Dodanie hp, gravitki i speeda do vipa
porek
18.02.2012
Siema, prosil bym o dodanie to vipa gravitki (400), speeda (1,5 x szybciej niz normalnie) i dodatkowo 100hp ;d
Sma:
Sma:
#define DAMAGE_RECIEVED
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
new mpd, mkb, mhb
new maxplayers
new g_MsgSync
new health_add
new health_hs_add
new health_max
new nKiller
new nKiller_hp
new nHp_add
new nHp_max
#if defined DAMAGE_RECIEVED
new g_MsgSync2
#endif
public plugin_init()
{
register_plugin("VIP part1", "2.0", "Dunno")
mpd = register_cvar("money_per_damage","3")
mkb = register_cvar("money_kill_bonus","500")
mhb = register_cvar("money_hs_bonus","200")
health_add = register_cvar("amx_vip_hp", "15")
health_hs_add = register_cvar("amx_vip_hp_hs", "30")
health_max = register_cvar("amx_vip_max_hp", "100")
register_event("Damage","Damage","b")
register_event("DeathMsg","death_msg","a")
register_logevent("logevent_Round_Start", 2, "1=Round_Start");
register_event("DeathMsg", "hook_death", "a", "1>0")
maxplayers = get_maxplayers()
register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
g_MsgSync = CreateHudSyncObj()
#if defined DAMAGE_RECIEVED
g_MsgSync2 = CreateHudSyncObj()
#endif
}
public on_damage(id)
{
new attacker = get_user_attacker(id)
#if defined DAMAGE_RECIEVED
// id should be connected if this message is sent, but lets check anyway
if ( is_user_connected(id) && is_user_connected(attacker) )
if (get_user_flags(attacker) & ADMIN_LEVEL_H)
{
new damage = read_data(2)
set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage)
#else
if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) )
{
new damage = read_data(2)
#endif
set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage)
}
}
public Damage(id)
{
new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
if (get_user_flags(attacker) & ADMIN_LEVEL_H)
{
new money = read_data(2) * get_pcvar_num(mpd)
if(hitpoint==1) money += get_pcvar_num(mhb)
cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
}
}
public death_msg()
{
if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
}
public logevent_Round_Start()
{
new players[32], player, pnum;
get_players(players, pnum, "a");
for(new i = 0; i < pnum; i++)
{
player = players[i];
if(get_user_flags(player) & ADMIN_LEVEL_H)
{
give_item(player, "weapon_hegrenade");
give_item(player, "weapon_flashbang");
give_item(player, "weapon_flashbang");
give_item(player, "weapon_smokegrenade");
give_item(player, "item_kevlar");
give_item(player, "item_assaultsuit");
give_item(player, "item_thighpack");
}
}
}
public hook_death()
{
// Killer id
nKiller = read_data(1)
if ( (read_data(3) == 1) && (read_data(5) == 0) )
{
nHp_add = get_pcvar_num (health_hs_add)
}
else
nHp_add = get_pcvar_num (health_add)
nHp_max = get_pcvar_num (health_max)
// Updating Killer HP
if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H))
return;
nKiller_hp = get_user_health(nKiller)
nKiller_hp += nHp_add
// Maximum HP check
if (nKiller_hp > nHp_max) nKiller_hp = nHp_max
set_user_health(nKiller, nKiller_hp)
// Hud message "Healed +15/+30 hp"
set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
show_hudmessage(nKiller, "Healed +%d hp", nHp_add)
// Screen fading
message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)
write_short(1<<10)
write_short(1<<10)
write_short(0x0000)
write_byte(0)
write_byte(0)
write_byte(200)
write_byte(75)
message_end()
}
MA1L0
19.02.2012
#define DAMAGE_RECIEVED #include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> new mpd, mkb, mhb new maxplayers new g_MsgSync new health_add new health_hs_add new health_max new nKiller new nKiller_hp new nHp_add new nHp_max #if defined DAMAGE_RECIEVED new g_MsgSync2 #endif public plugin_init() { register_plugin("VIP part1", "2.0", "Dunno") mpd = register_cvar("money_per_damage","3") mkb = register_cvar("money_kill_bonus","500") mhb = register_cvar("money_hs_bonus","200") health_add = register_cvar("amx_vip_hp", "15") health_hs_add = register_cvar("amx_vip_hp_hs", "30") health_max = register_cvar("amx_vip_max_hp", "100") register_event("Damage","Damage","b") register_event("DeathMsg","death_msg","a") register_logevent("logevent_Round_Start", 2, "1=Round_Start"); register_event("DeathMsg", "hook_death", "a", "1>0") server_cmd("sv_maxspeed 350") maxplayers = get_maxplayers() register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0") g_MsgSync = CreateHudSyncObj() #if defined DAMAGE_RECIEVED g_MsgSync2 = CreateHudSyncObj() #endif } public on_damage(id) { new attacker = get_user_attacker(id) #if defined DAMAGE_RECIEVED // id should be connected if this message is sent, but lets check anyway if ( is_user_connected(id) && is_user_connected(attacker) ) if (get_user_flags(attacker) & ADMIN_LEVEL_H) { new damage = read_data(2) set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1) ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage) #else if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) ) { new damage = read_data(2) #endif set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1) ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage) } } public Damage(id) { new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint) if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id) if (get_user_flags(attacker) & ADMIN_LEVEL_H) { new money = read_data(2) * get_pcvar_num(mpd) if(hitpoint==1) money += get_pcvar_num(mhb) cs_set_user_money(attacker,cs_get_user_money(attacker) + money) } } public death_msg() { if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300) } public logevent_Round_Start() { new players[32], player, pnum; get_players(players, pnum, "a"); for(new i = 0; i < pnum; i++) { player = players[i]; if(get_user_flags(player) & ADMIN_LEVEL_H) { give_item(player, "weapon_hegrenade"); give_item(player, "weapon_flashbang"); give_item(player, "weapon_flashbang"); give_item(player, "weapon_smokegrenade"); give_item(player, "item_kevlar"); give_item(player, "item_assaultsuit"); give_item(player, "item_thighpack"); set_user_gravity(player, 0.5) set_user_health(player, 200) set_user_maxspeed(player, 350.0) } } } public hook_death() { // Killer id nKiller = read_data(1) if ( (read_data(3) == 1) && (read_data(5) == 0) ) { nHp_add = get_pcvar_num (health_hs_add) } else nHp_add = get_pcvar_num (health_add) nHp_max = get_pcvar_num (health_max) // Updating Killer HP if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H)) return; nKiller_hp = get_user_health(nKiller) nKiller_hp += nHp_add // Maximum HP check if (nKiller_hp > nHp_max) nKiller_hp = nHp_max set_user_health(nKiller, nKiller_hp) // Hud message "Healed +15/+30 hp" set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1) show_hudmessage(nKiller, "Healed +%d hp", nHp_add) // Screen fading message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller) write_short(1<<10) write_short(1<<10) write_short(0x0000) write_byte(0) write_byte(0) write_byte(200) write_byte(75) message_end() }
Tylko ze speedem nie mogłem sobie poradzić. Tak to grav i hp jest.