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[PROBLEM]Emit sound nie gra dzwiek

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Albertd's Photo Albertd 12.04.2012

Czesc dzis chcialem dodac nowa rzecz inny dzwiek przy innym warunku ,z nozem.
Zrobilem i teraz to juz mi nic nie dziala szukalem na necie sporo ,i jakos nic nie dziala do ,tej pory chcialbym ,abyscie na to zerkneli.
Moj kod sma.
Dzwieki sie pobieraja ,lecz nie odgrywaja.


public EmitSound(id,channel,sample[],Float:volume,Float:attenuation,fFlags,pitch)
{
{
if(Przedmiot[id] != 11 && get_user_weapon(id) == CSW_KNIFE)
{
if(equal(sample,"weapons/knife_deploy1.wav"))
{
emit_sound(id,channel,"SJBE/machanie.wav",volume,attenuation,fFlags,pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_hitwall1.wav"))
{
emit_sound(id,channel,"SJBE/uderzenie_mur.wav",volume,attenuation,fFlags,pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_hit1.wav"))
{
emit_sound(id,channel,"SJBE/hit1.wav",volume,attenuation,fFlags,pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_hit2.wav"))
{
emit_sound(id,channel,"SJBE/hit1.wav",volume,attenuation,fFlags,pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_hit3.wav"))
{
emit_sound(id,channel,"SJBE/hit1.wav",volume,attenuation,fFlags,pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_hit4.wav"))
{
emit_sound(id,channel,"SJBE/hit1.wav",volume,attenuation,fFlags,pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_slash1.wav"))
{
emit_sound(id,channel,"SJBE/uderzenie_mur.wav",volume,attenuation,fFlags,pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_slash2.wav"))
{
emit_sound(id,channel,"SJBE/uderzenie_mur.wav",volume,attenuation,fFlags,pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_stab.wav"))
{
emit_sound(id,channel,"SJBE/machanie.wav",volume,attenuation,fFlags,pitch);
return FMRES_SUPERCEDE;
}
}
else if(Przedmiot[id] == 11 && get_user_weapon(id) == CSW_KNIFE)
{
if(equal(sample,"weapons/knife_deploy1.wav"))
{
return FMRES_SUPERCEDE
}
if(equal(sample,"weapons/knife_hitwall1.wav"))
{
emit_sound(id,channel,"SJBE/PShit.wav",volume,attenuation,fFlags,pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_hit1.wav"))
{
emit_sound(id,channel,"SJBE/Phit1.wav",volume,attenuation,fFlags,pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_hit2.wav"))
{
emit_sound(id,channel,"SJBE/Phit1.wav",volume,attenuation,fFlags,pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_hit3.wav"))
{
emit_sound(id,channel,"SJBE/Phit1.wav",volume,attenuation,fFlags,pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_hit4.wav"))
{
emit_sound(id,channel,"SJBE/Phit2.wav",volume,attenuation,fFlags,pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_slash1.wav"))
{
emit_sound(id,channel,"SJBE/PPhit.wav",volume,attenuation,fFlags,pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_slash2.wav"))
{
emit_sound(id,channel,"SJBE/PPhit.wav",volume,attenuation,fFlags,pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_stab.wav"))
{
emit_sound(id,channel,"SJBE/machanie.wav",volume,attenuation,fFlags,pitch);
return FMRES_SUPERCEDE;
}
}

}
return FMRES_IGNORED;
}


Teraz nie dziala w ogole po uderzeniu nie odgrywa sie nic; p.

proszę o pomoc z gory dziekuje oraz pozdrawiam Albert.
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