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Przerobienie pluginu magic maker

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Kotekczek - zdjęcie Kotekczek 10.08.2012

Witam !

Czy przerobicie mi plugin Magic Maker aby działał on tylko w ct ? Z góry dziekuje i pozdrawiam !

#include  #include  #include  #include  #define PLUGIN "Magic Marker" #define VERSION "3.0" #define AUTHOR "stupok69" #define MAX_PLAYERS 32 #define USAGE_LEVEL ADMIN_KICK new Float:origin[MAX_PLAYERS+1][3] new prethink_counter[MAX_PLAYERS+1] new bool:is_drawing[MAX_PLAYERS+1] new bool:is_holding[MAX_PLAYERS+1] new spriteid public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_clcmd("+paint", "paint_handler", USAGE_LEVEL, "Paint on the walls!") register_clcmd("-paint", "paint_handler", USAGE_LEVEL, "Paint on the walls!") register_forward(FM_PlayerPreThink, "forward_FM_PlayerPreThink", 0) } public plugin_precache() { spriteid = precache_model("sprites/lgtning.spr") } public paint_handler(id, level, cid) { if(!cmd_access(id, level, cid, 1)) return PLUGIN_HANDLED if(!is_user_alive(id)) { client_print(id, print_chat, "* You cannot use the magic marker when you are dead.") return PLUGIN_HANDLED } static cmd[2] read_argv(0, cmd, 1) switch(cmd[0]) { case '+': is_drawing[id] = true case '-': is_drawing[id] = false } return PLUGIN_HANDLED } public forward_FM_PlayerPreThink(id) { if(prethink_counter[id]++ > 5) { if(is_drawing[id] && !is_aiming_at_sky(id)) { static Float:cur_origin[3], Float:distance cur_origin = origin[id] if(!is_holding[id]) { fm_get_aim_origin(id, origin[id]) move_toward_client(id, origin[id]) is_holding[id] = true return FMRES_IGNORED } fm_get_aim_origin(id, origin[id]) move_toward_client(id, origin[id]) distance = get_distance_f(origin[id], cur_origin) if(distance > 2) { draw_line(origin[id], cur_origin) } } else { is_holding[id] = false } prethink_counter[id] = 0 } return FMRES_IGNORED } stock draw_line(Float:origin1[3], Float:origin2[3]) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BEAMPOINTS) engfunc(EngFunc_WriteCoord, origin1[0]) engfunc(EngFunc_WriteCoord, origin1[1]) engfunc(EngFunc_WriteCoord, origin1[2]) engfunc(EngFunc_WriteCoord, origin2[0]) engfunc(EngFunc_WriteCoord, origin2[1]) engfunc(EngFunc_WriteCoord, origin2[2]) write_short(spriteid) write_byte(0) write_byte(10) write_byte(255) write_byte(50) write_byte(0) write_byte(random(255)) write_byte(random(255)) write_byte(random(255)) write_byte(255) write_byte(0) message_end() } //from fakemeta_util.inc stock fm_get_aim_origin(index, Float:origin[3]) { static Float:start[3], Float:view_ofs[3] pev(index, pev_origin, start) pev(index, pev_view_ofs, view_ofs) xs_vec_add(start, view_ofs, start) static Float:dest[3] pev(index, pev_v_angle, dest) engfunc(EngFunc_MakeVectors, dest) global_get(glb_v_forward, dest) xs_vec_mul_scalar(dest, 9999.0, dest) xs_vec_add(start, dest, dest) engfunc(EngFunc_TraceLine, start, dest, 0, index, 0) get_tr2(0, TR_vecEndPos, origin) return 1 } stock move_toward_client(id, Float:origin[3]) { static Float:player_origin[3] pev(id, pev_origin, player_origin) origin[0] += (player_origin[0] > origin[0]) ? 1.0 : -1.0 origin[1] += (player_origin[1] > origin[1]) ? 1.0 : -1.0 origin[2] += (player_origin[2] > origin[2]) ? 1.0 : -1.0 } //Thanks Alka! stock bool:is_aiming_at_sky(index) { static target, temp get_user_aiming(index, target, temp) if(engfunc(EngFunc_PointContents,target) == CONTENTS_SKY) return true return false } 
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Adminek AMXX.PL - zdjęcie Adminek AMXX.PL 10.08.2012

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Użytkownik Kawon edytował ten post 10.08.2012 21:26
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Gość_21977_* 13.08.2012

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