if( get_user_flags(id) & ADMIN_LEVEL_F)
zmieniam na :
if( get_user_flags(id) & ADMIN_LEVEL_A)
dodaje cala funkcje
public PokazPremium(id, key) { /* Menu: * Wybierz klase: * 1:Griswold * 2:Kowal * 3:Demonolog * 4:VipCztery * 0:Wstecz */ new lx[28] // <-- tutaj wpisz liczbę swoich klas + 1(none) g_haskit[id] = 0 c_antymeek[id]=0 c_silent[id]=0 c_antyarchy[id]=0 c_jump[id]=0 c_vampire[id]=0 niewidka[id]=0 switch (key) { case 0: if( get_user_flags(id) & ADMIN_LEVEL_F) { player_class[id] = Griswold c_antymeek[id]=1 c_silent[id]=1 c_antyarchy[id]=1 c_jump[id]=2 c_vampire[id]=random_num(1,2) LoadXP(id, player_class[id]) } case 1: if( get_user_flags(id) & ADMIN_LEVEL_A) { player_class[id] = Kowal c_antymeek[id]=1 c_silent[id]=1 c_antyarchy[id]=1 c_jump[id]=2 niewidka[id]=1 c_piorun[id]=1 c_vampire[id]=random_num(1,2) LoadXP(id, player_class[id]) } case 2: if( get_user_flags(id) & ADMIN_LEVEL_F) { player_class[id] = Demonolog c_antymeek[id]=1 c_silent[id]=1 c_antyarchy[id]=1 c_jump[id]=2 c_vampire[id]=random_num(1,2) LoadXP(id, player_class[id]) } case 9: { select_class(id,lx) } } CurWeapon(id) give_knife(id) quest_gracza[id] = wczytaj_aktualny_quest(id); return PLUGIN_HANDLED }