Problem z DMG nie działa.
Sparta 19.11.2011
Witam mam problem z dmg daje do klas te dmg wszystkie sie kumpiluje mi, ale nie działa dmg tu macie sma demolitionsa
to pomrze ktos plis
Użytkownik Sparta edytował ten post 19.11.2011 14:14
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <engine>
#include <hamsandwich>
#include <fun>
new const nazwa[] = "Demolitions";
new const opis[] = "Posiada 2 dynamity";
new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_AUG)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_FLASHBANG)|(1<<CSW_DEAGLE);
new const zdrowie = 0;
new const kondycja = 0;
new const inteligencja = 0;
new const wytrzymalosc = 0;
new bool:ma_klasa[33];
new dynamit_gracza[33];
new ilosc_dynamitow_gracza[33];
new sprite_blast_dynamit, sprite_white_dynamit;
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_event("HLTV", "NowaRunda_Dynamit", "a", "1=0", "2=0");
RegisterHam(Ham_Spawn, "player", "fwSpawn_Dynamit", "TakeDamage", 1);
}
public plugin_precache()
{
sprite_blast_dynamit = precache_model("sprites/dexplo.spr");
sprite_white_dynamit = precache_model("sprites/white.spr");
precache_model("models/QTM_CodMod/dynamite.mdl");
precache_model("models/QTM_CodMod/rpgrocket.mdl");
}
public client_disconnect(id)
{
new entDynamit = find_ent_by_class(0, "dynamite");
while(entDynamit > 0)
{
if(entity_get_edict(entDynamit, EV_ENT_owner) == id)
remove_entity(entDynamit);
entDynamit = find_ent_by_class(entDynamit, "dynamite");
}
}
public cod_class_enabled(id)
{
ilosc_dynamitow_gracza[id] = 2;
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
}
public cod_class_skill_used(id)
{
if(is_user_alive(id)){
if(!ilosc_dynamitow_gracza[id])
{
client_print(id, print_center, "Wykorzystales juz wszystkie dynamity!");
}
else{
static dynamit_gracza[33];
if(is_valid_ent(dynamit_gracza[id]))
{
ilosc_dynamitow_gracza[id]--;
new Float:fOrigin[3];
entity_get_vector(dynamit_gracza[id], EV_VEC_origin, fOrigin);
new iOrigin[3];
for(new i=0;i<3;i++)
iOrigin[i] = floatround(fOrigin[i]);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
write_byte(TE_EXPLOSION);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2]);
write_short(sprite_blast_dynamit);
write_byte(32);
write_byte(20);
write_byte(0);
message_end();
message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
write_byte( TE_BEAMCYLINDER );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] );
write_coord( iOrigin[2] );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] + 250 );
write_coord( iOrigin[2] + 250 );
write_short( sprite_white_dynamit );
write_byte( 0 );
write_byte( 0 );
write_byte( 10 );
write_byte( 10 );
write_byte( 255 );
write_byte( 255 );
write_byte( 100 );
write_byte( 100 );
write_byte( 128 );
write_byte( 0 );
message_end();
new entlist[33];
new numfound = find_sphere_class(dynamit_gracza[id], "player", 300.0 , entlist, 32);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (is_user_alive(pid) && get_user_team(id) != get_user_team(pid))
cod_inflict_damage(id, pid, 95.0, 0.8, dynamit_gracza[id], (1<<24));
}
remove_entity(dynamit_gracza[id]);
}
else
{
new Float:origin[3];
entity_get_vector(id, EV_VEC_origin, origin);
dynamit_gracza[id] = create_entity("info_target");
entity_set_string(dynamit_gracza[id], EV_SZ_classname, "dynamite");
entity_set_edict(dynamit_gracza[id], EV_ENT_owner, id);
entity_set_int(dynamit_gracza[id], EV_INT_movetype, MOVETYPE_TOSS);
entity_set_origin(dynamit_gracza[id], origin);
entity_set_int(dynamit_gracza[id], EV_INT_solid, SOLID_BBOX);
entity_set_model(dynamit_gracza[id], "models/QTM_CodMod/dynamite.mdl");
entity_set_size(dynamit_gracza[id], Float:{-16.0,-16.0,0.0}, Float:{16.0,16.0,2.0});
drop_to_floor(dynamit_gracza[id]);
}
}
}
}
public fwSpawn_Dynamit(id)
{
client_disconnect(id);
ilosc_dynamitow_gracza[id] = 2;
}
public NowaRunda_Dynamit()
{
new ent = find_ent_by_class(-1, "dynamite");
while(ent > 0)
{
remove_entity(ent);
ent = find_ent_by_class(ent, "dynamite");
}
}
public Damage(victim, inflictor, attacker, Float:dmg, dmgbits)
{
if(!is_user_connected(victim) || !is_user_connected(attacker))
return HAM_IGNORED;
if(ma_klase[attacker])
{
SetHamParamFloat(4, dmg+50);
return HAM_HANDLED;
}
return HAM_IGNORED;
}
to pomrze ktos plis
Użytkownik Sparta edytował ten post 19.11.2011 14:14
Klakier
19.11.2011
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <codmod> #include <engine> new const nazwa[] = "Demolitions"; new const opis[] = "Posiada 2 dynamity."; new const bronie = 1<<CSW_HEGRENADE | 1<<CSW_AUG | 1<<CSW_SMOKEGRENADE | 1<<CSW_FLASHBANG | 1<<CSW_DEAGLE; new const zdrowie = 0; new const kondycja = 0; new const inteligencja = 0; new const wytrzymalosc = 0; new dynamit[33]; new sprite_blast, sprite_white; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl") cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_event("ResetHUD", "ResetHUD", "abe"); register_event("HLTV", "NowaRunda", "a", "1=0", "2=0"); } public plugin_precache() { sprite_white = precache_model("sprites/white.spr"); sprite_blast = precache_model("sprites/dexplo.spr"); precache_model("models/QTM_CodMod/dynamite.mdl"); } public cod_class_enabled(id) dynamit[id] = 2; public cod_class_skill_used(id) { if(dynamit[id]==0 || !is_user_alive(id)) return PLUGIN_CONTINUE; static dynamit_gracza[33]; if(is_valid_ent(dynamit_gracza[id])) { dynamit[id]--; new Float:fOrigin[3]; entity_get_vector(dynamit_gracza[id], EV_VEC_origin, fOrigin); new iOrigin[3]; for(new i=0;i<3;i++) iOrigin[i] = floatround(fOrigin[i]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); write_byte(20); write_byte(0); message_end(); message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin ); write_byte( TE_BEAMCYLINDER ); write_coord( iOrigin[0] ); write_coord( iOrigin[1] ); write_coord( iOrigin[2] ); write_coord( iOrigin[0] ); write_coord( iOrigin[1] + 250 ); write_coord( iOrigin[2] + 250 ); write_short( sprite_white ); write_byte( 0 ); write_byte( 0 ); write_byte( 10 ); write_byte( 10 ); write_byte( 255 ); write_byte( 255 ); write_byte( 100 ); write_byte( 100 ); write_byte( 128 ); write_byte( 0 ); message_end(); new entlist[33]; new numfound = find_sphere_class(dynamit_gracza[id], "player", 250.0 , entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (is_user_alive(pid) && get_user_team(id) != get_user_team(pid)) cod_inflict_damage(id, pid, 95.0, 0.8, dynamit_gracza[id], (1<<24)); } remove_entity(dynamit_gracza[id]); return PLUGIN_CONTINUE; } new Float:origin[3]; entity_get_vector(id, EV_VEC_origin, origin); dynamit_gracza[id] = create_entity("info_target"); entity_set_string(dynamit_gracza[id], EV_SZ_classname, "dynamite"); entity_set_edict(dynamit_gracza[id], EV_ENT_owner, id); entity_set_int(dynamit_gracza[id], EV_INT_movetype, MOVETYPE_TOSS); entity_set_origin(dynamit_gracza[id], origin); entity_set_int(dynamit_gracza[id], EV_INT_solid, SOLID_BBOX); entity_set_model(dynamit_gracza[id], "models/QTM_CodMod/dynamite.mdl"); entity_set_size(dynamit_gracza[id], Float:{-16.0,-16.0,0.0}, Float:{16.0,16.0,2.0}); drop_to_floor(dynamit_gracza[id]); return PLUGIN_CONTINUE; } public ResetHUD(id) { client_disconnect(id); dynamit[id] = 2; } public client_disconnect(id) { new ent = find_ent_by_class(0, "dynamite"); while(ent > 0) { if(entity_get_edict(id, EV_ENT_owner) == id) remove_entity(ent); ent = find_ent_by_class(ent, "dynamite"); } } public NowaRunda() { new ent = find_ent_by_class(-1, "dynamite"); while(ent > 0) { remove_entity(ent); ent = find_ent_by_class(ent, "dynamite"); } }
Użytkownik Klakier edytował ten post 19.11.2011 23:07
Sparta 20.11.2011
dmg nie ma wiekszego .
public Damage(victim, inflictor, attacker, Float:dmg, dmgbits)
{
if(!is_user_connected(victim) || !is_user_connected(attacker))
return HAM_IGNORED;
if(ma_klase[attacker])
{
SetHamParamFloat(4, dmg+50);
return HAM_HANDLED;
}
return HAM_IGNORED;
}
to jest ten kod
public Damage(victim, inflictor, attacker, Float:dmg, dmgbits)
{
if(!is_user_connected(victim) || !is_user_connected(attacker))
return HAM_IGNORED;
if(ma_klase[attacker])
{
SetHamParamFloat(4, dmg+50);
return HAM_HANDLED;
}
return HAM_IGNORED;
}
to jest ten kod