Próbowałem już z Alternative End Round Sounds jak i roundsound ktory sam przerobiłem na mp3.
Wiec, moj problem polega na tym, że kiedy kończy sie runda muzyka zaczyna grac, lecz po respawnie przestaje.
Np. Sciezka dzwiekowa ma trwac 14 sek, ale jest ucinana przez respawn do kilku sekund.
Taki problem nie wystepuje w przypadku wave.
Oto plik roundsound.sma
//RoundSound.amxx #include <amxmodx> public plugin_init() { register_plugin("RoundSound","1.0","PaintLancer") register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin") register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin") } public t_win() { new rand = random_num(0,4) client_cmd(0,"stopsound") switch(rand) { case 0: client_cmd(0,"mp3 play sound/pirax/tt1") case 1: client_cmd(0,"mp3 play sound/pirax/tt2") case 2: client_cmd(0,"mp3 play sound/pirax/tt3") case 3: client_cmd(0,"mp3 play sound/pirax/tt4") case 4: client_cmd(0,"mp3 play sound/pirax/tt5") } return PLUGIN_HANDLED } public ct_win() { new rand = random_num(0,4) client_cmd(0,"stopsound") switch(rand) { case 0: client_cmd(0,"mp3 play sound/pirax/ct1") case 1: client_cmd(0,"mp3 play sound/pirax/ct2") case 2: client_cmd(0,"mp3 play sound/pirax/ct3") case 3: client_cmd(0,"mp3 play sound/pirax/ct4") case 4: client_cmd(0,"mp3 play sound/pirax/ct5") } return PLUGIN_HANDLED } public plugin_precache() { precache_generic("sound/pirax/tt1.mp3") precache_generic("sound/pirax/tt2.mp3") precache_generic("sound/pirax/tt3.mp3") precache_generic("sound/pirax/tt4.mp3") precache_generic("sound/pirax/tt5.mp3") precache_generic("sound/pirax/ct1.mp3") precache_generic("sound/pirax/ct2.mp3") precache_generic("sound/pirax/ct3.mp3") precache_generic("sound/pirax/ct4.mp3") precache_generic("sound/pirax/ct5.mp3") return PLUGIN_CONTINUE }
proszę o pomoc.
Pozdrawiam.