#include <amxmodx> new const sounds_ct[][] = {"sound/misc/BF2_Mac_Pherson_vol_3/ct1.mp3","sound/misc/BF2_Mac_Pherson_vol_3/ct2.mp3","sound/misc/BF2_Mac_Pherson_vol_3/ct3.mp3","sound/misc/BF2_Mac_Pherson_vol_3/ct4.mp3","sound/misc/BF2_Mac_Pherson_vol_3/ct5.mp3", "sound/misc/BF2_Mac_Pherson_vol_3/ct6.mp3","sound/misc/BF2_Mac_Pherson_vol_3/ct7.mp3","sound/misc/BF2_Mac_Pherson_vol_3/ct8.mp3","sound/misc/BF2_Mac_Pherson_vol_3/ct9.mp3"} new const sounds_terro[][] = {"sound/misc/BF2_Mac_Pherson_vol_3/tt1.mp3","sound/misc/BF2_Mac_Pherson_vol_3/tt2.mp3","sound/misc/BF2_Mac_Pherson_vol_3/tt3.mp3","sound/misc/BF2_Mac_Pherson_vol_3/tt4.mp3","sound/misc/BF2_Mac_Pherson_vol_3/tt5.mp3", "sound/misc/BF2_Mac_Pherson_vol_3/tt6.mp3","sound/misc/BF2_Mac_Pherson_vol_3/tt7.mp3","sound/misc/BF2_Mac_Pherson_vol_3/tt8.mp3","sound/misc/BF2_Mac_Pherson_vol_3/tt9.mp3"} public plugin_init() { register_plugin("RoundSoundy","1","Sal") register_event("SendAudio", "ct", "a", "2&%!MRAD_ctwin") register_event("SendAudio", "terro", "a", "2&%!MRAD_terwin") } public plugin_precache() { new i for(i = 0; i < sizeof sounds_ct; i++) precache_generic(sounds_ct[i]) new u for(u = 0; u < sizeof sounds_terro; u++) precache_generic(sounds_terro[u]) } public ct() { client_cmd(0,"stopsound") client_cmd(0, "mp3 stop") client_cmd(0, "mp3 play %s", sounds_ct[random_num(0, charsmax(sounds_ct))] ) } public terro() { client_cmd(0,"stopsound") client_cmd(0, "mp3 stop") client_cmd(0, "mp3 play %s", sounds_terro[random_num(0, charsmax(sounds_terro))] ) }
A mógł by chociaż ktoś nakierować jak można to zrobić?
Z góry dziękuje ponieważ zależy mi na tym pluginie właśnie
Użytkownik Aleksy edytował ten post 15.12.2011 18:21