Próbuje dokończyć po długiej przerwie z powodu błędu mapę escape do zombie. Fps są na 5 i trochę więcej w kierunku obrotu do środka. Poza mapą raczej nic nie ma, bo przenosiłem i szukałem nawet na nową poprzez kopiowanie.
Ciągle w konsoli się ciągnie "Non-sprite set to glow". Może to ma coś wspólnego z tym?
Jak ktoś się zna, to zapodam rmf żeby mi to mógł zrobić bo ja już się poddaje ;/
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\Kompilator\hlcsg.exe -nowadtextures mapa.map -estimate Entering mapa.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 27 brushes (totalling 150 sides) discarded from clipping hulls CreateBrush: (6.39 seconds) SetModelCenters: (0.05 seconds) CSGBrush: (2.43 seconds) Using Wadfile: \wadyy\halflife.wad - Contains 161 used textures, 98.77 percent of map (3116 textures in wad) added 48 additional animating textures. Warning: ::FindTexture() texture NULL not found! Are you sure you included zhlt.wad in your wadpath list? Warning: ::FindTexture() texture 000 not found! Warning: ::LoadLump() texture 000 not found! Warning: ::LoadLump() texture NULL not found! Texture usage is at 2.37 mb (of 4.00 mb MAX) 11.22 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\Kompilator\hlbsp.exe mapa.map -estimate Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...4686 (0.32 seconds) BSP generation successful, writing portal file 'mapa.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...4778 (0.35 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4464 (0.29 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...4959 (0.39 seconds) 6.62 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\Kompilator\hlvis.exe mapa.map -estimate -fast 2969 portalleafs 10477 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ on ] [ off ] full vis [ off ] [ off ] BasePortalVis: (30.36 seconds) Warning: Leaf portals saw into leaf Problem at portal between leaves 1226 and 1221: (3557.461 550.000 -38.156) (3683.964 550.000 -191.000) (3684.000 541.074 -191.000) (3684.000 318.000 -189.900) (3557.686 318.000 -37.255) Warning: Leaf portals saw into leaf Problem at portal between leaves 2093 and 2092: (2570.900 -811.345 -72.000) (2794.760 -585.760 -72.000) (2794.760 -585.760 -192.000) (2570.900 -811.345 -192.000) average leafs visible: 1681 g_visdatasize:929863 compressed from 1104468 30.57 seconds elapsed ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\Kompilator\hlrad.exe mapa.map -estimate -chop 256 -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 256.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 16888 faces Create Patches : 22793 base patches 0 opaque faces 988487 square feet [142342176.00 square inches] 32 direct lights BuildFacelights: Malformed face (16620) normal @ (1329.00, 2736.00, 349.00) (1329.00, 2800.00, 349.00) (1330.00, 2800.00, 349.00) (1330.00, 2736.00, 349.00) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face' Malformed face (16625) normal @ (1380.00, 2942.00, 393.00) (1334.00, 2942.00, 393.00) (1334.00, 2943.00, 393.00) (1380.00, 2943.00, 393.00) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face' ----- END hlrad -----