http://amxmodx.org/w...go=dl&id=405451przekompilowac ten plugin
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Crazy Restart by me
#21
Napisano 27.09.2008 09:53
#22
Napisano 02.10.2008 15:28
W amxx studio tez nie moge .
#23
Napisano 02.10.2008 15:43
Załączone pliki
#24
Napisano 02.10.2008 18:39
#25
Gość__*
Napisano 02.10.2008 18:41
#26
Napisano 02.10.2008 18:48
#include <amxmodx> #include <fun> new bool:isrestart = false new timer new const muzyczka2[] = {"sound/misc/muzyczka.mp3"} public plugin_precache() { precache_generic(muzyczka2) } public plugin_init() { register_plugin("Crazy Restart", "4.8", "Salamon") register_event("TextMsg","start","a","2Game_C") register_cvar("crazy_restart","1") register_cvar("crazy_restart_time","45") register_cvar("crazy_restart_weapon","weapon_deagle") register_clcmd("drop","block") register_clcmd("cl_setautobuy","block") register_clcmd("cl_autobuy","block") register_clcmd("cl_setrebuy","block") register_clcmd("cl_rebuy","block") register_clcmd("buy","block") register_clcmd("glock","block") register_clcmd("usp","block") register_clcmd("p228","block") register_clcmd("deagle","block") register_clcmd("elites","block") register_clcmd("fn57","block") register_clcmd("m3","block") register_clcmd("autoshotgun","block") register_clcmd("mac10","block") register_clcmd("tmp","block") register_clcmd("mp5","block") register_clcmd("ump45","block") register_clcmd("p90","block") register_clcmd("galil","block") register_clcmd("ak47","block") register_clcmd("scout","block") register_clcmd("sg552","block") register_clcmd("awp","block") register_clcmd("g3sg1","block") register_clcmd("famas","block") register_clcmd("m4a1","block") register_clcmd("bullpup","block") register_clcmd("sg550","block") register_clcmd("m249","block") register_clcmd("shield","block") register_clcmd("primammo","block") register_clcmd("secammo","block") register_clcmd("vest","block") register_clcmd("vesthelm","block") register_clcmd("flash","block") register_clcmd("hegren","block") register_clcmd("sgren","block") register_clcmd("nvgs","block") register_clcmd("weapon_knife", "block") register_clcmd("weapon_sg550", "block") register_clcmd("weapon_mac10", "block") register_clcmd("weapon_aug", "block") register_clcmd("weapon_xm1014", "block") register_clcmd("weapon_p90", "block") register_clcmd("weapon_c4", "block") register_clcmd("weapon_tmp", "block") register_clcmd("weapon_mp5navy", "block") register_clcmd("weapon_ump45", "block") register_clcmd("weapon_m4a1", "block") register_clcmd("weapon_awp", "block") register_clcmd("weapon_g3sg1", "block") register_clcmd("weapon_sg552", "block") register_clcmd("weapon_scout", "block") register_clcmd("weapon_m3", "block") register_clcmd("weapon_m249", "block") register_clcmd("weapon_ak47", "block") register_clcmd("weapon_fiveseven", "block") register_clcmd("weapon_usp", "block") register_clcmd("weapon_glock18", "block") register_clcmd("weapon_deagle", "block") register_clcmd("weapon_p228", "block") register_clcmd("weapon_elite", "block") register_clcmd("weapon_flashbang", "block") register_clcmd("weapon_hegrenade", "block") register_clcmd("weapon_smokegrenade", "block") register_clcmd("lastinv", "block") } public start() { timer = get_cvar_num("crazy_restart_time") new Float:res_time = get_cvar_float("crazy_restart_time") if(get_cvar_num("crazy_restart") == 1) { isrestart = true //dodajemy pluginy ktore chcemy zatrzymac na czas rundy nozowej //a robimy to w nastepujacy sposob //server_cmd("amx_pausecfg pause nazwa_pluginu.amxx") //server_cmd("amx_pausecfg pause nazwa_pluginu2.amxx") //dopisujemy te pluginy ktore chcemy zatrzymac i te same spowrotem //wlaczamy nizej set_task(res_time + 1, "end") set_task(3.0, "muzyczka") set_task(1.0, "count_me", 123, _, _, "b") set_task(4.0, "ammo", 123, _, _, "b") } } public muzyczka() { client_cmd(0, "mp3 play %s", muzyczka2) } public ammo() { new weapon[192] get_cvar_string("crazy_restart_weapon", weapon, 191) for(new i = 1; i <= get_playersnum(); i++) { give_item(i, weapon) engclient_cmd(i, weapon) } } public end() { isrestart = false remove_task(123) //tu spowrotem wlaczamy pluginy ktore zatrzymalismy wyzej //server_cmd("amx_pausecfg enable nazwa_pluginu.amxx") //server_cmd("amx_pausecfg enable nazwa_pluginu2.amxx") //robimy tak z kazdym, a jak widac jedyne co sie zmienia to enable set_cvar_num("sv_restartround",1) } public count_me() { new red = random_num(5,255) new green = random_num(5,255) new blue = random_num(5,255) set_hudmessage(red, green, blue, -1.0, 0.01, 0, 0.1, 0.92, 0.1, 0.1, -1) show_hudmessage(0,"******************************^n Restart za %i sekund ^n******************************", timer) if(timer == 3) { client_cmd(0, "spk vox/three.wav") } if(timer == 2) { client_cmd(0, "spk vox/two.wav") } if(timer == 1) { client_cmd(0, "spk vox/one.wav") } timer-- } public block(id) { if(isrestart) return PLUGIN_HANDLED return PLUGIN_CONTINUE }
#27
Napisano 02.10.2008 19:13
Tools > Settings > Compiler >Compiler Settings > I w polu Compiler: daj ścieżkę do pliku amxxpc.exe z pakietu AMXX :
cstrikeaddons/amxmodx/scriptingamxxpc.exe
#28
Napisano 15.10.2008 19:45
#29
Napisano 12.03.2009 16:56
Wszystko git majonez ale czemu jak nastawiam na noze wszystkim to niektorzy maja pistolety a niektorzy same noze Oo co jest nie tak ? Muzyczka i restart ogolnie dziala ok, wylaczanie pluginów i wlaczanie tak samo ale nie mam pojecia o w/w problemie, jakies rady ?
#30
Napisano 12.03.2009 18:37
Czy każdy plik .sma (który jest w załączniku) trzeba kompilowac na .amxx??
#31
Napisano 12.03.2009 18:42
![:]](https://amxx.pl/public/style_emoticons/default/cwaniak.gif)
#32
Napisano 12.03.2009 18:46

dzięki Ci
#33
Napisano 18.03.2009 23:12

#34
Napisano 19.03.2009 12:44
"AMXX.pl :: Nieoficjalny polski support AMX Mod X Strona Główna
Nie udało się skompilować pluginu. Przeczytaj poniższy bład:"
Moglby mi to ktos skompitowac?
#include <amxmodx> #include <fun> new bool:isrestart = false new timer public plugin_init() { register_plugin("Crazy Restart", "4.8", "Salamon") register_event("TextMsg","start","a","2Game_C") register_cvar("crazy_restart","1") register_cvar("crazy_restart_time","45") register_cvar("crazy_restart_weapon","weapon_deagle") register_clcmd("drop","block") register_clcmd("cl_setautobuy","block") register_clcmd("cl_autobuy","block") register_clcmd("cl_setrebuy","block") register_clcmd("cl_rebuy","block") register_clcmd("buy","block") register_clcmd("glock","block") register_clcmd("usp","block") register_clcmd("p228","block") register_clcmd("deagle","block") register_clcmd("elites","block") register_clcmd("fn57","block") register_clcmd("m3","block") register_clcmd("autoshotgun","block") register_clcmd("mac10","block") register_clcmd("tmp","block") register_clcmd("mp5","block") register_clcmd("ump45","block") register_clcmd("p90","block") register_clcmd("galil","block") register_clcmd("ak47","block") register_clcmd("scout","block") register_clcmd("sg552","block") register_clcmd("awp","block") register_clcmd("g3sg1","block") register_clcmd("famas","block") register_clcmd("m4a1","block") register_clcmd("bullpup","block") register_clcmd("sg550","block") register_clcmd("m249","block") register_clcmd("shield","block") register_clcmd("primammo","block") register_clcmd("secammo","block") register_clcmd("vest","block") register_clcmd("vesthelm","block") register_clcmd("flash","block") register_clcmd("hegren","block") register_clcmd("sgren","block") register_clcmd("nvgs","block") register_clcmd("weapon_knife", "block") register_clcmd("weapon_sg550", "block") register_clcmd("weapon_mac10", "block") register_clcmd("weapon_aug", "block") register_clcmd("weapon_xm1014", "block") register_clcmd("weapon_p90", "block") register_clcmd("weapon_c4", "block") register_clcmd("weapon_tmp", "block") register_clcmd("weapon_mp5navy", "block") register_clcmd("weapon_ump45", "block") register_clcmd("weapon_m4a1", "block") register_clcmd("weapon_awp", "block") register_clcmd("weapon_g3sg1", "block") register_clcmd("weapon_sg552", "block") register_clcmd("weapon_scout", "block") register_clcmd("weapon_m3", "block") register_clcmd("weapon_m249", "block") register_clcmd("weapon_ak47", "block") register_clcmd("weapon_fiveseven", "block") register_clcmd("weapon_usp", "block") register_clcmd("weapon_glock18", "block") register_clcmd("weapon_deagle", "block") register_clcmd("weapon_p228", "block") register_clcmd("weapon_elite", "block") register_clcmd("weapon_flashbang", "block") register_clcmd("weapon_hegrenade", "block") register_clcmd("weapon_smokegrenade", "block") register_clcmd("lastinv", "block") } public start() { timer = get_cvar_num("crazy_restart_time") new Float:res_time = get_cvar_float("crazy_restart_time") if(get_cvar_num("crazy_restart") == 1) { isrestart = true //dodajemy pluginy ktore chcemy zatrzymac na czas rundy nozowej //a robimy to w nastepujacy sposob //server_cmd("amx_pausecfg pause nazwa_pluginu.amxx") //server_cmd("amx_pausecfg pause nazwa_pluginu2.amxx") //dopisujemy te pluginy ktore chcemy zatrzymac i te same spowrotem //wlaczamy nizej set_task(res_time + 1, "end") set_task(1.0, "count_me", 123, _, _, "b") set_task(4.0, "ammo", 123, _, _, "b") } } public ammo() { new weapon[192] get_cvar_string("crazy_restart_weapon", weapon, 191) for(new i = 1; i <= get_playersnum(); i++) { give_item(i, weapon) engclient_cmd(i, weapon) } } public end() { isrestart = false remove_task(123) //tu spowrotem wlaczamy pluginy ktore zatrzymalismy wyzej //server_cmd("amx_pausecfg enable nazwa_pluginu.amxx") //server_cmd("amx_pausecfg enable nazwa_pluginu2.amxx") //robimy tak z kazdym, a jak widac jedyne co sie zmienia to enable set_cvar_num("sv_restartround",1) } public count_me() { new red = random_num(5,255) new green = random_num(5,255) new blue = random_num(5,255) set_hudmessage(red, green, blue, -1.0, 0.01, 0, 0.1, 0.92, 0.1, 0.1, -1) show_hudmessage(0,"******************************^n Restart za %i sekund ^n******************************", timer) if(timer == 3) { client_cmd(0, "spk vox/three.wav") } if(timer == 2) { client_cmd(0, "spk vox/two.wav") } if(timer == 1) { client_cmd(0, "spk vox/one.wav") } timer-- } public block(id) { if(isrestart) return PLUGIN_HANDLED return PLUGIN_CONTINUE }
#35
Gość__*
Napisano 19.03.2009 18:33
Załączone pliki
#36
Napisano 21.03.2009 14:43
#37
Napisano 21.03.2009 21:40

Spójrzcie czy nic nie zkićkałem, bo jestem w tym zielony, i dopiero się uczę, jak widać na błędach

#include <amxmodx> #include <fun> new bool:isrestart = false new timer new const muzyczka2[] = {"sound/misc/PainGivers/rush.mp3"} public plugin_precache() { precache_generic(muzyczka2) } public plugin_init() { register_plugin("Crazy Restart", "4.8", "Salamon") register_event("TextMsg","start","a","2Game_C") register_cvar("crazy_restart","1") register_cvar("crazy_restart_time","45") register_cvar("crazy_restart_weapon","weapon_usp") register_clcmd("drop","block") register_clcmd("cl_setautobuy","block") register_clcmd("cl_autobuy","block") register_clcmd("cl_setrebuy","block") register_clcmd("cl_rebuy","block") register_clcmd("buy","block") register_clcmd("glock","block") register_clcmd("usp","block") register_clcmd("p228","block") register_clcmd("deagle","block") register_clcmd("elites","block") register_clcmd("fn57","block") register_clcmd("m3","block") register_clcmd("autoshotgun","block") register_clcmd("mac10","block") register_clcmd("tmp","block") register_clcmd("mp5","block") register_clcmd("ump45","block") register_clcmd("p90","block") register_clcmd("galil","block") register_clcmd("ak47","block") register_clcmd("scout","block") register_clcmd("sg552","block") register_clcmd("awp","block") register_clcmd("g3sg1","block") register_clcmd("famas","block") register_clcmd("m4a1","block") register_clcmd("bullpup","block") register_clcmd("sg550","block") register_clcmd("m249","block") register_clcmd("shield","block") register_clcmd("primammo","block") register_clcmd("secammo","block") register_clcmd("vest","block") register_clcmd("vesthelm","block") register_clcmd("flash","block") register_clcmd("hegren","block") register_clcmd("sgren","block") register_clcmd("nvgs","block") register_clcmd("weapon_knife", "block") register_clcmd("weapon_sg550", "block") register_clcmd("weapon_mac10", "block") register_clcmd("weapon_aug", "block") register_clcmd("weapon_xm1014", "block") register_clcmd("weapon_p90", "block") register_clcmd("weapon_c4", "block") register_clcmd("weapon_tmp", "block") register_clcmd("weapon_mp5navy", "block") register_clcmd("weapon_ump45", "block") register_clcmd("weapon_m4a1", "block") register_clcmd("weapon_awp", "block") register_clcmd("weapon_g3sg1", "block") register_clcmd("weapon_sg552", "block") register_clcmd("weapon_scout", "block") register_clcmd("weapon_m3", "block") register_clcmd("weapon_m249", "block") register_clcmd("weapon_ak47", "block") register_clcmd("weapon_fiveseven", "block") register_clcmd("weapon_usp", "block") register_clcmd("weapon_glock18", "block") register_clcmd("weapon_deagle", "block") register_clcmd("weapon_p228", "block") register_clcmd("weapon_elite", "block") register_clcmd("weapon_flashbang", "block") register_clcmd("weapon_hegrenade", "block") register_clcmd("weapon_smokegrenade", "block") register_clcmd("lastinv", "block") } public start() { timer = get_cvar_num("crazy_restart_time") new Float:res_time = get_cvar_float("crazy_restart_time") if(get_cvar_num("crazy_restart") == 1) { isrestart = true server_cmd("amx_pausecfg enable hsonly.amxx") server_cmd("amx_pausecfg pause ultimate_sounds.amxx") server_cmd("amx_pausecfg pause miscstats.amxx") server_cmd("amx_pausecfg pause sound_mp3.amxx") set_task(res_time + 1, "end") set_task(3.0, "muzyczka") set_task(1.0, "count_me", 123, _, _, "b") set_task(4.0, "ammo", 123, _, _, "b") } } public muzyczka() { client_cmd(0, "mp3 play %s", muzyczka2) } public ammo() { new weapon[192] get_cvar_string("crazy_restart_weapon", weapon, 191) for(new i = 1; i <= get_playersnum(); i++) { give_item(i, weapon) engclient_cmd(i, weapon) } } public end() { isrestart = false remove_task(123) server_cmd("amx_pausecfg pause hsonly.amxx") server_cmd("amx_pausecfg enable ultimate_sounds.amxx") server_cmd("amx_pausecfg enable miscstats.amxx") server_cmd("amx_pausecfg enable sound_mp3.amxx") set_cvar_num("sv_restartround",1) } public count_me() { new red = random_num(5,255) new green = random_num(5,255) new blue = random_num(5,255) set_hudmessage(red, green, blue, -1.0, 0.01, 0, 0.1, 0.92, 0.1, 0.1, -1) show_hudmessage(0,"^n^n******************************^nRunda rozgrzewkowa^n %i ^n******************************", timer) if(timer == 3) { client_cmd(0, "spk vox/three.wav") } if(timer == 2) { client_cmd(0, "spk vox/two.wav") } if(timer == 1) { client_cmd(0, "spk vox/one.wav") } timer-- } public block(id) { if(isrestart) return PLUGIN_HANDLED return PLUGIN_CONTINUE }
Welcome to the AMX Mod X 1.76-300 Compiler. Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team Warning: Loose indentation on line 141 Warning: Loose indentation on line 147 Header size: 676 bytes Code size: 7016 bytes Data size: 7028 bytes Stack/heap size: 16384 bytes; estimated max. usage=202 cells (808 bytes) Total requirements: 31104 bytes 2 Warnings. Done.
Moduły odblokowany, cvary do cfg wpisane. Wszystko jest cacy, tylko z broniami mam problem.
P.S.
Niektórzy mają nawet glocka


#38
Napisano 06.06.2009 07:36
crazy_restart_mp3.sma
#include <amxmodx>
#include <fun>
new bool:isrestart = false
new timer
new const muzyczka2[] = {"sound/misc/muzyczka.mp3"}
public plugin_precache()
{
precache_generic(muzyczka2)
}
public plugin_init()
{
register_plugin("Crazy Restart", "4.8", "Salamon")
register_event("TextMsg","start","a","2Game_C")
register_cvar("crazy_restart","1")
register_cvar("crazy_restart_time","45")
register_cvar("crazy_restart_weapon","weapon_deagle")
register_clcmd("drop","block")
register_clcmd("cl_setautobuy","block")
register_clcmd("cl_autobuy","block")
register_clcmd("cl_setrebuy","block")
register_clcmd("cl_rebuy","block")
register_clcmd("buy","block")
register_clcmd("glock","block")
register_clcmd("usp","block")
register_clcmd("p228","block")
register_clcmd("deagle","block")
register_clcmd("elites","block")
register_clcmd("fn57","block")
register_clcmd("m3","block")
register_clcmd("autoshotgun","block")
register_clcmd("mac10","block")
register_clcmd("tmp","block")
register_clcmd("mp5","block")
register_clcmd("ump45","block")
register_clcmd("p90","block")
register_clcmd("galil","block")
register_clcmd("ak47","block")
register_clcmd("scout","block")
register_clcmd("sg552","block")
register_clcmd("awp","block")
register_clcmd("g3sg1","block")
register_clcmd("famas","block")
register_clcmd("m4a1","block")
register_clcmd("bullpup","block")
register_clcmd("sg550","block")
register_clcmd("m249","block")
register_clcmd("shield","block")
register_clcmd("primammo","block")
register_clcmd("secammo","block")
register_clcmd("vest","block")
register_clcmd("vesthelm","block")
register_clcmd("flash","block")
register_clcmd("hegren","block")
register_clcmd("sgren","block")
register_clcmd("nvgs","block")
register_clcmd("weapon_knife", "block")
register_clcmd("weapon_sg550", "block")
register_clcmd("weapon_mac10", "block")
register_clcmd("weapon_aug", "block")
register_clcmd("weapon_xm1014", "block")
register_clcmd("weapon_p90", "block")
register_clcmd("weapon_c4", "block")
register_clcmd("weapon_tmp", "block")
register_clcmd("weapon_mp5navy", "block")
register_clcmd("weapon_ump45", "block")
register_clcmd("weapon_m4a1", "block")
register_clcmd("weapon_awp", "block")
register_clcmd("weapon_g3sg1", "block")
register_clcmd("weapon_sg552", "block")
register_clcmd("weapon_scout", "block")
register_clcmd("weapon_m3", "block")
register_clcmd("weapon_m249", "block")
register_clcmd("weapon_ak47", "block")
register_clcmd("weapon_fiveseven", "block")
register_clcmd("weapon_usp", "block")
register_clcmd("weapon_glock18", "block")
register_clcmd("weapon_deagle", "block")
register_clcmd("weapon_p228", "block")
register_clcmd("weapon_elite", "block")
register_clcmd("weapon_flashbang", "block")
register_clcmd("weapon_hegrenade", "block")
register_clcmd("weapon_smokegrenade", "block")
register_clcmd("lastinv", "block")
}
public start()
{
timer = get_cvar_num("crazy_restart_time")
new Float:res_time = get_cvar_float("crazy_restart_time")
if(get_cvar_num("crazy_restart") == 1)
{
isrestart = true
//dodajemy pluginy ktore chcemy zatrzymac na czas rundy nozowej
//a robimy to w nastepujacy sposob
//server_cmd("amx_pausecfg pause M_Antirusher_2.6_alfa.amxx")
//server_cmd("amx_pausecfg pause Wynik.amxx")
//dopisujemy te pluginy ktore chcemy zatrzymac i te same spowrotem
//wlaczamy nizej
set_task(res_time + 1, "end")
set_task(3.0, "muzyczka")
set_task(1.0, "count_me", 123, _, _, "b")
set_task(4.0, "ammo", 123, _, _, "b")
}
}
public muzyczka()
{
client_cmd(0, "mp3 play %s", muzyczka2)
}
public ammo()
{
new weapon[192]
get_cvar_string("crazy_restart_weapon", weapon, 191)
for(new i = 1; i <= get_playersnum(); i++)
{
give_item(i, weapon)
engclient_cmd(i, weapon)
}
}
public end()
{
isrestart = false
remove_task(123)
//tu spowrotem wlaczamy pluginy ktore zatrzymalismy wyzej
//server_cmd("amx_pausecfg enable M_Antirusher_2.6_alfa.amxx")
//server_cmd("amx_pausecfg enable Wynik.amxx")
//robimy tak z kazdym, a jak widac jedyne co sie zmienia to enable
set_cvar_num("sv_restartround",1)
}
public count_me()
{
new red = random_num(5,255)
new green = random_num(5,255)
new blue = random_num(5,255)
set_hudmessage(red, green, blue, -1.0, 0.01, 0, 0.1, 0.92, 0.1, 0.1, -1)
show_hudmessage(0,"******************************^n Restart za %i sekund ^n******************************", timer)
if(timer == 3)
{
client_cmd(0, "spk vox/three.wav")
}
if(timer == 2)
{
client_cmd(0, "spk vox/two.wav")
}
if(timer == 1)
{
client_cmd(0, "spk vox/one.wav")
}
timer--
}
public block(id)
{
if(isrestart)
return PLUGIN_HANDLED
return PLUGIN_CONTINUE
}
pozdrawiam
#39
Napisano 22.06.2009 18:12
Pozdrawiam.
#40
Napisano 08.07.2009 12:24
pierwsza runda ok, ale np. jest połowa mapy stanie sie tak, że ktoś wyjdzie, zostanie jeden team pusty i ktoś się połączy, włączy się restart i zamiast każdy mieć tą broń która jest ustawiona to jest różnie, jedan ma nóż inny glock, dgl itd

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