Description:
- Allows players to create props in-game based on "credits", which are accrued through gameplay and are not saved on disconnect / map changes.
- A client wanted modifications made to the original !zprops plugin, however the original code made me a very sad panda. I decided to re-write the plugin free of charge prior to adding the client's requested features (which are not included in this version, so no getting your hopes up). As the client wasn't charged for the rewrite, I'm allowed to release it without requiring permission.
- cREANy0 ~ for requesting the original modifications.
- Darkthrone ~ http://forums.allied....6&postcount=32
- zprop_enabled - enables/disables the plugin.
- zprop_credits_max - maximum credits the client can have.
- zprop_credits_connect - # of credits players get to start with.
- zprop_credits_spawn_human - # of free credits for spawning as a human.
- zprop_credits_spawn_zombie - # of free credits for spawning as a zombie.
- zprop_credits_infect - # of credits for infecting a human.
- zprop_credits_kill - # of credits for killing a zombie.
- zprop_credits_roundstart - # of free credits for playing during round_start.
- zprop_config - prop definition file the plugin looks for.
- zprop_team_restrict - restrict plugin features to only humans, zombies, or both
- Zombie : Reloaded
- CS:S (Might work on CS:GO)
- Morecolors.inc (to recompile)




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