Być może jest to błąd w klasie ale nie potrarafie go zlokalizować tym bardziej naprawić.
PS
Nie wiem czy jest include do stripweapons, jeśli jest to czy po,wrzueniu do folderu z INC, a do kodu dodam #include <stripweapons> pomoże?
Spoiler
#include <amxmodx> #include <engine> #include <hamsandwich> #include <codmod> #include <fun> #include <hamsandwich> #define DMG_BULLET (1<<1) new sprite_blast; new ilosc_rakiet_gracza[33]; new poprzednia_rakieta_gracza[33]; new bool:ma_klase[33]; new const nazwa[] = "Nozownik"; new const opis[] = "Brak"; new const bronie = 1<<CSW_KNIFE; new const zdrowie = 50; new const kondycja = 100; new const inteligencja = 0; new const wytrzymalosc = 0; public plugin_init() { register_plugin(nazwa, "1.0", "QTM_Peyote"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); register_event("CurWeapon","CurWeapon","be", "1=1"); RegisterHam(Ham_Spawn, "player", "Spawn", 1); register_touch("rocket", "*" , "DotykRakiety"); register_event("ResetHUD", "ResetHUD", "abe"); } public plugin_precache() { sprite_blast = precache_model("sprites/dexplo.spr"); precache_model("models/rpgrocket.mdl"); } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(damagebits & DMG_BULLET) { new weapon = get_user_weapon(idattacker); if(weapon == CSW_KNIFE && damage > 20.0 && random_num(1,2) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); } return HAM_IGNORED; } public cod_class_enabled(id) { ma_klase[id] = true; entity_set_float(id, EV_FL_gravity, 400.0/800.0); ilosc_rakiet_gracza[id] = 3; return COD_CONTINUE; } public cod_class_disabled(id) { entity_set_float(id, EV_FL_gravity, 800.0/800.0); ma_klase[id] = false; } public CurWeapon(id) { if(ma_klase[id] && read_data(2) != CSW_KNIFE) { set_task(0.1 ,"ma" ,id) } } public ma(id) { strip_user_weapons(id); give_item(id, "weapon_knife"); } public Spawn(id) { if(is_user_connected(id) && ma_klase[id]) { entity_set_float(id, EV_FL_gravity, 400.0/800.0); } } public cod_class_skill_used(id) { if (!ilosc_rakiet_gracza[id]) { client_print(id, print_center, "Wykorzystales juz wszystkie rakiety!"); return PLUGIN_CONTINUE; } if(poprzednia_rakieta_gracza[id] + 2.0 > get_gametime()) { client_print(id, print_center, "Rakiet mozesz uzywac co 2 sekundy!"); return PLUGIN_CONTINUE; } if (is_user_alive(id)) { poprzednia_rakieta_gracza[id] = floatround(get_gametime()); ilosc_rakiet_gracza[id]--; new Float: Origin[3], Float: vAngle[3], Float: Velocity[3]; entity_get_vector(id, EV_VEC_v_angle, vAngle); entity_get_vector(id, EV_VEC_origin , Origin); new Ent = create_entity("info_target"); entity_set_string(Ent, EV_SZ_classname, "rocket"); entity_set_model(Ent, "models/rpgrocket.mdl"); vAngle[0] *= -1.0; entity_set_origin(Ent, Origin); entity_set_vector(Ent, EV_VEC_angles, vAngle); entity_set_int(Ent, EV_INT_effects, 2); entity_set_int(Ent, EV_INT_solid, SOLID_BBOX); entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY); entity_set_edict(Ent, EV_ENT_owner, id); VelocityByAim(id, 1000 , Velocity); entity_set_vector(Ent, EV_VEC_velocity ,Velocity); } return PLUGIN_CONTINUE; } public DotykRakiety(ent) { if (!is_valid_ent(ent)) return; new attacker = entity_get_edict(ent, EV_ENT_owner); new Float:fOrigin[3]; entity_get_vector(ent, EV_VEC_origin, fOrigin); new iOrigin[3]; for(new i=0;i<3;i++) iOrigin[i] = floatround(fOrigin[i]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); write_byte(20); write_byte(0); message_end(); new entlist[33]; new numfound = find_sphere_class(ent, "player", 190.0, entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid)) continue; cod_inflict_damage(attacker, pid, 55.0, 0.7, ent, (1<<24)); } remove_entity(ent); } public ResetHUD(id) ilosc_rakiet_gracza[id] = 3; public client_disconnect(id) { new ent = find_ent_by_class(0, "rocket"); while(ent > 0) { if(entity_get_edict(id, EV_ENT_owner) == id) remove_entity(ent); ent = find_ent_by_class(ent, "rocket"); } } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ ansicpg1250\\ deff0\\ deflang1045{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par } */
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Użytkownik Onyke edytował ten post 03.07.2012 22:26