funkcja
new player_b_antypal[33] = 1
public Damage(id)
add_bonus_antypaldamage(attacker_id,id,weapon)
public reset_item_skills(id){
player_b_antypal[id] = 0
public iteminfo(id)
if (player_b_antypal[id] > 0)
{
num_to_str(player_b_antypal[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie Paladyna")
}
case 108:
{
player_item_name[id] = "Gniew Bogów"
player_item_id[id] = rannum
player_b_antypal[id] = random_num(1,1)
show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia Paladyna",player_item_name[id],player_b_antypal[id])
}
if(player_b_antypal[id]>0)
{
if(player_b_antypal[id]>5) player_b_antypal[id]-=random_num(0,2)
else if(player_b_antypal[id]>2) player_b_antypal[id]-=random_num(0,1)
else if(player_b_antypal[id]>1) player_b_antypal[id]-=random_num(-1,1)
}
public add_bonus_antypaldamage(attacker_id,id,weapon)
{
if (player_b_antypal[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && player_class[id] == Paladyn)
{
if (!is_user_alive(id))
return PLUGIN_HANDLED
if (random_num(1,player_b_antypal[attacker_id]) == 1)
{
new weaponname[32];
get_weaponname(weapon, weaponname, 31);
replace(weaponname, 31, "weapon_", "");
UTIL_Kill(attacker, id, weaponname);
}
}
return PLUGIN_HANDLED
}
niby jak item na 1/1 a nie dziala co moze byc przyczyna?
reflesh