DMG HE
Pazdzioch
21.02.2012
witam, poszukuje pluginy, którym moge zmniejszyc obrazenia z he granade, np. max do 50
Syczaj
21.02.2012
#include <amxmodx>
#include <hamsandwich>
new g_MaxDmg;
public plugin_init(){
register_plugin("Custom_damage", "1.1", "Syczaj");
RegisterHam(Ham_TakeDamage, "player", "Player_TakeDamage", 1);
g_MaxDmg = register_cvar("amx_he_maxdmg", "50");
}
public fwTakeDamage(this, idinflictor, idattacker, damage, damagebits){
if(damagebits == (1<<24) && damage > g_MaxDmg){
SetHamParamInteger(4, g_MaxDmg);
return HAM_IGNORED;
}
return HAM_IGNORED;
}
cvarem amx_he_dmg ustawiasz maxymalne mozliwe obrazenia zadawane z HE.
Pazdzioch
21.02.2012
syczaj, ten plugin nie dziala, dalej sa takie same obrazenia, a co do ciebie nakupenda to chce sam do he a nie do wszystkich broni .
Syczaj
21.02.2012
#include <amxmodx>
#include <hamsandwich>
new g_MaxDmg;
public plugin_init(){
register_plugin("Custom_damage", "1.1", "Syczaj");
RegisterHam(Ham_TakeDamage, "player", "Player_TakeDamage", 0);
g_MaxDmg = register_cvar("amx_he_maxdmg", "50");
}
public fwTakeDamage(this, idinflictor, idattacker, damage, damagebits){
if(damagebits == (1<<24) && damage > g_MaxDmg){
SetHamParamInteger(4, g_MaxDmg);
return HAM_IGNORED;
}
return HAM_IGNORED;
}
Teraz już pójdzie, jeśli aktualne.
sebul
22.02.2012
#include <amxmodx>
#include <hamsandwich>
new g_MaxDmg;
public plugin_init(){
register_plugin("Custom_damage", "1.1", "Syczaj");
RegisterHam(Ham_TakeDamage, "player", "Player_TakeDamage", 0);
g_MaxDmg = register_cvar("amx_he_maxdmg", "50");
}
public fwTakeDamage(this, idinflictor, idattacker, damage, damagebits){
if(damagebits == (1<<24) && damage > g_MaxDmg){
SetHamParamInteger(4, g_MaxDmg);
return HAM_IGNORED;
}
return HAM_IGNORED;
}
Teraz już pójdzie, jeśli aktualne.
#include <amxmodx>
#include <hamsandwich>
new g_MaxDmg;
public plugin_init() {
register_plugin("Custom_damage", "1.1", "Syczaj");
RegisterHam(Ham_TakeDamage, "player", "Player_TakeDamage", 0);
g_MaxDmg = register_cvar("amx_he_maxdmg", "50");
}
public Player_TakeDamage(this, idinflictor, idattacker, damage, damagebits) {
static he_damage; he_damage = get_pcvar_num(g_MaxDmg);
if(damagebits & (1<<24) && damage > he_damage) {
SetHamParamInteger(4, he_damage);
return HAM_HANDLED;
}
return HAM_IGNORED;
}
Nie wiem czy można w tej funkcji damage dawać jako int, jak to wyżej nie będzie działać, to spróbuj z tym
#include <amxmodx>
#include <hamsandwich>
new g_MaxDmg;
public plugin_init() {
register_plugin("Custom_damage", "1.1", "Syczaj");
RegisterHam(Ham_TakeDamage, "player", "Player_TakeDamage", 0);
g_MaxDmg = register_cvar("amx_he_maxdmg", "50");
}
public Player_TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) {
static Float:he_damage; he_damage = get_pcvar_float(g_MaxDmg);
if(damagebits & (1<<24) && damage > he_damage) {
SetHamParamFloat(4, he_damage);
return HAM_HANDLED;
}
return HAM_IGNORED;
}