Trzymaj, sprawdz czy dziala
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <hamsandwich>
#include <engine>
#include <ColorChat>
#include <fakemeta>
#define DMG_BULLET (1<<1)
new const nazwa[] = "Fighter";
new const opis[] = "Dostajesz drugie MP5, twoje obrazenia sa dwukrotnie zwiekszone";
new const bronie = (1<<CSW_MP5NAVY);
new const zdrowie = 15;
new const kondycja = 25;
new const inteligencja = 15;
new const wytrzymalosc = 0;
new skoki[33];
new bool:ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
register_event("CurWeapon", "CurWeapon", "be", "1=1")
register_forward(FM_CmdStart, "fwCmdStart_MultiJump");
}
public plugin_precache()
{
precache_model("models/cod/SteamTools_net_DualMP5.mdl");
}
public cod_class_enabled(id)
{
ColorChat(id, RED, "[INFO] ^x01Klasa ^x04Fighter ^x01zostala stworzona przez ^x04 Vesfper");
return PLUGIN_HANDLED
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_MP5NAVY && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 5.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
public CurWeapon(id)
{
new weapon = read_data(2);
if(ma_klase[id])
{
if(weapon == CSW_MP5NAVY)
{
set_pev(id, pev_viewmodel2, "models/cod/SteamTools_net_DualMP5.mdl")
set_pev(id, pev_weaponmodel2, "models/p_mp5.mdl")
}
}
}
public fwCmdStart_MultiJump(id, uc_handle)
{
if(!is_user_alive(id) || !ma_klase[id])
return FMRES_IGNORED;
new flags = pev(id, pev_flags);
if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id])
{
skoki[id]--;
new Float:velocity[3];
pev(id, pev_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity,velocity);
}
else if(flags & FL_ONGROUND)
skoki[id] = 2;
return FMRES_IGNORED;
}
Użytkownik Jotpe edytował ten post 23.11.2012 16:20