Przerobiene pluginu rozgrzewki
buchaj1920 16.02.2012
Witam chcialbym aby ktos kto potrafi zmienil ten plugin rozgrzewki wszystko chodzi nawet muzyka. Ale che aby byla na losowe bronie bo obecnie jest na granaty aa i zeby jak komus wylosuje granaty to zeby mial 100 jak na razie jest tak ze ma 1 granat i co jakas sekunde dostaje nastepny
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#define PLUGIN "Rozgrzewka || Melleur.pl"
#define VERSION "1.2.2"
#define AUTHOR "Cisiu"
new const gszMusic[]="misc/rozgrzewka.mp3"; //cstrike/sound/[gszMusic]
new const gszPausePlugins[][]={
"alt_end_round_sounds.amxx"
};
new const giColor[3]={0, 200,200};
#define MAX_PLAYERS 32
#define SPAWN_TASKID 9999
#define TASK_EQUIP 99999
#define RESTART_TASKID 123
#define ACTIVE_TASKID 124
new bool:Active=false;
new bool:gbPlay[33];
new Float:fPosition[2];
new g_cvarRTime;
new g_cvarFreeze;
new g_cvarTimerX,g_cvarTimerY, g_cvarDelay, g_cvarSpawnDelay;
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR);
register_event("TextMsg", "Game_Restart", "a", "2&#Game_C");
register_event("DeathMsg","onDeath","a");
register_event("CurWeapon","eventCurWeapon","be","1=0", "2!0");
RegisterHam(Ham_Spawn, "player", "fwSpawn",1);
register_forward(FM_SetModel, "fwSetModel",1);
register_event("HLTV", "setWeapons", "a", "1=0", "2=0");
g_cvarRTime=register_cvar("restart_time","45");
g_cvarTimerX=register_cvar("restart_timer_pozx","0.01",0,0.01);
g_cvarTimerY=register_cvar("restart_timer_pozy","0.86",0,0.86);
g_cvarDelay=register_cvar("restart_weapondelay","2.0",0,2.0);
g_cvarSpawnDelay=register_cvar("restart_spawndelay","2.0",0,2.0);
g_cvarFreeze=get_cvar_pointer("mp_freezetime");
blockBuy();
}
public plugin_precache(){
precache_sound(gszMusic);
}
public Game_Restart(){
if(Active){
remove_task(RESTART_TASKID);
return;
}
Active=true;
new iRTime=get_pcvar_num(g_cvarRTime)+get_pcvar_num(g_cvarFreeze)+1;
for(new i=1;i<33;i++)
gbPlay[i]=true;
fPosition[0]=get_pcvar_float(g_cvarTimerX);
fPosition[1]=get_pcvar_float(g_cvarTimerY);
new param[1];
param[0]=iRTime;
set_task(1.0,"CountDown",RESTART_TASKID,param,1);
for(new i=0;i<sizeof gszPausePlugins;i++)
pause("ac",gszPausePlugins[i]);
}
public CountDown(param[1]){
new iNow=param[0]--;
switch(iNow){
case 0:{
server_cmd("sv_restartround 1");
clearRespawns();
new param[1];
param[0]=0;
set_task(1.0,"Activation",ACTIVE_TASKID,param,1);
for(new i=0;i<sizeof gszPausePlugins;i++)
unpause("ac",gszPausePlugins[i]);
}
case 1:{
client_cmd(0,"speak one");
}
case 2:{
client_cmd(0,"speak two");
}
case 3:{
client_cmd(0,"speak three");
}
}
if(iNow>=1)
set_task(1.0,"CountDown",RESTART_TASKID,param,1);
new fx=0;
if(iNow<=5){
fx=1;
}
set_hudmessage(giColor[0], giColor[1], giColor[2], fPosition[0], fPosition[1], fx, 6.0, 1.0)
show_hudmessage(0, "Czas rozgrzewki^n%2d:%02d",iNow/60,iNow%60);
}
public Activation(param[1]){
Active=(param[0]==0)?false:true;
}
public onDeath(){
new vid=read_data(2);
if(Active)
set_task(get_pcvar_float(g_cvarSpawnDelay),"respawn",SPAWN_TASKID+vid);
return PLUGIN_CONTINUE;
}
public fwSpawn(id){
if(Active && is_user_alive(id)){
if(gbPlay[id]){
play(id, gszMusic);
gbPlay[id]=false;
}
if(task_exists(TASK_EQUIP+id))
remove_task(TASK_EQUIP+id);
set_task(0.2, "taskEquip", TASK_EQUIP+id);
}
}
public eventCurWeapon(id){
if(Active){
if(task_exists(TASK_EQUIP+id))
remove_task(TASK_EQUIP+id);
set_task(0.5, "taskEquip", TASK_EQUIP+id);
}
}
public taskEquip(id){
id-=TASK_EQUIP;
if(Active && is_user_alive(id)){
fm_strip_user_weapons(id);
fm_give_item(id, "weapon_hegrenade");
}
}
public fwSetModel(ent, szModel[]){
if(Active){
if(equal(szModel[7], "w_hegrenade.mdl"))
set_task(get_pcvar_float(g_cvarDelay), "taskEquip", TASK_EQUIP+pev(ent,pev_owner));
else{
static szClass[32];
pev(ent, pev_classname,szClass ,31);
if(equal(szClass, "weaponbox") ||
contain(szClass, "weapon_")==0 ||
contain(szClass, "item_")==0
){
set_pev(ent, pev_solid, SOLID_NOT);
fm_set_rendering(ent, _, _,_,_,kRenderTransAlpha,0);
}
}
}
}
public respawn(task_id){
ExecuteHamB(Ham_CS_RoundRespawn,task_id-SPAWN_TASKID);
}
public clearRespawns(){
for(new i=1;i<=MAX_PLAYERS;i++){
if(task_exists(SPAWN_TASKID+i))
remove_task(SPAWN_TASKID+i);
if(task_exists(TASK_EQUIP+i))
remove_task(TASK_EQUIP+i);
}
}
public blockBuy(){
register_clcmd("drop","block")
register_clcmd("cl_setautobuy","block")
register_clcmd("cl_autobuy","block")
register_clcmd("cl_setrebuy","block")
register_clcmd("cl_rebuy","block")
register_clcmd("buy","block")
register_clcmd("p228","block");
register_clcmd("228compact","block");
register_clcmd("shield","block");
register_clcmd("scout","block");
register_clcmd("hegren","block");
register_clcmd("xm1014","block");
register_clcmd("autoshotgun","block");
register_clcmd("mac10","block");
register_clcmd("aug","block");
register_clcmd("bullpup","block");
register_clcmd("sgren","block");
register_clcmd("elites","block");
register_clcmd("fn57","block");
register_clcmd("fiveseven","block");
register_clcmd("ump45","block");
register_clcmd("sg550","block");
register_clcmd("krieg550","block");
register_clcmd("galil","block");
register_clcmd("defender","block");
register_clcmd("famas","block");
register_clcmd("clarion","block");
register_clcmd("usp","block");
register_clcmd("km45","block");
register_clcmd("glock","block");
register_clcmd("9x19mm","block");
register_clcmd("awp","block");
register_clcmd("magnum","block");
register_clcmd("mp5","block");
register_clcmd("smg","block");
register_clcmd("m249","block");
register_clcmd("m3","block");
register_clcmd("12gauge","block");
register_clcmd("m4a1","block");
register_clcmd("tmp","block");
register_clcmd("mp","block");
register_clcmd("g3sg1","block");
register_clcmd("d3au1","block");
register_clcmd("flash","block");
register_clcmd("deagle","block");
register_clcmd("nighthawk","block");
register_clcmd("sg552","block");
register_clcmd("krieg552","block");
register_clcmd("ak47","block");
register_clcmd("cv47","block");
register_clcmd("p90","block");
register_clcmd("c90","block");
register_clcmd("primammo","block");
register_clcmd("secammo","block");
register_clcmd("vest","block");
register_clcmd("vesthelm","block");
register_clcmd("nvgs","block");
}
public block(id){
if(Active){
client_print(id,print_center,"Nie tym razem");
return PLUGIN_HANDLED;
}
return PLUGIN_CONTINUE;
}
public setWeapons(){
//weapons
new ent=-1;
do{
ent=engfunc(EngFunc_FindEntityByString, ent,"classname", "armoury_entity");
if(pev_valid( ent )) {
set_pev(ent, pev_solid, (Active)?SOLID_NOT:1);
fm_set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,(Active)?0:255);
}
}
while(ent);
}
play(id,const sound[])
{
new end=strlen(sound)-4;
if(containi(sound,".mp3") == end && end>0)
client_cmd(id,"mp3 play sound/%s",sound);
else if(containi(sound,".wav") == end && end>0)
client_cmd(id, "spk sound/%s",sound);
else
client_cmd(id, "speak %s",sound);
}
Ojciec Dyrektor
16.02.2012
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Scripting AMXX > Prośby o kompilacje pluginów / Problemy z kompilacją
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Scripting AMXX > Pluginy