Proszę,
http://amxx.pl/topic...czoną-amunicją/
To równanie zostało stworzone przy pomocy kodu LaTeX:
Edytor LaTeX online: CodeCogs.com/latex/eqneditor.php
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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DoCzyszczenia nie posiada znajomych
Napisane przez Balian3D w 10.03.2016 00:07
Napisane przez Kowalsky w 28.02.2016 14:42
NonSteam generowane po IP wartośćVALVE_...
SteamID oryginalne.
HLTV oryginalne.
FIX CSSetti jest - nie wywala błędów na stronie CSSettti.
# ======================================================== # DPROTO CONFIGURATION # ======================================================== # # General rule for modifying this file: # DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS! # # ======================================================== # AUTHID MANAGEMENT # ======================================================== # ClientID types (for cid_* options) # 1: Real (or generated by HW) steam (STEAM_xx:xx:xx) # 2: Real (or generated by HW) valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprecated - client will be rejected # 6: reserved for future use # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666 # Use these options to set authid's for clients # for HLTV (default is HLTV [7]) cid_HLTV = 7 # for p.47 clients that do not support unique id generation (default is VALVE_ by IP [4]) cid_NoSteam47 = 4 # for p.48 clients that do not support unique id generation (default is VALVE_ by IP [4]) cid_NoSteam48 = 4 # For Legit Steam clients (default is real STEAM_xx:xx:xx [1]) cid_Steam = 1 # Client recognized as pending when they sucessfully authorized, but did not get steam id # REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example) # default is STEAM_ID_PENDING [9] cid_SteamPending = 4 # For players having revEmu ( >= 9.74) on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu = 4 # For players having RevEmu 2013 on client-side: # default is real STEAM_xx:xx:xx [1] cid_RevEmu2013 = 4 # For players having SteamClient 2009 / revEmu > 9.82 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SC2009 = 4 # For players having old revEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_OldRevEmu = 4 # For players having hCupa's SteamEmu on client-side: # default is real STEAM_xx:xx:xx [1] cid_SteamEmu = 4 # For players having AVSMP (Cracked Steam) on client-side: # default is real STEAM_xx:xx:xx [1] cid_AVSMP = 4 # For players having SmartSteamEmu > 1.2.4 on client-side: # default is real STEAM_xx:xx:xx [1] cid_SSE3 = 4 # For SETTI ServerScanner # default is STEAM_xx:xx:xx generated by IP [3] cid_Setti = 4 # For SXEI Clients # default is real STEAM_xx:xx:xx [1] cid_SXEI = 4 # EnableSXEIdGeneration (0 / 1) # Turns on steamid generation based on info sent by sXeI client # Enable this only if you have sXeI server installed! EnableSXEIdGeneration = 0 # SC2009_RevCompatMode (0 / 1) # Enable fix to make steamids generated for SC2009 compatible with revEmu SC2009_RevCompatMode = 1 # SteamEmuCompatMode (0 / 1) # An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option. # Affects only Old RevEmu and SteamEmu emulators. SteamEmuCompatMode = 1 # OldEstCompatMode (0 / 1) # Enables/Disables fix for steamids generated by eST in 0.3.1 version. # Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions. OldEstCompatMode = 0 # SteamIdHashSalt (string) # Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators. # Should be more than 16 chars length. If string is empty, hashing is not applied. SteamIdHashSalt = # IPGen_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by IP IPGen_Prefix1 = 0 # IPGen_Prefix2 (int) # STEAM_a:b:c # second prefix (b) for authids generated by IP IPGen_Prefix2 = 4 # Native_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by native auth method (Steam) Native_Prefix1 = 0; # SC2009_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by Steamclient 2009 SC2009_Prefix1 = 0; # RevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu RevEmu_Prefix1 = 0; # RevEmu2013_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by RevEmu2013 RevEmu2013_Prefix1 = 0; # OldRevEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by old RevEmu OldRevEmu_Prefix1 = 0; # SteamEmu_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids generated by SteamEmu SteamEmu_Prefix1 = 0; # AVSMP_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for AVSMP clients (Cracked steam) AVSMP_Prefix1 = 0; # SSE3_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for SSE3 SSE3_Prefix1 = 0; # Setti_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for Setti server scanner Setti_Prefix1 = 0; # SXEI_Prefix1 (int) # STEAM_a:b:c # first prefix (a) for authids assigned for sXeI clients SXEI_Prefix1 = 0; # Note that banid will use steamid WITHOUT any prefixes! # ======================================================== # ATTACKS SUPRESSION # ======================================================== # FakePlayers_AntiReconnect (0/1) # Enables detection of fakeplayers that reconnects quickly (every < 10 seconds) # before fake players checks have completed. # Default is 1 (ON). FakePlayers_AntiReconnect = 0 # FakePlayers_BanTime (minutes) # Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable # Default is 120 minutes. # Use 0 for permanent ban. # Use negative vaules to disable ban (fake players will only be kicked). FakePlayers_BanTime = 1 # Exploits_CheckDownloads (0/1) # Enable checking of requested download files against precached resources. # Default is 1 (ON). Exploits_CheckDownloads = 0 # Exploits_DisableUploads (0/1) # Disable file uploads (not customizations) to the server. # Default is 1 (ON). Exploits_DisableUploads = 0 # ======================================================== # OTHER STUFF # ======================================================== # LoggingMode: # 0 = None # 1 = Console # 2 = Log Files # 3 = Both LoggingMode = 2 # ThreatsLoggingMode (0/1) # Enable logging of threats details. # Default is 0 (OFF). ThreatsLoggingMode = 0 # DisableNativeAuth (0/1) # Disables valve/steam auth system. # For p.47 Based: Server will not connect to auth servers. # For All: Server will not call authorization functions. # This is a fix for startup freeze for old (p.47) servers. DisableNativeAuth = 0 # ServerInfoAnswerType (0/1/2) # Sets server answer type for query requests # 0 = New style (Source Engine) # 1 = Old Style (Fix favorites list for p.47 clients) # 2 = Hybrid mode (Old Style sent first) # Default is 0 (Source Engine). ServerInfoAnswerType = 2 # Game_Name (string) # Sets game name displayed for clients # If Game_Name is empty, native game name will be used Game_Name = # Enables fix for proper player id displaying on HLStats server monitoring # Enable this only if you have HLStats HLStatsPlayerIdFix = 0 # Enables spreading of user setinfo topcolor and bottomcolor settings. # Disable this if mod doesn't support coloring of player models. SpreadUserInfoColors = 1 # ExportVersion (0/1) # Enables/Disables exporting of dp_version cvar # 1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW) # 0 = dp_version cvar will not be exported to server rules. ExportVersion = 1 # HLTVExcept_IP (ip addr) # HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated) HLTVExcept_IP = 127.0.0.1
Napisane przez Kowalsky w 22.11.2015 17:51
Skoro sam wspomniałeś o BF2 Medals to co za problem zmienić tekst zamiast złoty medal to pierwsze miejsce itp.?
Napisane przez Alelluja w 24.12.2014 11:09
Aktualizacja !
Nowości:
! Zmieniłem nazwę pluginu z Lombard na Kantor ( proszę moderatora o zmianę nazwy tematu )
Dodałem 2 opcje w której wymienia się Monety na $
Poprawiłem Kod usunąłem zbędne rzeczy
/kantor2
Download:
Napisane przez NieWiemMamMac@ w 24.12.2014 12:27
Mała propozycja:
Zmienić komendy na to:
register_clcmd("say /kantor", "cod_kantorManager") register_clcmd("say_team /kantor", "cod_kantorManager")
I na koniec dać :
public cod_kantorManager(id) { new menu = menu_create("Wymiana:","WymianaHan") new txt[32]; formatex(txt,31,"\y$ \wna \yMonety") menu_additem(menu,txt); formatex(txt,31,"\yMonety \wna \y$") menu_additem(menu,txt); menu_setprop(menu, MPROP_EXITNAME, "Wyjdz"); menu_display(id, menu); } public WymianaHan(id,menu,item) { switch(item) { case 0: { cod_kantor(id); menu_destroy(menu); return PLUGIN_CONTINUE; } case 1: { cod_kantor2(id); menu_destroy(menu); return PLUGIN_CONTINUE; } } return PLUGIN_CONTINUE; }
Napisane przez Pukawka.pl w 19.02.2016 12:42
Już tłumaczę o co chodzi.
Jeżeli serwer traci połączenie z bazą danych nawet na 10 sek to amxbans powoduje crash serwera.
Niestety jest to wada tego moda.
System antyddos w ATM nie był w stanie zejść poniżej niż 15 sek z wycięciem ataku ddos ze względy na wielkość ruchu.
Czyli amxbans powodował crash serwera z cs16 z powodu kilku sek. braku połączenia z bazą danych.
Dla tego dzisiaj w nocy od 2:00 do 6:00 spora część naszych serwerów trafiła do specjalnie utworzonego szkieletu na potrzeby serwerów gier.
To rozwiązanie będzie obecnie rozwijane, tak aby objąć wszystkie usługi wrażliwe na niski ping itp, a jednocześnie usługi wysokiego ryzyka jak serwery gier, czy serwery głosowe.
Można włączyć u nas opcje:
- antycrash w zwykłym trybie
- antycrash w trybie paranoid, który pomaga na te pady amxbans z powodu braku połączenia z bazą danych
Tak. Pomagamy. Jeżeli klient nie jest w stanie sobie poradzić z problemem, spokojnie można się umówić np na spotkanie na ts3 i wspólnie z technikiem serwer jest "rozbierany" na części pierwsze i analizowany.
Napisane przez Sofcik w 14.11.2015 17:29
Tak trudno jest poszukać...?
Łap
http://amxx.pl/topic...szych-3-graczy/
Kolega chyba nie potrafi czytać:
bez żadnych nagród tylko zwykła informacja
A co do tematu to nie potrafię znaleźć nic lepszego niż to: http://amxx.pl/topic...-player-on-map/
Chciałem to przerobić by pokazywało pod koniec mapy 3 najlepszych graczy, a nie x rund jednego, lecz niestety nie wychodzi.