public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits){ if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(!is_user_connected(this)) return HAM_IGNORED; if(get_user_team(this)==get_user_team(idattacker)) return HAM_IGNORED; if(damage<=0) return HAM_IGNORED; if(get_user_weapon(idattacker)==CSW_M4A1 && is_user_connected(idattacker)) cod_inflict_damage(idattacker, this, 150.0, 0.5, idinflictor, damagebits); //150 to ile dodatkowego DMG zadaje. 0.5 to ile int to 1DMG (tutaj gdy masz 2 int zadajesz 1 dmg wiecej) return HAM_IGNORED; }No i powinno być dobrze. Tam gdzie:
cod_inflict_damageUstaw DMG tak jak chcesz