Entity Integer Constants
enum { EV_INT_gamestate = 0, EV_INT_oldbuttons, EV_INT_groupinfo, EV_INT_iuser1, EV_INT_iuser2, EV_INT_iuser3, EV_INT_iuser4, EV_INT_weaponanim, EV_INT_pushmsec, EV_INT_bInDuck, EV_INT_flTimeStepSound, EV_INT_flSwimTime, EV_INT_flDuckTime, EV_INT_iStepLeft, EV_INT_movetype, EV_INT_solid, EV_INT_skin, EV_INT_body, EV_INT_effects, EV_INT_light_level, EV_INT_sequence, EV_INT_gaitsequence, EV_INT_modelindex, EV_INT_playerclass, EV_INT_waterlevel, EV_INT_watertype, EV_INT_spawnflags, EV_INT_flags, EV_INT_colormap, EV_INT_team, EV_INT_fixangle, EV_INT_weapons, EV_INT_rendermode, EV_INT_renderfx, EV_INT_button, EV_INT_impulse, EV_INT_deadflag, }
no i np jak się używa EV_INT_fixangle i co to oznacza, mam się domyślać po nazwach czy co?