Welcome to the AMX Mod X 1.8.1-300 Compiler. Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team vip.sma(79) : warning 213: tag mismatch vip.sma(79) : error 088: number of arguments does not match definition 1 Error. Could not locate output file vip.amxx (compile failed).
A oto kod sma
Spoiler
#include <amxmodx> #include <colorchat> #include <fakemeta> #include <fun> #include <hamsandwich> new Array:g_Array, bool:g_FreezeTime, bool:g_Vip[33], gRound=0, g_hudmsg, skoki[33]; new const g_Langcmd[][]={"say /vips","say_team /vips","say /vipy","say_team /vipy"}; public plugin_init(){ register_plugin("VIP GG", "5.1.0.2", "benio101 & speedkill"); RegisterHam(Ham_Spawn, "player", "SpawnedEventPre", 1); register_event("HLTV", "event_new_round", "a", "1=0", "2=0"); register_logevent("GameCommencing", 2, "1=Game_Commencing"); RegisterHam(Ham_Item_PreFrame, "player", "fw_Player_ResetMaxSpeed", 1); register_logevent("logevent_round_start", 2, "1=Round_Start"); register_forward(FM_CmdStart, "CmdStartPre"); register_message(get_user_msgid("ScoreAttrib"), "g_VipStatus"); g_Array=ArrayCreate(64,32); for(new i;i<sizeof g_Langcmd;i++) register_clcmd(g_Langcmd[i],"g_Vips"); register_clcmd("say /vip", "g_ShowMotd"); register_event("Damage", "damage", "b", "2!0", "3=0", "4!0"); g_hudmsg=CreateHudSyncObj(); register_message(get_user_msgid("SayText"),"handleSayText"); register_event("DeathMsg", "DeathMsg", "a"); } public client_authorized(id){ if(get_user_flags(id) & 67108863){ client_authorized_vip(id); } } public client_authorized_vip(id){ g_Vip[id]=true; new g_Name[64]; get_user_name(id,g_Name,charsmax(g_Name)); ArrayPushString(g_Array,g_Name); } public client_disconnect(id){ if(g_Vip[id]){ client_disconnect_vip(id); } } public client_disconnect_vip(id){ g_Vip[id]=false; new Name[64]; get_user_name(id,Name,charsmax(Name)); new g_Size = ArraySize(g_Array); new g_Name[64]; for(new i = 0; i < g_Size; i++){ ArrayGetString(g_Array, i, g_Name, charsmax(g_Name)); if(equal(g_Name,Name)){ ArrayDeleteItem(g_Array,i); break; } } } public SpawnedEventPre(id){ if(g_Vip[id]){ if(is_user_alive(id)){ SpawnedEventPreVip(id); } } } public event_new_round(){ ++gRound; g_FreezeTime=true; } public GameCommencing(){ gRound=0; } public SpawnedEventPreVip(id){ if(gRound>=1){ set_user_gravity(id, 0,75); } skoki[id]=(gRound>=1?1:-1); } public fw_Player_ResetMaxSpeed(id){ if(g_Vip[id]){ if(is_user_alive(id)){ fw_Player_ResetMaxSpeedVip(id); } } } public logevent_round_start(){ g_FreezeTime=false; } public fw_Player_ResetMaxSpeedVip(id){ if(!g_FreezeTime && gRound>=1){ set_user_maxspeed(id,get_user_maxspeed(id) + 280); } } public CmdStartPre(id, uc_handle){ if(g_Vip[id]){ if(is_user_alive(id)){ CmdStartPreVip(id, uc_handle); } } } public CmdStartPreVip(id, uc_handle){ new flags = pev(id, pev_flags); if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]>0){ --skoki[id]; new Float:velocity[3]; pev(id, pev_velocity,velocity); velocity[2] = random_float(265.0,285.0); set_pev(id,pev_velocity,velocity); } else if(flags & FL_ONGROUND && skoki[id]!=-1){ skoki[id] = 1; } } public g_VipStatus(){ new id=get_msg_arg_int(1); if(is_user_alive(id) && g_Vip[id]) set_msg_arg_int(2, ARG_BYTE, get_msg_arg_int(2)|4); } public g_Vips(id){ new g_Name[64],g_Message[192]; new g_Size=ArraySize(g_Array); for(new i = 0; i < g_Size; i++){ ArrayGetString(g_Array, i, g_Name, charsmax(g_Name)); add(g_Message, charsmax(g_Message), g_Name); if(i == g_Size - 1) add(g_Message, charsmax(g_Message), "."); else add(g_Message, charsmax(g_Message), ", "); } ColorChat(id,GREEN,"^x03Vipy ^x04na ^x03serwerze : ^x04%s", g_Message); } public client_infochanged(id){ if(g_Vip[id]){ new szName[64]; get_user_info(id,"name",szName,charsmax(szName)); ArrayPushString(g_Array,szName); new Name[64]; get_user_name(id,Name,charsmax(Name)); new g_Size=ArraySize(g_Array); new g_Name[64]; for(new i = 0; i < g_Size; i++){ ArrayGetString(g_Array, i, g_Name, charsmax(g_Name)); if(equal(g_Name,Name)){ ArrayDeleteItem(g_Array,i); break; } } } } public plugin_end(){ ArrayDestroy(g_Array); } public g_ShowMotd(id){ if(is_user_connected(id)) show_motd(id, "vip.txt", "Informacje o vipie"); } public damage(id){ new attacker=get_user_attacker(id); new damage=read_data(2); if(g_Vip[id]){ set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1); ShowSyncHudMsg(id, g_hudmsg, "%i^n", damage); } if(is_user_connected(attacker) && g_Vip[attacker]){ set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1); ShowSyncHudMsg(attacker, g_hudmsg, "%i^n", damage); } } public handleSayText(msgId,msgDest,msgEnt){ new id = get_msg_arg_int(1); if(is_user_connected(id) && g_Vip[id]){ new szTmp[256],szTmp2[256]; get_msg_arg_string(2,szTmp, charsmax(szTmp)) new szPrefix[64] = "^x04[VIP]"; if(!equal(szTmp,"#Cstrike_Chat_All")){ add(szTmp2,charsmax(szTmp2),szPrefix); add(szTmp2,charsmax(szTmp2)," "); add(szTmp2,charsmax(szTmp2),szTmp); } else{ add(szTmp2,charsmax(szTmp2),szPrefix); add(szTmp2,charsmax(szTmp2),"^x03 %s1^x01 : %s2"); } set_msg_arg_string(2,szTmp2); } return PLUGIN_CONTINUE; } public DeathMsg(){ new killer=read_data(1); new victim=read_data(2); if(is_user_alive(killer) && g_Vip[killer]){ if(get_user_team(killer) != get_user_team(victim)){ new g_Hs=read_data(3); new g_Hp=get_user_health(killer); if(g_Hs){ if(g_Hp < 130){ if(g_Hp + 15 > 120){ new g_Dif = 120 - g_Hp; set_user_health(killer,g_Hp + g_Dif); } else set_user_health(killer,g_Hp + 15); } } else{ if(g_Hp < 120){ if(g_Hp + 10 > 120 ){ new g_Dif = 120 - g_Hp; set_user_health(killer,g_Hp + g_Dif); } else set_user_health(killer,g_Hp + 10); } } } } }
Co tutaj jest nie tak?
I chcialbym tez do niego dodac aby vip mial jednego killa mniej do nastepnego lvl. Obojetnie ile ich by nie bylo zeby zawsze mial jednego mniej. Tylko nie wiem czy to mozna zrobic w osobny pluginie czy trzeba dodac to do glownego pluginu gungame.