COD_CLASS Help!
bugg
25.04.2012
need help!!!
I need to create 2 new classes for codmod.
The first is simple:
This class already exists, but only jump 2 times.
It is possible to jump 3 times?
and next classcod.
I would like to begin round, the class has the opportunity to start at the base of the enemy.
I saw this class created in this forum,but has a bug when it starts at the base of the enemy,the next round has the skin of the enemy.
I think you should only wear the skin of the enemy when it starts in the enemy base, but no tall rounds.
http://amxx.pl/topic...asa-terrorysta/
any1 can help me?
Thx.
Użytkownik bugg edytował ten post 25.04.2012 03:54
I need to create 2 new classes for codmod.
The first is simple:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <fakemeta>
new const nazwa[] = "Almirante (Admin Clase)";
new const opis[] = "Triple Jump";
new const bronie = 1<<CSW_FAMAS | 1<<CSW_DEAGLE | 1<<CSW_MP5NAVY;
new const zdrowie = 35;
new const kondycja = 20;
new const inteligencja = 20;
new const wytrzymalosc = 30;
new bool:ma_klase[33];
new bool:moze_skoczyc[33];
new const maxClip[31] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 };
public plugin_init() {
register_plugin(nazwa, "1.0", "QTM_Peyote");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_forward(FM_CmdStart, "CmdStart");
register_event("DeathMsg", "DeathMsg", "ade");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_F))
{
client_print(id, print_chat, "[Almirante] Solo los admins pueden selecionar esta clase.")
return COD_STOP;
}
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
ma_klase[id] = false;
public CmdStart(id, uc_handle)
{
if(!ma_klase[id])
return FMRES_IGNORED;
new button = get_uc(uc_handle, UC_Buttons);
new oldbutton = pev(id, pev_oldbuttons);
new flags = pev(id, pev_flags);
if((button & IN_JUMP) && !(flags & FL_ONGROUND) && !(oldbutton & IN_JUMP) && moze_skoczyc[id])
{
moze_skoczyc[id] = false;
new Float:velocity[3];
pev(id, pev_velocity, velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity, velocity);
}
else if(flags & FL_ONGROUND)
moze_skoczyc[id] = true;
return FMRES_IGNORED;
}
public DeathMsg()
{
new killer = read_data(1);
new victim = read_data(2);
if(!is_user_connected(killer))
return PLUGIN_CONTINUE;
if(ma_klase[victim] && !ma_klase[killer])
cod_set_user_xp(killer, cod_get_user_xp(killer)+10);
if(ma_klase[killer])
{
new cur_health = pev(killer, pev_health);
new Float:max_health = 100.0+cod_get_user_health(killer);
new Float:new_health = cur_health+20.0<max_health? cur_health+20.0: max_health;
set_pev(killer, pev_health, new_health);
new weapon = get_user_weapon(killer);
if(maxClip[weapon] != -1)
set_user_clip(killer, maxClip[weapon]);
}
return PLUGIN_CONTINUE;
}
stock set_user_clip(id, ammo)
{
new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);
get_weaponname(weapon, weaponname, 31);
while ((weaponid = engfunc(EngFunc_FindEntityByString, weaponid, "classname", weaponname)) != 0)
if (pev(weaponid, pev_owner) == id) {
set_pdata_int(weaponid, 51, ammo, 4);
return weaponid;
}
return 0;
}
This class already exists, but only jump 2 times.
It is possible to jump 3 times?
and next classcod.
I would like to begin round, the class has the opportunity to start at the base of the enemy.
I saw this class created in this forum,but has a bug when it starts at the base of the enemy,the next round has the skin of the enemy.
I think you should only wear the skin of the enemy when it starts in the enemy base, but no tall rounds.
http://amxx.pl/topic...asa-terrorysta/
any1 can help me?
Thx.
Użytkownik bugg edytował ten post 25.04.2012 03:54
MarWit
25.04.2012
Automatyczna wiadomość
Ten temat został przeniesiony z forum:
Scripting AMXX > Pluginy
do
AMX Mod X > Multilingual
sandking91
30.04.2012
#include <amxmodx> #include <amxmisc> #include <codmod> #include <fakemeta> new const nazwa[] = "Almirante (Admin Clase)"; new const opis[] = "Triple Jump"; new const bronie = (1<<CSW_FAMAS)|(1<<CSW_MP5NAVY)|(1<<CSW_DEAGLE); new const zdrowie = 35; new const kondycja = 20; new const inteligencja = 20; new const wytrzymalosc = 30; new skoki[33]; new ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_forward(FM_CmdStart, "fwCmdStart_MultiJump"); } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_F)) { client_print(id, print_chat, "[Almirante] Solo los admins pueden selecionar esta clase.") return COD_STOP; } ma_klase[id] = true; return COD_CONTINUE; } public cod_class_disabled(id) { ma_klase[id] = false; } public fwCmdStart_MultiJump(id, uc_handle) { if(!is_user_alive(id) || !ma_klase[id]) return FMRES_IGNORED; new flags = pev(id, pev_flags); if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]) { skoki[id]--; new Float:velocity[3]; pev(id, pev_velocity,velocity); velocity[2] = random_float(265.0,285.0); set_pev(id, pev_velocity,velocity); } else if(flags & FL_ONGROUND) skoki[id] = 3; return FMRES_IGNORED; }
Here u are
+ for it would be nice