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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

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[ L4D2 ] Ready Up v2.1


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Napisano 08.02.2013 16:48

This plugin is designed to prevent survivor players from leaving the safe-room prior to all clients loading into the game.Its actual features can be disabled so that the plugin only provides the unique forwards which can be used by other plugins.After all clients have loaded, an optional "ready up" phase begins.Several settings can be configured: Code: readyup_freeze_infected 0/1 Are Infected players frozen during the ready up period?readyup_throwables 0/1 Can players give their throwable to another survivor via shove?readyup_ready_halftime 0/1 Is there a ready up period before the second round begins?readyup_connect_timeout 60.0 The length of time to wait for players to connect before forcing the ready up period.readyup_norup 0/1 Does the round begin once all clients have loaded?readyup_hidehud 0/1 Do we hide the hud? If we do and ready up is enabled, the ready up period will last its full duration.readyup_intermission_alltalk 0/1 Is all talk enabled when a round ends? Intermission alltalk ends before the next round's ready up period begins.readyup_pregame_alltalk 0/1 Is all talk enabled during ready up, and until the safe room door is opened?readyup_freeze_players 0/1 Are players frozen during ready up? If not, the safe room door is locked until the ready up period is over. Players are always frozen on the first map of a new campaign.readyup_spectatorready_force 0/1 This variable is deprecated and no longer used; it will be removed.readyup_loadingplayers_menudisplay 0/1 If the hud is hidden, do we display players who are still loading in a panel? If not, it will simply display the number of loading players in a hint text.readyup_spectator_disabled 0/1 Are players allowed to use the !spectate command?readyup_checkpointdoor_forceopen 20.0 How many seconds after the ready up period ends to force the safe room door to open if a survivor has not yet opened it. The saferoom door is removed when it opens, whether it's forced or opened by a player.Custom forwards provided: Code: FirstClientLoaded The first client has successfully loaded into the game.AllClientsLoaded All clients have successfully loaded into the game.ReadyUpStart The ready up period begins.ReadyUpEnd The ready up period ends.RoundIsOver The round is over. This is not called in Coop.CheckpointDoorStartOpened When the start-of-map safe room door is opened the first time.CoopMapEnd When a map transitions to the next map. This is only called in Coop.CampaignComplete When the finale has been won. This is only called in Coop.CoopMapFailed The survivor team lost the mission. This is only called in Coop.This plugin requires SDKHooks Attached Files Dołączona grafika readyup2.1.zip (30.1 KB)

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