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Dodanie 1/3 z noża do klasy.

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Grease's Photo Grease 24.05.2012

Proszę o dodanie szansy na zabicie 1/3 z noża do tej klasy:

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Kołodziej's Photo Kołodziej 24.05.2012

1.Pod bibliotekami dopisujesz :

#define DMG_BULLET (1<<1)

2. W plugin_init dopisujesz

RegisterHam(Ham_TakeDamage, "player", "TakeDamage");


3.Dodajesz public :



public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;

if(!ma_klase[idattacker])
return HAM_IGNORED;

if(damagebits & DMG_BULLET)
{
new weapon = get_user_weapon(idattacker);

if(weapon == CSW_AWP && damage > 20.0 && random_num(1,2) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);

}


return HAM_IGNORED;
}


tu masz jak dodać :D
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Grease's Photo Grease 24.05.2012

Czyli jak zrobię:

if(weapon == CSW_KNIFE && damage > 30.0 && random_num(1,2,3) == 1)

to szansa będzie 1/3 z PPM?
Edited by Grease, 24.05.2012 20:09.
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Kołodziej's Photo Kołodziej 24.05.2012

Nie if(weapon == CSW_KNIFE && damage > 30.0 && random_num(1,3) == 1)
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