Ucieszony wrzucam go na swój Deathrun, patrzę modele się ładują wszystko ok czyli będzie działał.
Wchodzę, wpisuję /knife i klapa nic się nie dzieje.
Coś musi być źle z frazą /knife. Mógłby ktoś ogarnięty zerknąć?
Proszę o jak najszybszą pomoc, jest to istotne.
Pozdrawiam.
Oto kod .sma:
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fun>
#define PLUGIN "Knife Mod"
#define VERSION "1.0"
#define AUTHOR "spunko & Drako"
#define TASK_INTERVAL 4.0
new knife_model[33]
new g_Menu
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event( "Damage", "event_damage", "be" )
register_event("CurWeapon","CurWeapon","be","1=1")
g_Menu = register_menuid("Knife Mod")
register_menucmd(g_Menu, 1023, "knifemenu")
register_clcmd("say /knife", "display_knife")
}
public plugin_precache() {
precache_model("models/knife-mod/v_knife_pl.mdl")
precache_model("models/knife-mod/v_highfpsknife.mdl")
precache_model("models/knife-mod/v_magnetic.mdl")
precache_model("models/p_knife.mdl")
}
public display_knife(id) {
new menuBody[512]
add(menuBody, 511, "\rKnife Mod\w^n^n")
add(menuBody, 511, "1. Noz z flaga Polski^n")
add(menuBody, 511, "2. HighFPS^n")
add(menuBody, 511, "3. Magnetic Knife^n")
add(menuBody, 511, "0. Exit^n")
new keys = ( 1<<0 | 1<<1 | 1<<2 | 1<<9 )
show_menu(id, keys, menuBody, -1, "Knife Mod")
}
public knifemenu(id, key) {
switch(key)
{
case 0: SetKnife(id , 4)
case 1: SetKnife(id , 2)
case 2: SetKnife(id , 3)
default: return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public SetKnife(id , Knife) {
knife_model[id] = Knife
new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
if ( Weapon != CSW_KNIFE )
return PLUGIN_HANDLED
new vModel[56],pModel[56]
switch(Knife)
{
case 0: {
format(vModel,55,"models/knife-mod/v_knife_pl.mdl")
format(pModel,55,"models/p_knife.mdl")
}
case 1: {
format(vModel,55,"models/knife-mod/v_highfpsknife.mdl")
format(pModel,55,"models/p_knife.mdl")
}
case 2: {
format(vModel,55,"models/knife-mod/v_v_magnetic.mdl")
format(pModel,55,"models/p_knife.mdl")
}
}
entity_set_string(id, EV_SZ_viewmodel, vModel)
entity_set_string(id, EV_SZ_weaponmodel, pModel)
return PLUGIN_HANDLED;
}
public CurWeapon(id)
SetKnife(id, knife_model[id])


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