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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

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[DoD:S] Dropmanager


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#1 Adminek AMXX.PL

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Napisano 12.12.2012 23:14

Description:This plugin allows player to drop healthkit, ammobox or TNT using different ways.As you already expected I just merged DoD DropHealthKit Source, DoD:S Drop TNT Source and DoD:S Ammo Manager plugins in one.It means plugin will able to use all features (and more) of those plugins without any issues! :mrgreen:Credits also goes to FeuerSturm and BenSib!Some features:-Items will not stuck you anymore while running/dropping. -Unlike drophealthkit plugin, this one is having not only 'pickup' sound, but also a 'heal' sound. Picker will be notified about how many health received in center of the screen.-Unlike ammo manager plugin, this one is having a pickup rule feature, which can be useful. Also player will not be able to pick up or drop ammo box if primary weapon is N/A.-This plugin is having a 'menu' mode (which can be disabled). It means player can call menu by just pressing 'dropammo' key (default: h) and choose an item to drop.-This plugin is having a 'cooldown' feature. This created against command spamming.ConVars:dod_dropmanager_healthkit = Whether or not enable healthkit dropping. Default: enableddod_dropmanager_ammobox = Whether or not enable ammo box dropping. Default: enableddod_dropmanager_tnt = Whether or not enable TNT dropping. Default: enableddod_dropmanager_menumode = Whether or not use 'menu mode'. It lets player choose items for dropping using panel Default: enableddod_dropmanager_deaddrop = Determines item to drop on player's death: 0 = Nothing, 1 = Healthkit, 2 = Ammo box, 3 = TNT, 4 = Random.Default: Nothingdod_dropmanager_lifetime = Number of seconds a dropped item stays on the map. Default: 45dod_dropmanager_cooldown = Number of seconds to wait between two drop commands. Default: 3Healthkit:dod_drophealthkit_pickuprule = Determines who can pick up dropped healthkits: 0 = Everyone, 1 = Only teammates, 2 = Only enemies.Default: Everyonedod_drophealthkit_addhealth = Determines amount of health to add to a player which picking up a healthkit. Default: 50dod_drophealthkit_teamcolor = Whether or not colorize dropped healthkit depends on player's team. Default: Dont colorizeAmmo box:dod_dropammobox_pickuprule = Determines who can pickup dropped ammo box: 0 = Everyone, 1 = Only teammates, 2 = Only enemies.Default: Only teammatesdod_dropammobox_realism = Whether or not use 'realism' mode. It means player may share ammo of primary weapons until no ammo left.Default: enableddod_dropammobox_clipsize = Determines number of clips a dropped ammo box contains. Default: 2dod_dropammobox_voice = Whether or not use voice command when ammo is dropped. Default: enabledRequirements:Latest SDKHooks Extension + Binary (for Linux servers)Notes:-To disable plugin at all just turn off healthkit, ammo box and TNT dropping.-If amount of created edicts (items) in the server is near to amount of max. virtual entities ( usually 2048 ), plugin will unload itself to prevent server crash.-If player dropped an item on death, item will not be marked as own. So player be able to heal by old healthkit, take more ammo from old ammo box etc...-If deaddrop is enabled, item will be dropped if client is actually having it. For example, TNT bomb will not be dropped on death if client havent picked it up or dropping is N/A.-If one feature is disabled, but random item should be dropped on death, plugin is using ruleset above.-If you want to enable item collision back (because items wont collide with each other) go to line 27, set #define COLLISIONGROUP 0 and recompile a plugin.-All players around an item will be also hear pick up sound. Be careful around items!-'Bonus' version is having a custom healthkit model +files for fastdownload in bzip format.Oh yeah if you already use one of those plugins, I'd recommend you to use this one for obvious reasons. :)Servers with this pluginDownload pluginBrowse source code

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