g_can[Player] != 2)
return

if(szClip <= 0)
{
UTIL_PlayWeaponAnimation(Player,m134ex_FIRE_AFTER)
set_pdata_float(Player, m_flNextAttack, m134ex_DRAW_TIME, PLAYER_LINUX_XTRA_OFF)
}

if (!g_clip_ammo[Player])
return

static Float:g_punchangle[3]
g_punchangle[0] = -1 * get_pcvar_float(cvar_recoil_m134ex)
set_pev(Player, pev_punchangle, g_punchangle); 

emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
UTIL_PlayWeaponAnimation(Player, random_num(m134ex_SHOOT1,m134ex_SHOOT2))
if(get_pcvar_num(cvar_shells_m134ex)) make_shell(Player)
}
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
if (victim != attacker && is_user_connected(attacker))
{
if(get_user_weapon(attacker) == CSW_M249)
{
if(g_has_m134ex[attacker])
{
if(zp_get_user_survivor(attacker))
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_m134ex_survivor))
}else {
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_m134ex))
}
}
}
}
}

public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iAttacker, iVictim

get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))

iAttacker = get_msg_arg_int(1)
iVictim = get_msg_arg_int(2)

if(!is_user_connected(iAttacker) || iAttacker == iVictim)
return PLUGIN_CONTINUE

if(equal(szTruncatedWeapon, "m249") && get_user_weapon(iAttacker) == CSW_M249)
{
if(g_has_m134ex[iAttacker])
set_msg_arg_string(4, "m249")
}
return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
set_pev(Player, pev_weaponanim, Sequence)

message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
write_byte(Sequence)
write_byte(pev(Player, pev_body))
message_end()
}

public m134ex_ItemPostFrame(weapon_entity) 
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if (!g_has_m134ex[id])
          return HAM_IGNORED

     new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

     new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF) 

     if( fInReload && flNextAttack <= 0.0 )
     {
    new j = min(get_pcvar_num(cvar_clip_m134ex) - iClip, iBpAmmo)

    set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
    cs_set_user_bpammo(id, CSW_M249, iBpAmmo-j)

    set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
    fInReload = 0
    g_can[id] = 0
     }
     return HAM_IGNORED
}

public m134ex_Reload(weapon_entity) 
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if (!g_has_m134ex[id])
          return HAM_IGNORED

     g_m134ex_TmpClip[id] = -1

     new iBpAmmo = cs_get_user_bpammo(id, CSW_M249)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     if (iBpAmmo <= 0)
          return HAM_SUPERCEDE

     if (iClip >= get_pcvar_num(cvar_clip_m134ex))
          return HAM_SUPERCEDE

     g_m134ex_TmpClip[id] = iClip

     return HAM_IGNORED
}

public m134ex_Reload_Post(weapon_entity) 
{
new id = pev(weapon_entity, pev_owner)
if (!is_user_connected(id))
return HAM_IGNORED

if (!g_has_m134ex[id])
return HAM_IGNORED

if(zp_get_user_survivor(id) && get_pcvar_num(cvar_surv_m134ex))
return HAM_SUPERCEDE

new szClip, szAmmo
get_user_weapon(id, szClip, szAmmo)

if (szClip == get_pcvar_num(cvar_clip_m134ex))
return HAM_IGNORED

if (szAmmo <= 0)
return HAM_IGNORED

if (g_m134ex_TmpClip[id] == -1)
return HAM_IGNORED

set_pdata_int(weapon_entity, m_iClip, g_m134ex_TmpClip[id], WEAP_LINUX_XTRA_OFF)

set_pdata_float(weapon_entity, m_flTimeWeaponIdle, m134ex_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

set_pdata_float(id, m_flNextAttack, m134ex_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

UTIL_PlayWeaponAnimation(id, m134ex_RELOAD)

remove_task(id)
g_can[id] = 0
g_afterreload[id] = 1

return HAM_IGNORED
}

public make_shell(id)
{
static Float:origin[3], Float:origin2[3],  Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3]
static Float:OriginX[3]
pev(id, pev_v_angle, angles)
pev(id, pev_origin, OriginX)
engfunc(EngFunc_MakeVectors, angles)

static Float:v_forward2[3], Float:v_right2[3], Float:v_up2[3], Float:vSrc2[3]

global_get(glb_v_forward, v_forward)
global_get(glb_v_right, v_right)
global_get(glb_v_up, v_up)

global_get(glb_v_forward, v_forward2)
global_get(glb_v_right, v_right2)
global_get(glb_v_up, v_up2)

//m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs
pev(id, pev_origin, player_origin)
pev(id, pev_view_ofs, player_view_offset)
xs_vec_add(player_origin, player_view_offset, gun_position)

xs_vec_mul_scalar(v_forward, 10.0, v_forward)
xs_vec_mul_scalar(v_right, 3.0, v_right)
xs_vec_mul_scalar(v_up, -8.0, v_up)

xs_vec_mul_scalar(v_forward2, random_float(0.01, 10.0), v_forward2)
xs_vec_mul_scalar(v_right2, random_float(0.0, -2.5), v_right2)
xs_vec_mul_scalar(v_up2,-30.0, v_up2)

xs_vec_add(gun_position, v_forward, origin)
xs_vec_add(origin, v_right, origin)
xs_vec_add(origin, v_up, origin)

xs_vec_add(gun_position, v_forward2, origin2)
xs_vec_add(origin2, v_right2, origin2)
xs_vec_add(origin2, v_up2, origin2)

vSrc[0] = origin[0]
vSrc[1] = origin[1]
vSrc[2] = origin[2]

vSrc2[0] = origin2[0]
vSrc2[1] = origin2[1]
vSrc2[2] = origin2[2]

new ent = create_entity("info_target")
set_pev(ent, pev_classname, g_shellent)

engfunc(EngFunc_SetModel,ent, "models/DoNoR/shell.mdl")

set_pev(ent,pev_mins,Float:{-1.0,-1.0,0.0})
set_pev(ent,pev_maxs,Float:{1.0,1.0,1.0})
set_pev(ent,pev_size,Float:{-1.0,-1.0,0.0,1.0,1.0,1.0})
engfunc(EngFunc_SetSize,ent,Float:{-1.0,-1.0,0.0},Float:{1.0,1.0,1.0})

//set_pev(ent,pev_solid,SOLID_BBOX)
//set_pev(ent,pev_movetype,MOVETYPE_TOSS)

set_pev(ent, pev_origin, vSrc)

static Float:newangles[3]
pev(id,pev_angles,newangles)
set_pev(ent,pev_angles, newangles)

static Float:flVelocity [ 3 ]
get_speed_vector ( vSrc2, vSrc, random_float(100.0,150.0), flVelocity )
set_pev(ent,pev_velocity,flVelocity)

entity_set_float(ent, EV_FL_health, get_pcvar_float(cvar_shellshealth_m134ex))

entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01) 

new angle = random_num(0,360)

message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY,_,id)
write_byte(TE_MODEL)
write_coord_f(OriginX[0])
write_coord_f(OriginX[1])
write_coord_f(OriginX[2])
write_coord_f(flVelocity[0])
write_coord_f(flVelocity[1])
write_coord_f(flVelocity[2])
write_angle(angle)
write_short(shell_mode)
write_byte(1)
write_byte(get_pcvar_num(cvar_shellshealth_m134ex) * 10)
message_end()

make_shell2(id)
}

public make_shell2(id)
{
static Float:origin[3], Float:origin2[3],  Float:vSrc[3], Float:angles[3], Float:v_forward[3], Float:v_right[3], Float:v_up[3], Float:gun_position[3], Float:player_origin[3], Float:player_view_offset[3]
static Float:OriginX[3]
pev(id, pev_v_angle, angles)
pev(id, pev_origin, OriginX)
engfunc(EngFunc_MakeVectors, angles)

static Float:v_forward2[3] , Float:v_right2[3],  Float:v_up2[3] , Float:vSrc2[3]

global_get(glb_v_forward, v_forward)
global_get(glb_v_right, v_right)
global_get(glb_v_up, v_up)

global_get(glb_v_forward, v_forward2)
global_get(glb_v_right, v_right2)
global_get(glb_v_up, v_up2)

//m_pPlayer->GetGunPosition( ) = pev->origin + pev->view_ofs
pev(id, pev_origin, player_origin)
pev(id, pev_view_ofs, player_view_offset)
xs_vec_add(player_origin, player_view_offset, gun_position)

xs_vec_mul_scalar(v_forward, 13.0, v_forward);
xs_vec_mul_scalar(v_right, random_float(-4.5,-6.0), v_right);
xs_vec_mul_scalar(v_up, -5.0, v_up); // -3.0

xs_vec_mul_scalar(v_forward2, 0.0, v_forward2);
xs_vec_mul_scalar(v_right2, 0.0, v_right2);
xs_vec_mul_scalar(v_up2, 0.0, v_up2);

xs_vec_add(gun_position, v_forward, origin)
xs_vec_add(origin, v_right, origin)
xs_vec_add(origin, v_up, origin)

xs_vec_add(gun_position, v_forward2, origin2)
xs_vec_add(origin2, v_right2, origin2)
xs_vec_add(origin2, v_up2, origin2)

vSrc[0] = origin[0]
vSrc[1] = origin[1]
vSrc[2] = origin[2]

vSrc2[0] = origin2[0]
vSrc2[1] = origin2[1]
vSrc2[2] = origin2[2]

new ent = create_entity("info_target")
set_pev(ent, pev_classname, g_shellent)

engfunc(EngFunc_SetModel,ent, "models/DoNoR/shell2.mdl")

set_pev(ent,pev_mins,Float:{-1.0,-1.0,0.0})
set_pev(ent,pev_maxs,Float:{1.0,1.0,1.0})
set_pev(ent,pev_size,Float:{-1.0,-1.0,0.0,1.0,1.0,1.0})
engfunc(EngFunc_SetSize,ent,Float:{-1.0,-1.0,0.0},Float:{1.0,1.0,1.0})

//set_pev(ent,pev_solid, SOLID_TRIGGER)
//set_pev(ent,pev_movetype, MOVETYPE_TOSS)

new angle = random_num(0,360)

set_pev(ent, pev_origin, vSrc)

static Float:newangles[3]
pev(id,pev_angles,newangles)
set_pev(ent,pev_angles, newangles)

static Float:flVelocity [ 3 ]
get_speed_vector ( vSrc2, vSrc, random_float(100.0, 200.0), flVelocity )
set_pev(ent,pev_velocity,flVelocity)

message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY,_,id)
write_byte(TE_MODEL)
write_coord_f(OriginX[0])
write_coord_f(OriginX[1])
write_coord_f(OriginX[2])
write_coord_f(flVelocity[0])
write_coord_f(flVelocity[1])
write_coord_f(flVelocity[2])
write_angle(angle)
write_short(shell_mode2)
write_byte(1)
write_byte(get_pcvar_num(cvar_shellshealth_m134ex) * 10)
message_end()

entity_set_float(ent, EV_FL_health, get_pcvar_float(cvar_shellshealth_m134ex))

entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01) 
}

public think_shell(ent) 
{
if(!pev_valid(ent))
return

if(!(pev(ent,pev_flags) & FL_ONGROUND))
{
new Float:oldangles[3],Float:angles[3]
pev(ent,pev_angles,oldangles)
angles[0] = oldangles[0] + random_float(10.0,20.0)
angles[1] = oldangles[1] + random_float(10.0,20.0)
angles[2] = oldangles[2] + random_float(10.0,20.0)
set_pev(ent,pev_angles,angles)
}
entity_set_float(ent, EV_FL_health, entity_get_float(ent,EV_FL_health) - 10.0) 
entity_set_float(ent, EV_FL_nextthink, get_gametime() + 0.01) 
if(entity_get_float(ent,EV_FL_health) <= 0) remove_entity(ent)
}

stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
new_velocity[0] = origin2[0] - origin1[0]
new_velocity[1] = origin2[1] - origin1[1]
new_velocity[2] = origin2[2] - origin1[2]
new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
new_velocity[0] *= num
new_velocity[1] *= num
new_velocity[2] *= num

return 1
} 

public client_PreThink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_has_m134ex[id] || get_user_weapon(id) != CSW_M249)
return

new szClip, szAmmo
get_user_weapon(id, szClip, szAmmo)

if(szClip <= 0 && szAmmo <= 0)
g_can[id] = 0

set_hudmessage(200, 80, 0, 1.0, 0.98, 0, 0.1, 0.1,0.0,0.0)
show_hudmessage(id, "Ammo: %d / %d",szClip,szAmmo)
}

public fw_PlayerPreThink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id) || !g_has_m134ex[id] || get_user_weapon(id) != CSW_M249)
return

new szClip
get_user_weapon(id, szClip)

if(g_can[id]) set_pev(id, pev_maxspeed, get_pcvar_float(cvar_speedrunfire_m134ex))
if(!g_can[id] || szClip <= 0) set_pev(id, pev_maxspeed, get_pcvar_float(cvar_speedrun_m134ex))
}

stock drop_weapons(id, dropwhat)
{
     static weapons[32], num, i, weaponid
     num = 0
     get_user_weapons(id, weapons, num)

     for (i = 0; i < num; i++)
     {
          weaponid = weapons[i]

          if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
          {
               static wname[32]
               get_weaponname(weaponid, wname, sizeof wname - 1)
               engclient_cmd(id, "drop", wname)
          }
     }
}

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#2 Fili:P

    Koleżeński

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Napisano 16.02.2013 17:49

Cena to zamień:
g_itemid_m134ex = zp_register_extra_item("M134ex", 61, ZP_TEAM_HUMAN)

Na:
g_itemid_m134ex = zp_register_extra_item("M134ex", 50, ZP_TEAM_HUMAN)

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#3 japan222

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Reputacja: -4
Mniej niż zer0.

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Napisano 16.02.2013 19:35

a jak zrobic zeby byl wielorazowego uzytku ?
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#4 Fili:P

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  • Power User

Reputacja: 752
Guru

  • Postów:1679
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Napisano 17.02.2013 10:28

Nie jestem pewien ale być może zamień to:
public zp_user_humanized_post(id, surv)
{
g_has_m134ex[id] = false
if(surv && get_pcvar_num(cvar_surv_m134ex)) give_m134ex(id)
}

Na:

public zp_user_humanized_post(id, surv)
{
if(surv && get_pcvar_num(cvar_surv_m134ex)) give_m134ex(id)
}

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