Posiadam serwer Deathmatch kazdy na kazdego i gdy zabije swojego to nie dostaje hp za zabicie .
#include <amxmodx> #include <fakemeta> #include <fun> #include <hamsandwich> new skoki[33], bool:g_Vip[33]; public plugin_init(){ register_plugin("vipdm", "3.2.0.2", "benio101 & speedkill"); register_message(get_user_msgid("ScoreAttrib"), "g_VipStatus"); register_event("DeathMsg", "DeathMsg", "a"); RegisterHam(Ham_Spawn, "player", "SpawnedEventPre", 1); register_forward(FM_CmdStart, "CmdStartPre"); } public g_VipStatus(){ new id=get_msg_arg_int(1); if(is_user_alive(id) && g_Vip[id]) set_msg_arg_int(2, ARG_BYTE, get_msg_arg_int(2)|4); } public DeathMsg(){ new killer=read_data(1); new victim=read_data(2); if(is_user_alive(killer) && g_Vip[killer]){ if(get_user_team(killer) != get_user_team(victim)){ new g_Hs=read_data(3); new g_Hp=get_user_health(killer); if(g_Hs){ if(g_Hp < 400){ if(g_Hp + 50 > 400){ new g_Dif=400-g_Hp; set_user_health(killer,g_Hp + g_Dif); } else set_user_health(killer,g_Hp + 50); } } else{ if(g_Hp < 400){ if(g_Hp + 30 > 400){ new g_Dif=400-g_Hp; set_user_health(killer,g_Hp + g_Dif); } else set_user_health(killer,g_Hp + 30); } } } } } public client_authorized(id){ if(get_user_flags(id) & 524288 == 524288){ g_Vip[id]=true; } } public client_disconnect(id){ if(g_Vip[id]){ g_Vip[id]=false; } } public SpawnedEventPre(id){ if(is_user_alive(id) && g_Vip[id]) SpawnedEvent(id); } public SpawnedEvent(id){ give_item(id, "weapon_hegrenade"); skoki[id]=2; return PLUGIN_CONTINUE; } public CmdStartPre(id,uc_handle){ if(is_user_alive(id) && g_Vip[id]) CmdStart(id,uc_handle); } public CmdStart(id,uc_handle){ new flags = pev(id, pev_flags); if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]){ --skoki[id]; new Float:velocity[3]; pev(id, pev_velocity,velocity); velocity[2] = random_float(265.0,285.0); set_pev(id,pev_velocity,velocity); } else if(flags & FL_ONGROUND) skoki[id] = 2; return FMRES_IGNORED; }