Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
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11 replies to this topic
#1 bamber
Posted 19.10.2012 16:20
Mam na serwerze cod mod zapis do nvault. Gdy wrzucę na serwer klasę która powinna być niewidzialna, np. 10% niewidzialności na nożu to widzę ją normalnie.
Myślałem że to jakiś błąd klasy jest no ale wrzuciłem 10 klas które powinny być niewidzialne i było je normalnie widać. Niewidzialność nie działa.
Moduły mam odblokowane i nie wiem jaki jest tego powód.
Proszę o pomoc.
Myślałem że to jakiś błąd klasy jest no ale wrzuciłem 10 klas które powinny być niewidzialne i było je normalnie widać. Niewidzialność nie działa.
Moduły mam odblokowane i nie wiem jaki jest tego powód.
Proszę o pomoc.
#4 Pierr Dzacy
Posted 19.10.2012 17:16
Grasz na grafice software?
Jezeli nie rozumiesz dokonca o co chodzi w moim poscie/temacie to proszę nie ignoruj tematu tylko powiedz to postaram sie wyjasnic lepiej!
#6 bamber
Posted 19.10.2012 17:27
Nie gram na software.
1 klasa
2 klasa
3 klasa
Perki:
1 klasa
Spoiler
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <engine>
#include <hamsandwich>
#include <fakemeta>
new const nazwa[] = "Ninja";
new const opis[] = "Na nozu 10% widocznosci, 3 podskoki w powietrzu, zmniejszona grawitacja";
new const bronie = (1<<CSW_DEAGLE);
new const zdrowie = -10;
new const kondycja = 30;
new const inteligencja = 0;
new const wytrzymalosc = 5;
new skoki[33];
new ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_event("CurWeapon", "eventKnife_Niewidzialnosc", "be", "1=1");
RegisterHam(Ham_Spawn, "player", "fwSpawn_Grawitacja", 1);
register_forward(FM_CmdStart, "fwCmdStart_MultiJump");
}
public cod_class_enabled(id)
{
entity_set_float(id, EV_FL_gravity, 600.0/800.0);
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
entity_set_float(id, EV_FL_gravity, 1.0);
ma_klase[id] = false;
}
public eventKnife_Niewidzialnosc(id)
{
if(!ma_klase[id])
return;
if( read_data(2) == CSW_KNIFE )
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 25);
}
else
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
}
}
public fwSpawn_Grawitacja(id)
{
if(ma_klase[id])
entity_set_float(id, EV_FL_gravity, 600.0/800.0);
}
public fwCmdStart_MultiJump(id, uc_handle)
{
if(!is_user_alive(id) || !ma_klase[id])
return FMRES_IGNORED;
new flags = pev(id, pev_flags);
if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id])
{
skoki[id]--;
new Float:velocity[3];
pev(id, pev_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity,velocity);
}
else if(flags & FL_ONGROUND)
skoki[id] = 3;
return FMRES_IGNORED;
}
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <engine>
#include <hamsandwich>
#include <fakemeta>
new const nazwa[] = "Ninja";
new const opis[] = "Na nozu 10% widocznosci, 3 podskoki w powietrzu, zmniejszona grawitacja";
new const bronie = (1<<CSW_DEAGLE);
new const zdrowie = -10;
new const kondycja = 30;
new const inteligencja = 0;
new const wytrzymalosc = 5;
new skoki[33];
new ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_event("CurWeapon", "eventKnife_Niewidzialnosc", "be", "1=1");
RegisterHam(Ham_Spawn, "player", "fwSpawn_Grawitacja", 1);
register_forward(FM_CmdStart, "fwCmdStart_MultiJump");
}
public cod_class_enabled(id)
{
entity_set_float(id, EV_FL_gravity, 600.0/800.0);
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
entity_set_float(id, EV_FL_gravity, 1.0);
ma_klase[id] = false;
}
public eventKnife_Niewidzialnosc(id)
{
if(!ma_klase[id])
return;
if( read_data(2) == CSW_KNIFE )
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 25);
}
else
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
}
}
public fwSpawn_Grawitacja(id)
{
if(ma_klase[id])
entity_set_float(id, EV_FL_gravity, 600.0/800.0);
}
public fwCmdStart_MultiJump(id, uc_handle)
{
if(!is_user_alive(id) || !ma_klase[id])
return FMRES_IGNORED;
new flags = pev(id, pev_flags);
if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id])
{
skoki[id]--;
new Float:velocity[3];
pev(id, pev_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity,velocity);
}
else if(flags & FL_ONGROUND)
skoki[id] = 3;
return FMRES_IGNORED;
}
2 klasa
Spoiler
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <engine>
#include <hamsandwich>
#include <cstrike>
#include <fun>
new const nazwa[] = "Szotgunista";
new const opis[] = "Posiada 1/7 z M3,ma mniejsza widocznosc i grawitacje";
new const bronie = (1<<CSW_P228)|(1<<CSW_HEGRENADE)|(1<<CSW_XM1014)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_M3)|(1<<CSW_FLASHBANG);
new const zdrowie = 25;
new const kondycja = -15;
new const inteligencja = 10;
new const wytrzymalosc = 15;
new ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_Spawn, "player", "fwSpawn_Grawitacja", 1);
RegisterHam(Ham_TakeDamage, "player", "fwTakeDamage_JedenZ");
}
public cod_class_enabled(id)
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 150);
entity_set_float(id, EV_FL_gravity, 500.0/800.0);
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
entity_set_float(id, EV_FL_gravity, 1.0);
ma_klase[id] = false;
}
public fwSpawn_Grawitacja(id)
{
if(ma_klase[id])
entity_set_float(id, EV_FL_gravity, 500.0/800.0);
}
public fwTakeDamage_JedenZ(this, idInf, idAtt, Float:fDmg, dmgBits){
if(!is_user_alive(idAtt) || !ma_klase[idAtt] || !(dmgBits & (1<<1) ) || random_num(1, 7) != 1 )
return HAM_IGNORED;
cs_set_user_armor(this, 0, CS_ARMOR_NONE);
SetHamParamFloat(4, float(get_user_health(this) + 1));
return HAM_HANDLED;
}
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <engine>
#include <hamsandwich>
#include <cstrike>
#include <fun>
new const nazwa[] = "Szotgunista";
new const opis[] = "Posiada 1/7 z M3,ma mniejsza widocznosc i grawitacje";
new const bronie = (1<<CSW_P228)|(1<<CSW_HEGRENADE)|(1<<CSW_XM1014)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_M3)|(1<<CSW_FLASHBANG);
new const zdrowie = 25;
new const kondycja = -15;
new const inteligencja = 10;
new const wytrzymalosc = 15;
new ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_Spawn, "player", "fwSpawn_Grawitacja", 1);
RegisterHam(Ham_TakeDamage, "player", "fwTakeDamage_JedenZ");
}
public cod_class_enabled(id)
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 150);
entity_set_float(id, EV_FL_gravity, 500.0/800.0);
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
entity_set_float(id, EV_FL_gravity, 1.0);
ma_klase[id] = false;
}
public fwSpawn_Grawitacja(id)
{
if(ma_klase[id])
entity_set_float(id, EV_FL_gravity, 500.0/800.0);
}
public fwTakeDamage_JedenZ(this, idInf, idAtt, Float:fDmg, dmgBits){
if(!is_user_alive(idAtt) || !ma_klase[idAtt] || !(dmgBits & (1<<1) ) || random_num(1, 7) != 1 )
return HAM_IGNORED;
cs_set_user_armor(this, 0, CS_ARMOR_NONE);
SetHamParamFloat(4, float(get_user_health(this) + 1));
return HAM_HANDLED;
}
3 klasa
Spoiler
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <cstrike>
#include <fakemeta>
#include <fun>
#include <colorchat>
#include <codmod>
#include <hamsandwich>
#define POKAZ_STATUS 2895
#define MINIMUM_FALL_SPEED 300
#define MAXIMUM_DAMAGE_FROM_JUMP 70.0
#define DAMAGE 30.0
#define DELAY 0.2
new const nazwa[] = "Nozownik (Premium)";
new const opis[] = "Ma 20 nozy do rzucania, jest niewidzialny, po skoczeniu komus na glowe zabija go, nie slychac jego krokow, zostawia slady za soba.";
new const bronie = 1<<CSW_KNIFE;
new const zdrowie = -95;
new const kondycja = 0;
new const inteligencja = 0;
new const wytrzymalosc = 10;
new noze[33], bool: ma_klase[33], skoki[33], SyncHudObj
new blood
new blood2
new amx_headsplash;
new Float:falling_speed[33];
new Float:damage_after[33][33];
new decals[2] = {107,108}
new bool:g_isDying[33]
new g_decalSwitch[33]
public plugin_init() {
register_plugin(nazwa, "1.0", "_nothing_");
register_cvar("amx_knifedamage_mw2","20")
register_cvar("amx_knifespeed_mw2","700")
register_cvar("amx_knifegravity_mw2","0.3")
RegisterHam(Ham_Spawn, "player", "Spawn", 1)
register_event("HLTV", "Nowa_Runda", "a", "1=0", "2=0")
register_touch("throw_knife", "player", "knife_touch")
register_touch("throw_knife", "worldspawn", "touchWorld")
register_touch("throw_knife", "func_wall", "touchWorld")
register_touch("throw_knife", "func_wall_toggle", "touchWorld")
amx_headsplash = register_cvar("amx_headsplash", "1");
register_forward(FM_Touch, "forward_touch");
register_forward(FM_PlayerPreThink, "forward_PlayerPreThink");
SyncHudObj = CreateHudSyncObj();
register_forward(FM_PlayerPreThink, "PlayerPreThink");
register_event("DeathMsg","death_event","a")
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
}
public plugin_precache(){
precache_model("models/w_throw.mdl");
blood = precache_model("sprites/blood.spr")
blood2 = precache_model("sprites/bloodspray.spr")
precache_sound("player/headshot1.wav")
precache_sound("player/die1.wav")
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_G))
{
client_print(id, print_chat, "[Nozownik] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
noze[id] = 20
ma_klase[id] = true
g_isDying[id] = true
set_task(0.1, "pokaz_informacje", id+POKAZ_STATUS, _, _, "b");
set_user_footsteps(id, 1);
new param[1]
param[0] = id
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 0);
set_task(0.2, "make_footsteps", 4247545+id, param, 1, "b")
return COD_CONTINUE;
}
public pokaz_informacje(id)
{
id -= POKAZ_STATUS
if(is_user_alive(id))
{
set_hudmessage(0, 255, 0, 0.02, 0.5, 0, 0.1, 0.3, 0.0, 0.0);
ShowSyncHudMsg(id, SyncHudObj, "[Noze : %d / 20]", noze[id])
}
}
public Spawn(id)
{
if(ma_klase[id])
{
noze[id] = 20
new param[1]
param[0] = id
if(!task_exists(id + POKAZ_STATUS))
set_task(0.1, "pokaz_informacje", id+POKAZ_STATUS, _, _, "b");
if(!task_exists(4247545 + id))
set_task(0.2, "make_footsteps", 4247545+id, param, 1, "b")
strip_user_weapons(id)
give_item(id, "weapon_knife");
g_isDying[id] = true
set_user_footsteps(id, 1);
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 0);
}
}
public client_disconnect(id)
noze[id] = 0
public client_connect(id)
noze[id] = 0
public cod_class_disabled(id)
{
g_isDying[id] = false
noze[id] = 0
ma_klase[id] = false
set_user_footsteps(id,0)
remove_task(id + POKAZ_STATUS)
remove_task(4247545+id)
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
}
public Nowa_Runda()
{
new iEnt = find_ent_by_class(-1, "throw_knife");
while(iEnt > 0)
{
remove_entity(iEnt);
iEnt = find_ent_by_class(iEnt, "throw_knife");
}
}
public cod_class_skill_used(id)
{
paint_fire(id)
}
public touchWorld(Toucher, Touched){
remove_entity(Toucher)
return PLUGIN_HANDLED;
}
public knife_touch(Toucher, Touched){
new kid = entity_get_edict(Toucher, EV_ENT_owner)
new vic = entity_get_edict(Toucher, EV_ENT_enemy)
if(is_user_alive(Touched))
{
new bool:zyje = true;
if(kid == Touched || vic == Touched)
{
return ;
}
if(get_cvar_num("mp_friendlyfire") == 0 && get_user_team(Touched) == get_user_team(kid))
{
return ;
}
new Float:Random_Float[3]
for(new i = 0; i < 3; i++) Random_Float[i] = random_float(-50.0, 50.0)
Punch_View(Touched, Random_Float)
if(get_cvar_num("amx_knifedamage_mw2") >= get_user_health(Touched)){
zyje = false;
}
new origin[3];
get_user_origin(Touched,origin)
origin[2] += 25
if(zyje == true){
if(get_user_team(Touched) == get_user_team(kid))
{
new name[33]
get_user_name(kid,name,32)
client_print(0,print_chat,"%s attacked a teammate",name)
}
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_BLOODSPRITE)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2])
write_short(blood2)
write_short(blood)
write_byte(229)
write_byte(25)
message_end()
set_user_health(Touched,get_user_health(Touched) - get_cvar_num("amx_knifedamage_mw2"));
emit_sound(Touched, CHAN_ITEM, "player/headshot1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
cod_inflict_damage(Toucher, Touched, 100.0, 1.0, 0, 0)
//cod_set_user_xp(kid, cod_get_user_xp(kid) + 100)
}
else
{
if(get_user_team(Touched) == get_user_team(kid)) {
set_user_frags(kid, get_user_frags(kid) - 1)
client_print(kid,print_center,"You killed a teammate")
}
else {
set_user_frags(kid, get_user_frags(kid) + 1)
cod_set_user_xp(kid, cod_get_user_xp(kid) + 10)
}
new gmsgScoreInfo = get_user_msgid("ScoreInfo")
new gmsgDeathMsg = get_user_msgid("DeathMsg")
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_BLOODSPRITE)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2])
write_short(blood2)
write_short(blood)
write_byte(229)
write_byte(25)
message_end()
set_msg_block(gmsgDeathMsg,BLOCK_ONCE)
set_msg_block(gmsgScoreInfo,BLOCK_ONCE)
user_kill(Touched,1)
message_begin(MSG_ALL,gmsgScoreInfo)
write_byte(kid)
write_short(get_user_frags(kid))
write_short(get_user_deaths(kid))
write_short(0)
write_short(get_user_team(kid))
message_end()
message_begin(MSG_ALL,gmsgScoreInfo)
write_byte(Touched)
write_short(get_user_frags(Touched))
write_short(get_user_deaths(Touched))
write_short(0)
write_short(get_user_team(Touched))
message_end()
message_begin(MSG_ALL,gmsgDeathMsg,{0,0,0},0)
write_byte(kid)
write_byte(Touched)
write_byte(0)
write_string("knife")
message_end()
emit_sound(Touched, CHAN_ITEM, "player/die1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
//usuwam noz
remove_entity(Toucher)
}
}
public paint_fire(id)
{
new ent = create_entity("info_target")
if (pev_valid(ent) && is_user_alive(id) && ma_klase[id] && noze[id] > 0)
{
new Float:vangles[3], Float:nvelocity[3], Float:voriginf[3], vorigin[3];
set_pev(ent, pev_owner, id);
set_pev(ent, pev_classname, "throw_knife");
engfunc(EngFunc_SetModel, ent, "models/w_throw.mdl");
set_pev(ent, pev_gravity, get_cvar_float("amx_knifegravity_mw2"));
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 0);
get_user_origin(id, vorigin, 1);
IVecFVec(vorigin, voriginf);
set_pev(ent,pev_origin,voriginf)
static Float:player_angles[3]
pev(id, pev_angles, player_angles)
player_angles[2] = 0.0
set_pev(ent, pev_angles, player_angles);
pev(id, pev_v_angle, vangles);
set_pev(ent, pev_v_angle, vangles);
pev(id, pev_view_ofs, vangles);
set_pev(ent, pev_view_ofs, vangles);
new veloc = get_cvar_num("amx_knifespeed_mw2")
set_pev(ent, pev_movetype, MOVETYPE_TOSS);
set_pev(ent, pev_solid, 2);
velocity_by_aim(id, veloc, nvelocity);
set_pev(ent, pev_velocity, nvelocity);
set_pev(ent, pev_effects, pev(ent, pev_effects) & ~EF_NODRAW);
set_pev(ent,pev_sequence,0)
set_pev(ent,pev_framerate,1.0)
entity_set_edict(ent, EV_ENT_owner, id)
noze[id]-= 1
}
return ent;
}
public Punch_View(id, Float:ViewAngle[3])
{
set_pev(id, pev_punchangle, ViewAngle)
}
public forward_touch(toucher, touched) // This function is called every time a player touches another player.
{
// NOTE: The toucher is the player standing/falling on top of the other (touched) player's head.
if(!is_user_alive(toucher) || !is_user_alive(touched)) // The touching players can't be dead.
return;
if(!get_pcvar_num(amx_headsplash)) // If the plugin is disabled, stop messing with things.
return;
if(!ma_klase[toucher])
return;
if(falling_speed[touched]) // Check if the touched player is falling. If he/she is, don't continue.
return;
if(get_user_team(toucher) == get_user_team(touched) && !get_cvar_num("mp_friendlyfire")) // If the touchers are in the same team and friendly fire is off, don't continue.
return;
new touched_origin[3], toucher_origin[3];
get_user_origin(touched, touched_origin); // Get the origins of the players so it's possible to check if the toucher is standing on the touched's head.
get_user_origin(toucher, toucher_origin);
new Float:toucher_minsize[3], Float:touched_minsize[3];
pev(toucher,pev_mins,toucher_minsize);
pev(touched,pev_mins,touched_minsize); // If touche*_minsize is equal to -18.0, touche* is crouching.
if(touched_minsize[2] != -18.0) // If the touched player IS NOT crouching, check if the toucher is on his/her head.
{
if(!(toucher_origin[2] == touched_origin[2]+72 && toucher_minsize[2] != -18.0) && !(toucher_origin[2] == touched_origin[2]+54 && toucher_minsize[2] == -18.0))
{
return;
}
}
else // If the touched player is crouching, check if the toucher is on his/her head
{
if(!(toucher_origin[2] == touched_origin[2]+68 && toucher_minsize[2] != -18.0) && !(toucher_origin[2] == touched_origin[2]+50 && toucher_minsize[2] == -18.0))
{
return;
}
}
if(falling_speed[toucher] >= MINIMUM_FALL_SPEED) // If the toucher is falling in the required speed or faster, then landing on top of the touched's head, do some damage to the touched. MUHAHAHAHAHA!!!
{
new Float:damage = ((falling_speed[toucher] - MINIMUM_FALL_SPEED + 30) * (falling_speed[toucher] - MINIMUM_FALL_SPEED + 30)) / 1300;
if(damage > MAXIMUM_DAMAGE_FROM_JUMP) // Make shure that the touched player don't take too much damage.
damage = MAXIMUM_DAMAGE_FROM_JUMP;
damage_player(touched, toucher, damage); // Damage or kill the touched player.
damage_after[toucher][touched] = 0.0; // Reset.
}
if(is_user_alive(touched) && damage_after[toucher][touched] <= get_gametime()) // This makes shure that you won't get damaged every frame you have some one on your head. It also makes shure that players won't get damaged faster on fast servers than laggy servers.
{
damage_after[toucher][touched] = get_gametime() + DELAY;
damage_player(touched, toucher, DAMAGE); // Damage or kill the touched player.
}
}
public forward_PlayerPreThink(id) // This is called every time before a player "thinks". A player thinks many times per second.
{
//falling_speed[id] = entity_get_float(id, EV_FL_flFallVelocity); // Store the falling speed of the soon to be "thinking" player.
pev(id, pev_flFallVelocity, falling_speed[id])
}
public damage_player(pwned, pwnzor, Float:damage) // Damages or kills a player. Home made HAX
{
new health = get_user_health(pwned);
if(get_user_team(pwned) == get_user_team(pwnzor)) // If both players are in the same team, reduce the damage.
damage /= 1.4;
new CsArmorType:armortype;
cs_get_user_armor(pwned, armortype);
if(armortype == CS_ARMOR_VESTHELM)
damage *= 0.7;
if(health > damage)
{
new pwned_origin[3];
get_user_origin(pwned, pwned_origin);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY); // BLOOOOOOOOOOOD!!
write_byte(TE_BLOODSPRITE);
write_coord(pwned_origin[0]+8);
write_coord(pwned_origin[1]);
write_coord(pwned_origin[2]+26);
write_short(blood2);
write_short(blood);
write_byte(248);
write_byte(4);
message_end();
new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "trigger_hurt"));
if(!ent)
return;
new value[16];
float_to_str(damage * 2, value, sizeof value - 1);
set_kvd(0, KV_ClassName, "trigger_hurt");
set_kvd(0, KV_KeyName, "dmg");
set_kvd(0, KV_Value, value);
set_kvd(0, KV_fHandled, 0);
dllfunc(DLLFunc_KeyValue, ent, 0);
num_to_str(DMG_GENERIC, value, sizeof value - 1);
set_kvd(0, KV_ClassName, "trigger_hurt");
set_kvd(0, KV_KeyName, "damagetype");
set_kvd(0, KV_Value, value);
set_kvd(0, KV_fHandled, 0);
dllfunc(DLLFunc_KeyValue, ent, 0);
set_kvd(0, KV_ClassName, "trigger_hurt");
set_kvd(0, KV_KeyName, "origin");
set_kvd(0, KV_Value, "8192 8192 8192");
set_kvd(0, KV_fHandled, 0);
dllfunc(DLLFunc_KeyValue, ent, 0);
dllfunc(DLLFunc_Spawn, ent);
set_pev(ent, pev_classname, "head_splash");
dllfunc(DLLFunc_Touch, ent, pwned);
engfunc(EngFunc_RemoveEntity, ent);
}
else
{
new pwned_origin[3];
get_user_origin(pwned, pwned_origin);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY); // BLOOOOOOOOOOOD!!
write_byte(TE_BLOODSPRITE);
write_coord(pwned_origin[0]+8);
write_coord(pwned_origin[1]);
write_coord(pwned_origin[2]+26);
write_short(blood2);
write_short(blood);
write_byte(248);
write_byte(12);
message_end();
set_pev(pwned, pev_frags, float(get_user_frags(pwned) + 1));
user_silentkill(pwned);
make_deathmsg(pwnzor, pwned, 1, "his/her feet ");
if(get_user_team(pwnzor) != get_user_team(pwned)) // If it was a team kill, the pwnzor's money should get reduced instead of increased.
{
set_pev(pwnzor, pev_frags, float(get_user_frags(pwnzor) + 1));
cs_set_user_money(pwnzor, cs_get_user_money(pwnzor) + 300);
cod_set_user_xp(pwnzor, cod_get_user_xp(pwnzor) + 10)
}
else
{
set_pev(pwnzor, pev_frags, float(get_user_frags(pwnzor) - 1));
cs_set_user_money(pwnzor, cs_get_user_money(pwnzor) - 300);
}
message_begin(MSG_ALL, get_user_msgid("ScoreInfo")); // Fixes the scoreboard.
write_byte(pwnzor);
write_short(get_user_frags(pwnzor));
write_short(cs_get_user_deaths(pwnzor));
write_short(0);
write_short(get_user_team(pwnzor));
message_end();
message_begin(MSG_ALL, get_user_msgid("ScoreInfo"));
write_byte(pwned);
write_short(get_user_frags(pwned));
write_short(cs_get_user_deaths(pwned));
write_short(0);
write_short(get_user_team(pwned));
message_end();
set_pev(pwned, pev_frags, float(get_user_frags(pwned) - 1));
}
}
public death_event()
{
new kid = read_data(1)
new id = read_data(2)
if(g_isDying[id])
{
g_isDying[id] = false
remove_task(4247545+id)
}
if( kid != id && is_user_alive(kid) && ma_klase[id])
{
cod_set_user_xp(kid, cod_get_user_xp(kid) + 30)
}
}
public make_footsteps(param[])
{
new id = param[0]
if(!is_user_alive(id) || get_cvar_num("ftw_active") == 1 || get_speed(id) < 120) return
new origin[3]
get_user_origin(id, origin)
if(entity_get_int(id, EV_INT_bInDuck) == 1)
origin[2] -= 18
else
origin[2] -= 36
new Float:velocity[3]
new Float:ent_angles[3]
new Float:ent_origin[3]
new ent
entity_get_vector(id, EV_VEC_v_angle, ent_angles)
entity_get_vector(id, EV_VEC_origin, ent_origin)
ent = create_entity("info_target")
if(ent > 0)
{
ent_angles[0] = 0.0
if(g_decalSwitch[id] == 0) ent_angles[1] -= 90
else ent_angles[1] += 90
entity_set_vector(ent, EV_VEC_origin, ent_origin)
entity_set_vector(ent, EV_VEC_v_angle, ent_angles)
VelocityByAim(ent, 12, velocity)
remove_entity(ent)
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY, origin)
write_byte(116)
write_coord(origin[0] + floatround(velocity[0]))
write_coord(origin[1] + floatround(velocity[1]))
write_coord(origin[2])
write_byte(decals[g_decalSwitch[id]])
message_end()
g_decalSwitch[id] = 1 - g_decalSwitch[id]
return
}
public PlayerPreThink(id)
{
if(!ma_klase[id])
return PLUGIN_CONTINUE;
new button = pev(id, pev_button);
new oldbutton = pev(id, pev_oldbuttons);
new flags = pev(id, pev_flags);
if((button & IN_JUMP) && !(flags & FL_ONGROUND) && !(oldbutton & IN_JUMP) && skoki[id])
{
skoki[id]--;
new Float:velocity[3];
pev(id, pev_velocity, velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity, velocity);
}
else if(flags & FL_ONGROUND)
skoki[id] = 5;
return PLUGIN_CONTINUE;
}
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <cstrike>
#include <fakemeta>
#include <fun>
#include <colorchat>
#include <codmod>
#include <hamsandwich>
#define POKAZ_STATUS 2895
#define MINIMUM_FALL_SPEED 300
#define MAXIMUM_DAMAGE_FROM_JUMP 70.0
#define DAMAGE 30.0
#define DELAY 0.2
new const nazwa[] = "Nozownik (Premium)";
new const opis[] = "Ma 20 nozy do rzucania, jest niewidzialny, po skoczeniu komus na glowe zabija go, nie slychac jego krokow, zostawia slady za soba.";
new const bronie = 1<<CSW_KNIFE;
new const zdrowie = -95;
new const kondycja = 0;
new const inteligencja = 0;
new const wytrzymalosc = 10;
new noze[33], bool: ma_klase[33], skoki[33], SyncHudObj
new blood
new blood2
new amx_headsplash;
new Float:falling_speed[33];
new Float:damage_after[33][33];
new decals[2] = {107,108}
new bool:g_isDying[33]
new g_decalSwitch[33]
public plugin_init() {
register_plugin(nazwa, "1.0", "_nothing_");
register_cvar("amx_knifedamage_mw2","20")
register_cvar("amx_knifespeed_mw2","700")
register_cvar("amx_knifegravity_mw2","0.3")
RegisterHam(Ham_Spawn, "player", "Spawn", 1)
register_event("HLTV", "Nowa_Runda", "a", "1=0", "2=0")
register_touch("throw_knife", "player", "knife_touch")
register_touch("throw_knife", "worldspawn", "touchWorld")
register_touch("throw_knife", "func_wall", "touchWorld")
register_touch("throw_knife", "func_wall_toggle", "touchWorld")
amx_headsplash = register_cvar("amx_headsplash", "1");
register_forward(FM_Touch, "forward_touch");
register_forward(FM_PlayerPreThink, "forward_PlayerPreThink");
SyncHudObj = CreateHudSyncObj();
register_forward(FM_PlayerPreThink, "PlayerPreThink");
register_event("DeathMsg","death_event","a")
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
}
public plugin_precache(){
precache_model("models/w_throw.mdl");
blood = precache_model("sprites/blood.spr")
blood2 = precache_model("sprites/bloodspray.spr")
precache_sound("player/headshot1.wav")
precache_sound("player/die1.wav")
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_G))
{
client_print(id, print_chat, "[Nozownik] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
noze[id] = 20
ma_klase[id] = true
g_isDying[id] = true
set_task(0.1, "pokaz_informacje", id+POKAZ_STATUS, _, _, "b");
set_user_footsteps(id, 1);
new param[1]
param[0] = id
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 0);
set_task(0.2, "make_footsteps", 4247545+id, param, 1, "b")
return COD_CONTINUE;
}
public pokaz_informacje(id)
{
id -= POKAZ_STATUS
if(is_user_alive(id))
{
set_hudmessage(0, 255, 0, 0.02, 0.5, 0, 0.1, 0.3, 0.0, 0.0);
ShowSyncHudMsg(id, SyncHudObj, "[Noze : %d / 20]", noze[id])
}
}
public Spawn(id)
{
if(ma_klase[id])
{
noze[id] = 20
new param[1]
param[0] = id
if(!task_exists(id + POKAZ_STATUS))
set_task(0.1, "pokaz_informacje", id+POKAZ_STATUS, _, _, "b");
if(!task_exists(4247545 + id))
set_task(0.2, "make_footsteps", 4247545+id, param, 1, "b")
strip_user_weapons(id)
give_item(id, "weapon_knife");
g_isDying[id] = true
set_user_footsteps(id, 1);
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 0);
}
}
public client_disconnect(id)
noze[id] = 0
public client_connect(id)
noze[id] = 0
public cod_class_disabled(id)
{
g_isDying[id] = false
noze[id] = 0
ma_klase[id] = false
set_user_footsteps(id,0)
remove_task(id + POKAZ_STATUS)
remove_task(4247545+id)
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
}
public Nowa_Runda()
{
new iEnt = find_ent_by_class(-1, "throw_knife");
while(iEnt > 0)
{
remove_entity(iEnt);
iEnt = find_ent_by_class(iEnt, "throw_knife");
}
}
public cod_class_skill_used(id)
{
paint_fire(id)
}
public touchWorld(Toucher, Touched){
remove_entity(Toucher)
return PLUGIN_HANDLED;
}
public knife_touch(Toucher, Touched){
new kid = entity_get_edict(Toucher, EV_ENT_owner)
new vic = entity_get_edict(Toucher, EV_ENT_enemy)
if(is_user_alive(Touched))
{
new bool:zyje = true;
if(kid == Touched || vic == Touched)
{
return ;
}
if(get_cvar_num("mp_friendlyfire") == 0 && get_user_team(Touched) == get_user_team(kid))
{
return ;
}
new Float:Random_Float[3]
for(new i = 0; i < 3; i++) Random_Float[i] = random_float(-50.0, 50.0)
Punch_View(Touched, Random_Float)
if(get_cvar_num("amx_knifedamage_mw2") >= get_user_health(Touched)){
zyje = false;
}
new origin[3];
get_user_origin(Touched,origin)
origin[2] += 25
if(zyje == true){
if(get_user_team(Touched) == get_user_team(kid))
{
new name[33]
get_user_name(kid,name,32)
client_print(0,print_chat,"%s attacked a teammate",name)
}
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_BLOODSPRITE)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2])
write_short(blood2)
write_short(blood)
write_byte(229)
write_byte(25)
message_end()
set_user_health(Touched,get_user_health(Touched) - get_cvar_num("amx_knifedamage_mw2"));
emit_sound(Touched, CHAN_ITEM, "player/headshot1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
cod_inflict_damage(Toucher, Touched, 100.0, 1.0, 0, 0)
//cod_set_user_xp(kid, cod_get_user_xp(kid) + 100)
}
else
{
if(get_user_team(Touched) == get_user_team(kid)) {
set_user_frags(kid, get_user_frags(kid) - 1)
client_print(kid,print_center,"You killed a teammate")
}
else {
set_user_frags(kid, get_user_frags(kid) + 1)
cod_set_user_xp(kid, cod_get_user_xp(kid) + 10)
}
new gmsgScoreInfo = get_user_msgid("ScoreInfo")
new gmsgDeathMsg = get_user_msgid("DeathMsg")
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_BLOODSPRITE)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2])
write_short(blood2)
write_short(blood)
write_byte(229)
write_byte(25)
message_end()
set_msg_block(gmsgDeathMsg,BLOCK_ONCE)
set_msg_block(gmsgScoreInfo,BLOCK_ONCE)
user_kill(Touched,1)
message_begin(MSG_ALL,gmsgScoreInfo)
write_byte(kid)
write_short(get_user_frags(kid))
write_short(get_user_deaths(kid))
write_short(0)
write_short(get_user_team(kid))
message_end()
message_begin(MSG_ALL,gmsgScoreInfo)
write_byte(Touched)
write_short(get_user_frags(Touched))
write_short(get_user_deaths(Touched))
write_short(0)
write_short(get_user_team(Touched))
message_end()
message_begin(MSG_ALL,gmsgDeathMsg,{0,0,0},0)
write_byte(kid)
write_byte(Touched)
write_byte(0)
write_string("knife")
message_end()
emit_sound(Touched, CHAN_ITEM, "player/die1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
}
//usuwam noz
remove_entity(Toucher)
}
}
public paint_fire(id)
{
new ent = create_entity("info_target")
if (pev_valid(ent) && is_user_alive(id) && ma_klase[id] && noze[id] > 0)
{
new Float:vangles[3], Float:nvelocity[3], Float:voriginf[3], vorigin[3];
set_pev(ent, pev_owner, id);
set_pev(ent, pev_classname, "throw_knife");
engfunc(EngFunc_SetModel, ent, "models/w_throw.mdl");
set_pev(ent, pev_gravity, get_cvar_float("amx_knifegravity_mw2"));
set_user_rendering(id, kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 0);
get_user_origin(id, vorigin, 1);
IVecFVec(vorigin, voriginf);
set_pev(ent,pev_origin,voriginf)
static Float:player_angles[3]
pev(id, pev_angles, player_angles)
player_angles[2] = 0.0
set_pev(ent, pev_angles, player_angles);
pev(id, pev_v_angle, vangles);
set_pev(ent, pev_v_angle, vangles);
pev(id, pev_view_ofs, vangles);
set_pev(ent, pev_view_ofs, vangles);
new veloc = get_cvar_num("amx_knifespeed_mw2")
set_pev(ent, pev_movetype, MOVETYPE_TOSS);
set_pev(ent, pev_solid, 2);
velocity_by_aim(id, veloc, nvelocity);
set_pev(ent, pev_velocity, nvelocity);
set_pev(ent, pev_effects, pev(ent, pev_effects) & ~EF_NODRAW);
set_pev(ent,pev_sequence,0)
set_pev(ent,pev_framerate,1.0)
entity_set_edict(ent, EV_ENT_owner, id)
noze[id]-= 1
}
return ent;
}
public Punch_View(id, Float:ViewAngle[3])
{
set_pev(id, pev_punchangle, ViewAngle)
}
public forward_touch(toucher, touched) // This function is called every time a player touches another player.
{
// NOTE: The toucher is the player standing/falling on top of the other (touched) player's head.
if(!is_user_alive(toucher) || !is_user_alive(touched)) // The touching players can't be dead.
return;
if(!get_pcvar_num(amx_headsplash)) // If the plugin is disabled, stop messing with things.
return;
if(!ma_klase[toucher])
return;
if(falling_speed[touched]) // Check if the touched player is falling. If he/she is, don't continue.
return;
if(get_user_team(toucher) == get_user_team(touched) && !get_cvar_num("mp_friendlyfire")) // If the touchers are in the same team and friendly fire is off, don't continue.
return;
new touched_origin[3], toucher_origin[3];
get_user_origin(touched, touched_origin); // Get the origins of the players so it's possible to check if the toucher is standing on the touched's head.
get_user_origin(toucher, toucher_origin);
new Float:toucher_minsize[3], Float:touched_minsize[3];
pev(toucher,pev_mins,toucher_minsize);
pev(touched,pev_mins,touched_minsize); // If touche*_minsize is equal to -18.0, touche* is crouching.
if(touched_minsize[2] != -18.0) // If the touched player IS NOT crouching, check if the toucher is on his/her head.
{
if(!(toucher_origin[2] == touched_origin[2]+72 && toucher_minsize[2] != -18.0) && !(toucher_origin[2] == touched_origin[2]+54 && toucher_minsize[2] == -18.0))
{
return;
}
}
else // If the touched player is crouching, check if the toucher is on his/her head
{
if(!(toucher_origin[2] == touched_origin[2]+68 && toucher_minsize[2] != -18.0) && !(toucher_origin[2] == touched_origin[2]+50 && toucher_minsize[2] == -18.0))
{
return;
}
}
if(falling_speed[toucher] >= MINIMUM_FALL_SPEED) // If the toucher is falling in the required speed or faster, then landing on top of the touched's head, do some damage to the touched. MUHAHAHAHAHA!!!
{
new Float:damage = ((falling_speed[toucher] - MINIMUM_FALL_SPEED + 30) * (falling_speed[toucher] - MINIMUM_FALL_SPEED + 30)) / 1300;
if(damage > MAXIMUM_DAMAGE_FROM_JUMP) // Make shure that the touched player don't take too much damage.
damage = MAXIMUM_DAMAGE_FROM_JUMP;
damage_player(touched, toucher, damage); // Damage or kill the touched player.
damage_after[toucher][touched] = 0.0; // Reset.
}
if(is_user_alive(touched) && damage_after[toucher][touched] <= get_gametime()) // This makes shure that you won't get damaged every frame you have some one on your head. It also makes shure that players won't get damaged faster on fast servers than laggy servers.
{
damage_after[toucher][touched] = get_gametime() + DELAY;
damage_player(touched, toucher, DAMAGE); // Damage or kill the touched player.
}
}
public forward_PlayerPreThink(id) // This is called every time before a player "thinks". A player thinks many times per second.
{
//falling_speed[id] = entity_get_float(id, EV_FL_flFallVelocity); // Store the falling speed of the soon to be "thinking" player.
pev(id, pev_flFallVelocity, falling_speed[id])
}
public damage_player(pwned, pwnzor, Float:damage) // Damages or kills a player. Home made HAX
{
new health = get_user_health(pwned);
if(get_user_team(pwned) == get_user_team(pwnzor)) // If both players are in the same team, reduce the damage.
damage /= 1.4;
new CsArmorType:armortype;
cs_get_user_armor(pwned, armortype);
if(armortype == CS_ARMOR_VESTHELM)
damage *= 0.7;
if(health > damage)
{
new pwned_origin[3];
get_user_origin(pwned, pwned_origin);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY); // BLOOOOOOOOOOOD!!
write_byte(TE_BLOODSPRITE);
write_coord(pwned_origin[0]+8);
write_coord(pwned_origin[1]);
write_coord(pwned_origin[2]+26);
write_short(blood2);
write_short(blood);
write_byte(248);
write_byte(4);
message_end();
new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "trigger_hurt"));
if(!ent)
return;
new value[16];
float_to_str(damage * 2, value, sizeof value - 1);
set_kvd(0, KV_ClassName, "trigger_hurt");
set_kvd(0, KV_KeyName, "dmg");
set_kvd(0, KV_Value, value);
set_kvd(0, KV_fHandled, 0);
dllfunc(DLLFunc_KeyValue, ent, 0);
num_to_str(DMG_GENERIC, value, sizeof value - 1);
set_kvd(0, KV_ClassName, "trigger_hurt");
set_kvd(0, KV_KeyName, "damagetype");
set_kvd(0, KV_Value, value);
set_kvd(0, KV_fHandled, 0);
dllfunc(DLLFunc_KeyValue, ent, 0);
set_kvd(0, KV_ClassName, "trigger_hurt");
set_kvd(0, KV_KeyName, "origin");
set_kvd(0, KV_Value, "8192 8192 8192");
set_kvd(0, KV_fHandled, 0);
dllfunc(DLLFunc_KeyValue, ent, 0);
dllfunc(DLLFunc_Spawn, ent);
set_pev(ent, pev_classname, "head_splash");
dllfunc(DLLFunc_Touch, ent, pwned);
engfunc(EngFunc_RemoveEntity, ent);
}
else
{
new pwned_origin[3];
get_user_origin(pwned, pwned_origin);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY); // BLOOOOOOOOOOOD!!
write_byte(TE_BLOODSPRITE);
write_coord(pwned_origin[0]+8);
write_coord(pwned_origin[1]);
write_coord(pwned_origin[2]+26);
write_short(blood2);
write_short(blood);
write_byte(248);
write_byte(12);
message_end();
set_pev(pwned, pev_frags, float(get_user_frags(pwned) + 1));
user_silentkill(pwned);
make_deathmsg(pwnzor, pwned, 1, "his/her feet ");
if(get_user_team(pwnzor) != get_user_team(pwned)) // If it was a team kill, the pwnzor's money should get reduced instead of increased.
{
set_pev(pwnzor, pev_frags, float(get_user_frags(pwnzor) + 1));
cs_set_user_money(pwnzor, cs_get_user_money(pwnzor) + 300);
cod_set_user_xp(pwnzor, cod_get_user_xp(pwnzor) + 10)
}
else
{
set_pev(pwnzor, pev_frags, float(get_user_frags(pwnzor) - 1));
cs_set_user_money(pwnzor, cs_get_user_money(pwnzor) - 300);
}
message_begin(MSG_ALL, get_user_msgid("ScoreInfo")); // Fixes the scoreboard.
write_byte(pwnzor);
write_short(get_user_frags(pwnzor));
write_short(cs_get_user_deaths(pwnzor));
write_short(0);
write_short(get_user_team(pwnzor));
message_end();
message_begin(MSG_ALL, get_user_msgid("ScoreInfo"));
write_byte(pwned);
write_short(get_user_frags(pwned));
write_short(cs_get_user_deaths(pwned));
write_short(0);
write_short(get_user_team(pwned));
message_end();
set_pev(pwned, pev_frags, float(get_user_frags(pwned) - 1));
}
}
public death_event()
{
new kid = read_data(1)
new id = read_data(2)
if(g_isDying[id])
{
g_isDying[id] = false
remove_task(4247545+id)
}
if( kid != id && is_user_alive(kid) && ma_klase[id])
{
cod_set_user_xp(kid, cod_get_user_xp(kid) + 30)
}
}
public make_footsteps(param[])
{
new id = param[0]
if(!is_user_alive(id) || get_cvar_num("ftw_active") == 1 || get_speed(id) < 120) return
new origin[3]
get_user_origin(id, origin)
if(entity_get_int(id, EV_INT_bInDuck) == 1)
origin[2] -= 18
else
origin[2] -= 36
new Float:velocity[3]
new Float:ent_angles[3]
new Float:ent_origin[3]
new ent
entity_get_vector(id, EV_VEC_v_angle, ent_angles)
entity_get_vector(id, EV_VEC_origin, ent_origin)
ent = create_entity("info_target")
if(ent > 0)
{
ent_angles[0] = 0.0
if(g_decalSwitch[id] == 0) ent_angles[1] -= 90
else ent_angles[1] += 90
entity_set_vector(ent, EV_VEC_origin, ent_origin)
entity_set_vector(ent, EV_VEC_v_angle, ent_angles)
VelocityByAim(ent, 12, velocity)
remove_entity(ent)
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY, origin)
write_byte(116)
write_coord(origin[0] + floatround(velocity[0]))
write_coord(origin[1] + floatround(velocity[1]))
write_coord(origin[2])
write_byte(decals[g_decalSwitch[id]])
message_end()
g_decalSwitch[id] = 1 - g_decalSwitch[id]
return
}
public PlayerPreThink(id)
{
if(!ma_klase[id])
return PLUGIN_CONTINUE;
new button = pev(id, pev_button);
new oldbutton = pev(id, pev_oldbuttons);
new flags = pev(id, pev_flags);
if((button & IN_JUMP) && !(flags & FL_ONGROUND) && !(oldbutton & IN_JUMP) && skoki[id])
{
skoki[id]--;
new Float:velocity[3];
pev(id, pev_velocity, velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity, velocity);
}
else if(flags & FL_ONGROUND)
skoki[id] = 5;
return PLUGIN_CONTINUE;
}
Perki:
Spoiler
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <engine>
new const perk_name[] = "Kamuflaz";
new const perk_desc[] = "Twoja widocznosc spada do LW";
public plugin_init()
{
register_plugin(perk_name, "1.0", "QTM_Peyote");
cod_register_perk(perk_name, perk_desc, 50, 100);
}
public cod_perk_enabled(id, wartosc)
set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, wartosc);
public cod_perk_disabled(id)
set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255);
#include <amxmodx>
#include <codmod>
#include <engine>
new const perk_name[] = "Kamuflaz";
new const perk_desc[] = "Twoja widocznosc spada do LW";
public plugin_init()
{
register_plugin(perk_name, "1.0", "QTM_Peyote");
cod_register_perk(perk_name, perk_desc, 50, 100);
}
public cod_perk_enabled(id, wartosc)
set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, wartosc);
public cod_perk_disabled(id)
set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255);
Spoiler
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <fakemeta>
#include <engine>
#define AUTHOR "J River"
new const perk_name[] = "Lake Shit";
new const perk_desc[] = "Gdy stoisz w miejscu nie widac cie";
new ma_perk[33];
public plugin_init()
{
register_plugin(perk_name, "1.0", AUTHOR);
cod_register_perk(perk_name, perk_desc);
}
public cod_perk_enabled(id)
{
client_print(id, print_chat, "Perk stworzony przez J River")
ma_perk[id] = true;
}
public cod_perk_disabled(id)
{
ma_perk[id] = false;
}
public client_PreThink ( id )
{
new button2 = get_user_button(id);
//USE Button actives forward\backward\left\right
if (ma_perk[id] && get_entity_flags(id) & FL_ONGROUND && (!(button2 & (IN_FORWARD+IN_BACK+IN_MOVELEFT+IN_MOVERIGHT)) && is_user_alive(id)))
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 9);
}
else set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
///////////////////////////////////////////////////
return PLUGIN_CONTINUE
}
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <fakemeta>
#include <engine>
#define AUTHOR "J River"
new const perk_name[] = "Lake Shit";
new const perk_desc[] = "Gdy stoisz w miejscu nie widac cie";
new ma_perk[33];
public plugin_init()
{
register_plugin(perk_name, "1.0", AUTHOR);
cod_register_perk(perk_name, perk_desc);
}
public cod_perk_enabled(id)
{
client_print(id, print_chat, "Perk stworzony przez J River")
ma_perk[id] = true;
}
public cod_perk_disabled(id)
{
ma_perk[id] = false;
}
public client_PreThink ( id )
{
new button2 = get_user_button(id);
//USE Button actives forward\backward\left\right
if (ma_perk[id] && get_entity_flags(id) & FL_ONGROUND && (!(button2 & (IN_FORWARD+IN_BACK+IN_MOVELEFT+IN_MOVERIGHT)) && is_user_alive(id)))
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 9);
}
else set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
///////////////////////////////////////////////////
return PLUGIN_CONTINUE
}
Spoiler
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <engine>
new nazwa[] = "NanoSuit"
new opis[] = "Masz tylko 1 HP, ale jestes w 100 procentach niewidzialny"
new bool:ma_perk[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "QTM_Peyote");
register_event("ResetHUD", "ResetHUD", "abe");
cod_register_perk(nazwa, opis);
}
public cod_perk_enabled(id)
{
ma_perk[id] = true;
cod_set_user_bonus_health(id, -(cod_get_user_health(id, 1, 1, 0)+99));
set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 1);
}
public cod_perk_disabled(id)
{
ma_perk[id] = false;
cod_set_user_bonus_health(id, 0);
set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255);
}
public ResetHUD(id)
{
if(ma_perk[id])
{
cod_set_user_bonus_health(id, -(cod_get_user_health(id, 1, 1, 0)+99));
}
}
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <engine>
new nazwa[] = "NanoSuit"
new opis[] = "Masz tylko 1 HP, ale jestes w 100 procentach niewidzialny"
new bool:ma_perk[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "QTM_Peyote");
register_event("ResetHUD", "ResetHUD", "abe");
cod_register_perk(nazwa, opis);
}
public cod_perk_enabled(id)
{
ma_perk[id] = true;
cod_set_user_bonus_health(id, -(cod_get_user_health(id, 1, 1, 0)+99));
set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 1);
}
public cod_perk_disabled(id)
{
ma_perk[id] = false;
cod_set_user_bonus_health(id, 0);
set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255);
}
public ResetHUD(id)
{
if(ma_perk[id])
{
cod_set_user_bonus_health(id, -(cod_get_user_health(id, 1, 1, 0)+99));
}
}
Spoiler
#include <amxmodx>
#include <hamsandwich>
#include <fun>
#include <codmod>
#define DMG_BULLET (1<<1)
#define DMG_AWP (1<<4)
new const perk_name[] = "Przyczajony Sniper";
new const perk_desc[] = "Jestes prawie niewidzialny i masz 1/4 na natychmiastowe zabicie z AWP";
new bool:ma_perk[33];
public plugin_init()
{
register_plugin(perk_name, "1.0", "Pas");
cod_register_perk(perk_name, perk_desc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
register_event("ResetHUD", "ResetHUD", "abe");
}
public cod_perk_enabled(id)
{
cod_give_weapon(id, CSW_AWP);
ma_perk[id] = true;
}
public cod_perk_disabled(id)
{
set_user_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255);
cod_take_weapon(id, CSW_AWP);
ma_perk[id] = false;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED;
if(damagebits & DMG_AWP && !random(4))
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
public ResetHUD(id)
{
if(ma_perk[id])
set_task(0.5, "UstawStalker", id)
}
public UstawStalker(id)
{
if(is_user_connected(id))
{
set_user_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 35);
}
}
#include <amxmodx>
#include <hamsandwich>
#include <fun>
#include <codmod>
#define DMG_BULLET (1<<1)
#define DMG_AWP (1<<4)
new const perk_name[] = "Przyczajony Sniper";
new const perk_desc[] = "Jestes prawie niewidzialny i masz 1/4 na natychmiastowe zabicie z AWP";
new bool:ma_perk[33];
public plugin_init()
{
register_plugin(perk_name, "1.0", "Pas");
cod_register_perk(perk_name, perk_desc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
register_event("ResetHUD", "ResetHUD", "abe");
}
public cod_perk_enabled(id)
{
cod_give_weapon(id, CSW_AWP);
ma_perk[id] = true;
}
public cod_perk_disabled(id)
{
set_user_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255);
cod_take_weapon(id, CSW_AWP);
ma_perk[id] = false;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED;
if(damagebits & DMG_AWP && !random(4))
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
public ResetHUD(id)
{
if(ma_perk[id])
set_task(0.5, "UstawStalker", id)
}
public UstawStalker(id)
{
if(is_user_connected(id))
{
set_user_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 35);
}
}
Edited by bamber, 19.10.2012 17:41.
#7 dasiek
Posted 19.10.2012 18:01
LakeShit ma błąd.
zmień
na to
zmień
new button2 = get_user_button(id); //USE Button actives forward\backward\left\right if (ma_perk[id] && get_entity_flags(id) & FL_ONGROUND && (!(button2 & (IN_FORWARD+IN_BACK+IN_MOVELEFT+IN_MOVERIGHT)) && is_user_alive(id))) { set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 9); } else set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255); /////////////////////////////////////////////////// return PLUGIN_CONTINUE
na to
new button2 = get_user_button(id); //USE Button actives forward\backward\left\right if (ma_perk[id]) { if(get_entity_flags(id) & FL_ONGROUND && (!(button2 & (IN_FORWARD+IN_BACK+IN_MOVELEFT+IN_MOVERIGHT)) && is_user_alive(id))) set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 9); else set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255); } /////////////////////////////////////////////////// return PLUGIN_CONTINUE
#12 Ojciec Dyrektor
Posted 19.10.2012 19:40
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