2 klasy premium i 3 klasy normalne
Og4rni3ty 30.06.2012
Elo. Proszę Was o zrobienie następujących klas :
Nosorozec (Premium)
1/1 z kosy i 1/2 z HE, bardzo malo widoczny
MaxiHead (Premium)
2 rakiety i 5 (+int) obrazen
Czlowiek Bomba
Po smierci wybucha i zabija przeciwnikow w promieniu 350
Zabojca
5 (+int) orazen oraz 1/25 na wyrzucenie broni przeciwnika
Nosorozec
1/2 z kosy, jest malo widoczny (nie zabardzo i nie za malo)
Proszę o jak najszybsze wykonanie klas
Nosorozec (Premium)
1/1 z kosy i 1/2 z HE, bardzo malo widoczny
MaxiHead (Premium)
2 rakiety i 5 (+int) obrazen
Czlowiek Bomba
Po smierci wybucha i zabija przeciwnikow w promieniu 350
Zabojca
5 (+int) orazen oraz 1/25 na wyrzucenie broni przeciwnika
Nosorozec
1/2 z kosy, jest malo widoczny (nie zabardzo i nie za malo)
Proszę o jak najszybsze wykonanie klas
Pawlak093 02.07.2012
może być?Czlowiek Bomba
Spoiler
#include <amxmodx>
#include <codmod>
#include <hamsandwich>
#include <colorchat>
#include <engine>
new bool:ma_klase[33];
new const nazwa[] = "Wybuchacz";
new const opis[] = "Dostaje krowe, Wybucha po smierci zadajac 10(+intelgencja) obrazen";
new const bronie = 1<<CSW_M249 | 1<<CSW_HEGRENADE | 1<<CSW_FLASHBANG | 1<<CSW_SMOKEGRENADE;
new const zdrowie = 10;
new const kondycja = 25;
new const inteligencja = -10;
new const wytrzymalosc = 15;
new sprite_blast, sprite_white;
public plugin_init()
{
register_plugin(nazwa, "1.0", "Enson");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_event("DeathMsg", "Death", "ade");
}
public plugin_precache()
{
sprite_white = precache_model("sprites/white.spr") ;
sprite_blast = precache_model("sprites/dexplo.spr");
}
public cod_class_enabled(id)
{
ColorChat(id, GREY, "Dostaje krowe, Wybucha po smierci zadajac 10(+intelgencja) obrazen", nazwa);
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
ma_klase[id] = false;
public Death()
{
new id = read_data(2);
if(ma_klase[id])
Eksploduj(id);
}
public Eksploduj(id)
{
new Float:fOrigin[3], iOrigin[3];
entity_get_vector( id, EV_VEC_origin, fOrigin);
iOrigin[0] = floatround(fOrigin[0]);
iOrigin[1] = floatround(fOrigin[1]);
iOrigin[2] = floatround(fOrigin[2]);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
write_byte(TE_EXPLOSION);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2]);
write_short(sprite_blast);
write_byte(32);
write_byte(20);
write_byte(0);
message_end();
message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
write_byte( TE_BEAMCYLINDER );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] );
write_coord( iOrigin[2] );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] + 300 );
write_coord( iOrigin[2] + 300 );
write_short( sprite_white );
write_byte( 0 ); // startframe
write_byte( 0 ); // framerate
write_byte( 10 ); // life
write_byte( 10 ); // width
write_byte( 255 ); // noise
write_byte( 255 ); // r, g, b
write_byte( 100 );// r, g, b
write_byte( 100 ); // r, g, b
write_byte( 128 ); // brightness
write_byte( 8 ); // speed
message_end();
new entlist[33];
new numfound = find_sphere_class(id, "player", 300.0 , entlist, 32);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (!is_user_alive(pid) || get_user_team(id) == get_user_team(pid))
continue;
cod_inflict_damage(id, pid, 10.0, 0.5);
}
return PLUGIN_CONTINUE;
}
#include <codmod>
#include <hamsandwich>
#include <colorchat>
#include <engine>
new bool:ma_klase[33];
new const nazwa[] = "Wybuchacz";
new const opis[] = "Dostaje krowe, Wybucha po smierci zadajac 10(+intelgencja) obrazen";
new const bronie = 1<<CSW_M249 | 1<<CSW_HEGRENADE | 1<<CSW_FLASHBANG | 1<<CSW_SMOKEGRENADE;
new const zdrowie = 10;
new const kondycja = 25;
new const inteligencja = -10;
new const wytrzymalosc = 15;
new sprite_blast, sprite_white;
public plugin_init()
{
register_plugin(nazwa, "1.0", "Enson");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_event("DeathMsg", "Death", "ade");
}
public plugin_precache()
{
sprite_white = precache_model("sprites/white.spr") ;
sprite_blast = precache_model("sprites/dexplo.spr");
}
public cod_class_enabled(id)
{
ColorChat(id, GREY, "Dostaje krowe, Wybucha po smierci zadajac 10(+intelgencja) obrazen", nazwa);
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
ma_klase[id] = false;
public Death()
{
new id = read_data(2);
if(ma_klase[id])
Eksploduj(id);
}
public Eksploduj(id)
{
new Float:fOrigin[3], iOrigin[3];
entity_get_vector( id, EV_VEC_origin, fOrigin);
iOrigin[0] = floatround(fOrigin[0]);
iOrigin[1] = floatround(fOrigin[1]);
iOrigin[2] = floatround(fOrigin[2]);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
write_byte(TE_EXPLOSION);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2]);
write_short(sprite_blast);
write_byte(32);
write_byte(20);
write_byte(0);
message_end();
message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
write_byte( TE_BEAMCYLINDER );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] );
write_coord( iOrigin[2] );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] + 300 );
write_coord( iOrigin[2] + 300 );
write_short( sprite_white );
write_byte( 0 ); // startframe
write_byte( 0 ); // framerate
write_byte( 10 ); // life
write_byte( 10 ); // width
write_byte( 255 ); // noise
write_byte( 255 ); // r, g, b
write_byte( 100 );// r, g, b
write_byte( 100 ); // r, g, b
write_byte( 128 ); // brightness
write_byte( 8 ); // speed
message_end();
new entlist[33];
new numfound = find_sphere_class(id, "player", 300.0 , entlist, 32);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (!is_user_alive(pid) || get_user_team(id) == get_user_team(pid))
continue;
cod_inflict_damage(id, pid, 10.0, 0.5);
}
return PLUGIN_CONTINUE;
}
MaxiHead (Premium)
Spoiler
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <engine>
#include <hamsandwich>
#define DMG_BULLET (1<<1)
new sprite_blast;
new ilosc_rakiet_gracza[33];
new poprzednia_rakieta_gracza[33];
new bool:ma_klase[33];
new const nazwa[] = "MaxiHead (Premium)";
new const opis[] = "Posiada dwie rakiety, Dodatkowe 5(+inteligencja) obrazen z MP5";
new const bronie = 1<<CSW_MP5NAVY;
new const zdrowie = 0;
new const kondycja = 0;
new const inteligencja = 0;
new const wytrzymalosc = 10;
public plugin_init()
{
register_plugin(nazwa, "1.0", "QTM_Peyote")
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
register_touch("rocket", "*" , "DotykRakiety");
register_event("ResetHUD", "ResetHUD", "abe");
}
public plugin_precache()
{
sprite_blast = precache_model("sprites/dexplo.spr");
precache_model("models/rpgrocket.mdl");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print(id, print_chat, "[MaxiHead] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
ilosc_rakiet_gracza[id] = 2;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public cod_class_skill_used(id)
{
if (!ilosc_rakiet_gracza[id])
{
client_print(id, print_center, "Wykorzystales juz wszystkie rakiety!");
return PLUGIN_CONTINUE;
}
if(poprzednia_rakieta_gracza[id] + 2.0 > get_gametime())
{
client_print(id, print_center, "Rakiet mozesz uzywac co 2 sekundy!");
return PLUGIN_CONTINUE;
}
if (is_user_alive(id))
{
poprzednia_rakieta_gracza[id] = floatround(get_gametime());
ilosc_rakiet_gracza[id]--;
new Float: Origin[3], Float: vAngle[3], Float: Velocity[3];
entity_get_vector(id, EV_VEC_v_angle, vAngle);
entity_get_vector(id, EV_VEC_origin , Origin);
new Ent = create_entity("info_target");
entity_set_string(Ent, EV_SZ_classname, "rocket");
entity_set_model(Ent, "models/rpgrocket.mdl");
vAngle[0] *= -1.0;
entity_set_origin(Ent, Origin);
entity_set_vector(Ent, EV_VEC_angles, vAngle);
entity_set_int(Ent, EV_INT_effects, 2);
entity_set_int(Ent, EV_INT_solid, SOLID_BBOX);
entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY);
entity_set_edict(Ent, EV_ENT_owner, id);
VelocityByAim(id, 1000 , Velocity);
entity_set_vector(Ent, EV_VEC_velocity ,Velocity);
}
return PLUGIN_CONTINUE;
}
public DotykRakiety(ent)
{
if (!is_valid_ent(ent))
return;
new attacker = entity_get_edict(ent, EV_ENT_owner);
new Float:fOrigin[3];
entity_get_vector(ent, EV_VEC_origin, fOrigin);
new iOrigin[3];
for(new i=0;i<3;i++)
iOrigin[i] = floatround(fOrigin[i]);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
write_byte(TE_EXPLOSION);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2]);
write_short(sprite_blast);
write_byte(32);
write_byte(20);
write_byte(0);
message_end();
new entlist[33];
new numfound = find_sphere_class(ent, "player", 190.0, entlist, 32);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid))
continue;
cod_inflict_damage(attacker, pid, 55.0, 0.9, ent, (1<<24));
}
remove_entity(ent);
}
public ResetHUD(id)
ilosc_rakiet_gracza[id] = 2;
public client_disconnect(id)
{
new ent = find_ent_by_class(0, "rocket");
while(ent > 0)
{
if(entity_get_edict(id, EV_ENT_owner) == id)
remove_entity(ent);
ent = find_ent_by_class(ent, "rocket");
}
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_MP5NAVY && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 5.0, 0.2, idinflictor, damagebits);
return HAM_IGNORED;
}
#include <amxmodx>
#include <codmod>
#include <engine>
#include <hamsandwich>
#define DMG_BULLET (1<<1)
new sprite_blast;
new ilosc_rakiet_gracza[33];
new poprzednia_rakieta_gracza[33];
new bool:ma_klase[33];
new const nazwa[] = "MaxiHead (Premium)";
new const opis[] = "Posiada dwie rakiety, Dodatkowe 5(+inteligencja) obrazen z MP5";
new const bronie = 1<<CSW_MP5NAVY;
new const zdrowie = 0;
new const kondycja = 0;
new const inteligencja = 0;
new const wytrzymalosc = 10;
public plugin_init()
{
register_plugin(nazwa, "1.0", "QTM_Peyote")
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
register_touch("rocket", "*" , "DotykRakiety");
register_event("ResetHUD", "ResetHUD", "abe");
}
public plugin_precache()
{
sprite_blast = precache_model("sprites/dexplo.spr");
precache_model("models/rpgrocket.mdl");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print(id, print_chat, "[MaxiHead] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
ilosc_rakiet_gracza[id] = 2;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
}
public cod_class_skill_used(id)
{
if (!ilosc_rakiet_gracza[id])
{
client_print(id, print_center, "Wykorzystales juz wszystkie rakiety!");
return PLUGIN_CONTINUE;
}
if(poprzednia_rakieta_gracza[id] + 2.0 > get_gametime())
{
client_print(id, print_center, "Rakiet mozesz uzywac co 2 sekundy!");
return PLUGIN_CONTINUE;
}
if (is_user_alive(id))
{
poprzednia_rakieta_gracza[id] = floatround(get_gametime());
ilosc_rakiet_gracza[id]--;
new Float: Origin[3], Float: vAngle[3], Float: Velocity[3];
entity_get_vector(id, EV_VEC_v_angle, vAngle);
entity_get_vector(id, EV_VEC_origin , Origin);
new Ent = create_entity("info_target");
entity_set_string(Ent, EV_SZ_classname, "rocket");
entity_set_model(Ent, "models/rpgrocket.mdl");
vAngle[0] *= -1.0;
entity_set_origin(Ent, Origin);
entity_set_vector(Ent, EV_VEC_angles, vAngle);
entity_set_int(Ent, EV_INT_effects, 2);
entity_set_int(Ent, EV_INT_solid, SOLID_BBOX);
entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY);
entity_set_edict(Ent, EV_ENT_owner, id);
VelocityByAim(id, 1000 , Velocity);
entity_set_vector(Ent, EV_VEC_velocity ,Velocity);
}
return PLUGIN_CONTINUE;
}
public DotykRakiety(ent)
{
if (!is_valid_ent(ent))
return;
new attacker = entity_get_edict(ent, EV_ENT_owner);
new Float:fOrigin[3];
entity_get_vector(ent, EV_VEC_origin, fOrigin);
new iOrigin[3];
for(new i=0;i<3;i++)
iOrigin[i] = floatround(fOrigin[i]);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
write_byte(TE_EXPLOSION);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2]);
write_short(sprite_blast);
write_byte(32);
write_byte(20);
write_byte(0);
message_end();
new entlist[33];
new numfound = find_sphere_class(ent, "player", 190.0, entlist, 32);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid))
continue;
cod_inflict_damage(attacker, pid, 55.0, 0.9, ent, (1<<24));
}
remove_entity(ent);
}
public ResetHUD(id)
ilosc_rakiet_gracza[id] = 2;
public client_disconnect(id)
{
new ent = find_ent_by_class(0, "rocket");
while(ent > 0)
{
if(entity_get_edict(id, EV_ENT_owner) == id)
remove_entity(ent);
ent = find_ent_by_class(ent, "rocket");
}
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_MP5NAVY && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 5.0, 0.2, idinflictor, damagebits);
return HAM_IGNORED;
}
Edited by Mr. Pawlak, 02.07.2012 22:27.