Dodanie 1/3 z noża do klasy.
Kołodziej
24.05.2012
1.Pod bibliotekami dopisujesz :
#define DMG_BULLET (1<<1)
2. W plugin_init dopisujesz
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
3.Dodajesz public :
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(damagebits & DMG_BULLET)
{
new weapon = get_user_weapon(idattacker);
if(weapon == CSW_AWP && damage > 20.0 && random_num(1,2) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}
tu masz jak dodać
#define DMG_BULLET (1<<1)
2. W plugin_init dopisujesz
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
3.Dodajesz public :
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(damagebits & DMG_BULLET)
{
new weapon = get_user_weapon(idattacker);
if(weapon == CSW_AWP && damage > 20.0 && random_num(1,2) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}
tu masz jak dodać
Grease
24.05.2012
Czyli jak zrobię:
if(weapon == CSW_KNIFE && damage > 30.0 && random_num(1,2,3) == 1)
to szansa będzie 1/3 z PPM?
Edited by Grease, 24.05.2012 20:09.
if(weapon == CSW_KNIFE && damage > 30.0 && random_num(1,2,3) == 1)
to szansa będzie 1/3 z PPM?
Edited by Grease, 24.05.2012 20:09.