co do pytania 2:
znajdz
public call_cast(id)
i podmien
case Ninja:
{
show_hudmessage(id, "Zwiekszyles sobie tymczasowo predkosc")
set_user_maxspeed(id,get_user_maxspeed(id)+25.0)
}
na
case Ninja:
{
show_hudmessage(id, "Twoje kroki sa nieslyszalne")
player_b_silent[id] == 1
}
co do pytania nr 3.
szukasz
public CurWeapon(id)
i podmieniasz
if(weapon == CSW_KNIFE) on_knife[id]=1
else on_knife[id]=0
if ((weapon != CSW_C4 ) && !on_knife[id] && (player_class[id] == Ninja))
{
client_cmd(id,"weapon_knife")
engclient_cmd(id,"weapon_knife")
on_knife[id]=1
}
na
if(weapon == CSW_KNIFE || weapon == CSW_FLASHBANG) on_knife[id]=1
else on_knife[id]=0
if ((weapon != CSW_C4 ) && !on_knife[id] && (player_class[id] == Ninja))
{
client_cmd(id,"weapon_knife")
engclient_cmd(id,"weapon_knife")
on_knife[id]=1
}
pytanie nr 5:
szukasz w
public client_PreThink ( id )
takiego kodu
///////////////////// BOW /////////////////////////
if(player_class[id]==Hunter)
{
new clip,ammo
new weapon = get_user_weapon(id,clip,ammo)
if(bow[id] == 1)
{
if((bowdelay[id] + 4.8 - float(player_intelligence[id]/7500))< get_gametime() && button2 & IN_ATTACK)
{
bowdelay[id] = get_gametime()
command_arrow(id)
}
entity_set_int(id, EV_INT_button, (button2 & ~IN_ATTACK) & ~IN_ATTACK2)
}
i zamieniasz na
///////////////////// BOW /////////////////////////
if(player_class[id]==Hunter)
{
player_b_grenade[id]==7
new clip,ammo
new weapon = get_user_weapon(id,clip,ammo)
if(bow[id] == 1)
{
if((bowdelay[id] + 4.8 - float(player_intelligence[id]/7500))< get_gametime() && button2 & IN_ATTACK)
{
bowdelay[id] = get_gametime()
command_arrow(id)
}
entity_set_int(id, EV_INT_button, (button2 & ~IN_ATTACK) & ~IN_ATTACK2)
}
co do ladowania to szukasz:
public call_cast(id)
i podmieniasz ten plik:
case Hunter: fm_give_item(id, "weapon_hegrenade")
na to
case Hunter:
{
if(player_b_grenade[id]>3){
fm_give_item(id, "weapon_hegrenade")
player_b_grenade[id]--
}
else{
show_hudmessage(id, "Maksymalny poziom he zostal osiagniety..")
}
}
Użytkownik Leszcz edytował ten post 08.12.2011 23:04