nie wiem jak to zrobic, ponizej moje proby (nieudane niestety)
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <hamsandwich>
#include <colorchat>
#define DMG_BULLET (1<<1)
new bool:ma_klase[33];
new bron_gracza[33];
new const nazwa[] = "Amadeusz";
new const opis[] = "Dodatkowe 4(+inteligencja) obrazen z losowego SMG";
new const bronie = 0;
new const zdrowie = 15;
new const kondycja = 7;
new const inteligencja = 0;
new const wytrzymalosc = 3;
public plugin_init()
{
register_plugin(nazwa, "1.0", "QTM_Peyote");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
RegisterHam(Ham_Spawn, "player", "Resp", 1);
}
public cod_class_enabled(id)
{
ColorChat(id, RED, "Klasa Amadeusz zostala stworzona przez mathewa"); //Gdy gracz nie ma flagi wyświetli mu komunikat
if(!(get_user_flags(id) & ADMIN_LEVEL_H)) //FLAGA
{
ColorChat(id, RED, "Nie masz dostepu do klas premium!") //Znowu info ze przykładowa klasa jest PREMIUM
return COD_STOP;
}
ma_klase[id] = true;
Resp(id);
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
cod_take_weapon(id, bron_gracza[id]);
bron_gracza[id] = 0;
}
public Resp(id)
{
new rand = random_num(0,4);
if(ma_klase[id])
{
if(bron_gracza[id])
cod_take_weapon(id, bron_gracza[id]);
cod_give_weapon(id, bron_gracza[id] = rand);
if(rand == 0)
{
cod_give_weapon(id, CSW_MP5NAVY);
}
else if(rand == 1)
{
cod_give_weapon(id, CSW_TMP);
}
else if(rand == 2)
{
cod_give_weapon(id, CSW_UMP45);
}
else if(rand == 3)
{
cod_give_weapon(id, CSW_MAC10);
}
else if(rand == 4)
{
}
}
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_MAC10 && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 4.0, 0.2, idinflictor, damagebits);
if(get_user_weapon(idattacker) == CSW_MP5NAVY && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 4.0, 0.2, idinflictor, damagebits);
if(get_user_weapon(idattacker) == CSW_UMP45 && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 4.0, 0.2, idinflictor, damagebits);
if(get_user_weapon(idattacker) == CSW_TMP && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 4.0, 0.2, idinflictor, damagebits);
return HAM_IGNORED;
}
ref