Fight[Premium]
oto sma:
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <engine>
#include <hamsandwich>
#include <fun>
#define DMG_BULLET (1<<1)
#define DMG_HEGRENADE (1<<24)
new const nazwa[] = "Fight [Mega Premum](23,37zl)]";
new const opis[] = "Ma XM1014(shotgun)1/5 na natych zabicie, Scout1/2, HE1/2, 140hp, wysoki skok,";
new const bronie = (1<<CSW_SCOUT)|(1<<CSW_HEGRENADE)|(1<<CSW_XM1014)|(1<<CSW_USP);
new const zdrowie = 40;
new const kondycja = 00;
new const inteligencja = 0;
new const wytrzymalosc = 0;
new ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_Spawn, "player", "fwSpawn_Grawitacja", 1);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_F))
{
client_print(id, print_chat, "[Fight [Mega Premum] (23,37zl)]] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
entity_set_float(id, EV_FL_gravity, 400.0/800.0);
give_item(id, "weapon_hegrenade");
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
entity_set_float(id, EV_FL_gravity, 1.0);
ma_klase[id] = false;
}
public fwSpawn_Grawitacja(id)
{
if(ma_klase[id])
entity_set_float(id, EV_FL_gravity, 400.0/800.0);
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_XM1014 && damagebits & DMG_BULLET && random_num(1, 6) == 1)
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_SCOUT && damagebits & DMG_BULLET && random_num(1, 2) == 1)
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_HEGRENADE && damagebits & DMG_HEGRENADE && random_num(1, 2) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}Gdy już przekompiluje na amxx to wszystko jest ok:
Welcome to the AMX Mod X 1.8.1-300 Compiler. Copyright © 1997-2006 ITB CompuPhase, AMX Mod X Team Header size: 840 bytes Code size: 2812 bytes Data size: 1220 bytes Stack/heap size: 16384 bytes; estimated max. usage=783 cells (3132 bytes) Total requirements: 21256 bytes Done.
Ale jak wrzuce klase na serwer to nie dziala mi 1/x z broni na natychmiastowe zabicie, to samo z granatem ;//


Dodatki SourceMod













