Szukam plugin'u nieskończoność Ammo
Get_Alive
24.05.2012
Szukam plugin'u nieskończoność ammo dla gracza z daną flagą (każda oprócz "t").
Gracz z nieskończonością ammo nie musi przeładowywać i ma ograniczenia ilości strzał.
Jeśli nie ma takiego to bym prosił o napisanie.
Za pomoc będzie + czy jak to się tam nazywa na amxx.pl
Użytkownik Get_Alive edytował ten post 24.05.2012 12:59
Gracz z nieskończonością ammo nie musi przeładowywać i ma ograniczenia ilości strzał.
Jeśli nie ma takiego to bym prosił o napisanie.
Za pomoc będzie + czy jak to się tam nazywa na amxx.pl
Użytkownik Get_Alive edytował ten post 24.05.2012 12:59
^Extra
25.05.2012
Szukam plugin'u nieskończoność ammo dla gracza z daną flagą (każda oprócz "t").
Gracz z nieskończonością ammo nie musi przeładowywać i ma ograniczenia ilości strzał.
Jeśli nie ma takiego to bym prosił o napisanie.
Za pomoc będzie + czy jak to się tam nazywa na amxx.pl
Trzymaj kod .sma skomplikuij sobie tylko ze to jest ammo nieskonczone dla wszystkich z tym ze tylko admin ma reolad
/* AMX Mod script. * * Made by AssKicR * * This file is provided as is (no warranties). * * Desripion: * Give Players Unlimited Ammo. * * Commands: * amx_ammo <authid, nick, @team or #userid> // Unlimited Ammo * amx_unammo <authid, nick, @team or #userid> // Reset to normal * * Cvars: * sv_dropwpn - Drops his weapon when he gets more ammo * sv_oneround - Removes unlimited ammo power every new round * * Eksamples: * Give AssKicR Unlimited Ammo - amx_ammo AssKicR * Remove AssKicRs Unlimited Ammo - amx_unammo AssKicR * Give all CT unlimited Ammo - amx_ammo @CT * Remove unlimited Ammo from all Terrorists - amx_ammo @TERRORISTS * Give player #7 unlimited ammo - amx_ammo #7 * * Credits:: * Psyko - The Idea * {HOJ} Batman & AssKicR - For making the orignal code that i stole <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/happy.png' class='bbc_emoticon' alt='^_^' /> * *Changelog: *V 1.0 -- Original version *V 1.1 -- Added amx_ammo @ALL & amx_unammo @ALL * */ #include <amxmodx.inc> #include <amxmisc.inc> #include <fun.inc> // VARIABLES new bool:AmmoMaster[33] //---------------------------------------------------------------------------------------------- public plugin_init() { register_event("CurWeapon","changeWeapon","be","1=1") register_plugin("Admin Ammo","1.0","AssKicR") register_concmd("amx_ammo","admin_ammo",ADMIN_LEVEL_A,"<authid, nick, @team or #userid>") register_concmd("amx_unammo","admin_unammo",ADMIN_LEVEL_A,"<authid, nick, @team or #userid>") if (!cvar_exists("sv_dropwpn")) register_cvar("sv_dropwpn", "0" ) } //---------------------------------------------------------------------------------------------- public admin_ammo(id,level,cid) { if (!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED new arg[32], name2[32] get_user_name(id,name2,31) read_argv(1,arg,31) if ((arg[0]=='@') && (arg[1]!='A')) { new players[32], inum get_players(players,inum,"ae",arg[1]) if (inum==0){ console_print(id,"No clients in such team") return PLUGIN_HANDLED } for(new a=0;a<inum;++a) AmmoMaster[players[a]]=true switch(get_cvar_num("amx_show_activity")) { case 2: client_print(0,print_chat,"ADMIN %s: set unlimited ammo on all %s",name2,arg[1]) case 1: client_print(0,print_chat,"ADMIN: set unlimited ammo on all %s",arg[1]) } console_print(id,"All clients on %s have unlimited ammo",arg[1]) } else if ((arg[0]=='@') && (arg[1]=='A') && (arg[2]=='L') && (arg[2]=='L')) { new players[32], inum get_players(players,inum,"") for(new a=0;a<inum;++a) AmmoMaster[players[a]]=true switch(get_cvar_num("amx_show_activity")) { case 2: client_print(0,print_chat,"ADMIN %s: set unlimited ammo on all players",name2) case 1: client_print(0,print_chat,"ADMIN: set unlimited ammo on all players") } console_print(id,"All clients have unlimited ammo") } else { new player = cmd_target(id,arg,7) if (!player) return PLUGIN_HANDLED AmmoMaster[player]=true new name[32] get_user_name(player,name,31) switch(get_cvar_num("amx_show_activity")) { case 2: client_print(0,print_chat,"ADMIN %s: set unlimited ammo on %s",name2,name) case 1: client_print(0,print_chat,"ADMIN: set unlimited ammo on %s",name) } console_print(id,"Client ^"%s^" has unlimited ammo",name) } return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public admin_unammo(id,level,cid) { if (!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED new arg[32], name2[32] get_user_name(id,name2,31) read_argv(1,arg,31) if ((arg[0]=='@') && (arg[1]!='A')){ new players[32], inum get_players(players,inum,"ae",arg[1]) if (inum==0){ console_print(id,"No clients in such team") return PLUGIN_HANDLED } for(new a=0;a<inum;++a) AmmoMaster[players[a]]=false switch(get_cvar_num("amx_show_activity")) { case 2: client_print(0,print_chat,"ADMIN %s: removed unlimited ammo from all %s",name2,arg[1]) case 1: client_print(0,print_chat,"ADMIN: Removed unlimited ammo from all %s",arg[1]) } console_print(id,"No clients on %s have unlimited ammo",arg[1]) } else if ((arg[0]=='@') && (arg[1]=='A') && (arg[2]=='L') && (arg[2]=='L')) { new players[32], inum get_players(players,inum,"") for(new a=0;a<inum;++a) AmmoMaster[players[a]]=false switch(get_cvar_num("amx_show_activity")) { case 2: client_print(0,print_chat,"ADMIN %s: removed unlimited ammo from all players",name2) case 1: client_print(0,print_chat,"ADMIN: removed unlimited ammo from all players") } console_print(id,"No clients have unlimited ammo") } else { new player = cmd_target(id,arg,7) if (!player) return PLUGIN_HANDLED AmmoMaster[player]=false new name[32] get_user_name(player,name,31) switch(get_cvar_num("amx_show_activity")) { case 2: client_print(0,print_chat,"ADMIN %s: removed unlimited ammo from %s",name2,name) case 1: client_print(0,print_chat,"ADMIN: Removed unlimited ammo from %s",name) } console_print(id,"Client ^"%s^" doesn't have unlimited ammo",name) } return PLUGIN_HANDLED } //---------------------------------------------------------------------------------------------- public changeWeapon(id) { if ( !AmmoMaster[id] ) return PLUGIN_CONTINUE new clip, ammo new wpn_id=get_user_weapon(id, clip, ammo); new wpn[32] if ( wpn_id==CSW_C4 || wpn_id==CSW_HEGRENADE || wpn_id == CSW_SMOKEGRENADE || wpn_id == CSW_FLASHBANG || wpn_id == CSW_KNIFE ) return PLUGIN_CONTINUE // Never Run Out of Ammo! //server_print("STATUS ID=%d CLIP=%d, AMMO=%d WPN=%d", id, clip, ammo, wpn_id) if ( clip == 0 ) { //server_print("INVOKING PUNISHER MODE! ID=%d CLIP=%d, AMMO=%d WPN=%d", id, clip, ammo, wpn_id) get_weaponname(wpn_id,wpn,31) //highly recommend dropping weapon - buggy without it! if ( get_cvar_num("sv_dropwpn")!=0 ) engclient_cmd(id,"drop",wpn) //TEST give_item(id,wpn) engclient_cmd(id, wpn ) engclient_cmd(id, wpn ) // Checking to see if multple sends helps - sometimes this doesn't work... ;-( engclient_cmd(id, wpn ) // Checking to see if multple sends helps - sometimes this doesn't work... ;-( } return PLUGIN_CONTINUE } //----------------------------------------------------------------------------------------------