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Itemy do diablo moda

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OrzeszeKtbg's Photo OrzeszeKtbg 05.11.2011

Witam mam pytanie jak zrobić takie najłatwiejsze ( dla was ) itemy do diablo moda typu:
-Co rundę dostajesz AWP;SMG;M4A1 itp
-Obrażenia zwiększone o 24 ; o 30 itp
-1/x na zabicie ze scouta, awp, deagle itp

Proszę o odpowiedź xD ...
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glut's Photo glut 05.11.2011

Obrażenia zwiększone o 24

Spoiler





Obrażenia zwiększone o 30

Spoiler


1/x z scouta

Spoiler


1/x z awp

[spoiler]znajdź
new player_b_sniper[33] = 1 //Ability to kill in 1/sniper with scout

pod dodaj

new player_b_awpmaster[33] = 1

znajdź
player_b_sniper[id] = 0 //Ability to kill faster with scout

pod dodaj
player_b_awpmaster[id] = 0 //Ability to kill faster with awp

znajdź
if (player_b_sniper[id] > 0)
{
num_to_str(player_b_sniper[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze scouta
")
}

dodaj pod

if (player_b_awpmaster[id] > 0)
{
num_to_str(player_b_awpmaster[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze awp
")
}


do itemów dodaj

Case XX
{
player_item_name[id] = "YY"
player_item_id[id] = rannum
player_b_awpmaster[id] = random_num(1,N)
show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia AWP",player_item_name[id],player_b_awpmaster[id])
}


znajdź

if(player_b_sniper[id]>0)
{
if(player_b_sniper[id]>5) player_b_sniper[id]-=random_num(0,2)
else if(player_b_sniper[id]>2) player_b_sniper[id]-=random_num(0,1)
else if(player_b_sniper[id]>1) player_b_sniper[id]-=random_num(-1,1)
}


zamień na

if(player_b_awpmaster[id]>0)
{
if(player_b_awpmaster[id]>5) player_b_awpmaster[id]-=random_num(0,2)
else if(player_b_awpmaster[id]>2) player_b_awpmaster[id]-=random_num(0,1)
else if(player_b_awpmaster[id]>1) player_b_awpmaster[id]-=random_num(-1,1)
}


znajdź

/* ==================================================================================================== */
public add_bonus_scoutdamage(attacker_id,id,weapon)
{
if (player_b_sniper[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_SCOUT && player_class[id]!=Ninja)
{if (!is_user_alive(id))
return PLUGIN_HANDLED
if (random_num(1,player_b_sniper[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"scout")}
return PLUGIN_HANDLED
}
/* ==================================================================================================== */


zamień na

public add_bonus_awpmasterdamage(attacker_id,id,weapon)
{
if (player_b_awpmaster[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_AWP)
{
if (!is_user_alive(id))
return PLUGIN_HANDLEDif (random_num(1,player_b_awpmaster[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"awp")
}return PLUGIN_HANDLED
}
/* ==================================================================================================== */


znajdź

add_bonus_scoutdamage(attacker_id,id,weapon)


zamień na

add_bonus_awpmasterdamage(attacker_id,id,weapon)


znajdź

register_event("CurWeapon","CurWeapon","be")


zamień na

register_event("CurWeapon","CurWeapon","be", "1=1")
[​/spoiler]

1/x z Deagle

[spoiler]znajdź
new player_b_sniper[33] = 1 //Ability to kill in 1/sniper with scout

pod dodaj

new player_b_deaglemaster[33] = 1

znajdź
player_b_sniper[id] = 0 //Ability to kill faster with scout

pod dodaj
player_b_deaglemaster[id] = 0 //Ability to kill faster with awp

znajdź
if (player_b_sniper[id] > 0)
{
num_to_str(player_b_sniper[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze scouta
")
}

dodaj pod

if (player_b_deaglemaster[id] > 0)
{
num_to_str(player_b_deaglemaster[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze deagle
")
}


do itemów dodaj

Case XX
{
player_item_name[id] = "YY"
player_item_id[id] = rannum
player_b_deaglemaster[id] = random_num(1,N)
show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia Deagle",player_item_name[id],player_b_deaglemaster[id])
}


znajdź

if(player_b_sniper[id]>0)
{
if(player_b_sniper[id]>5) player_b_sniper[id]-=random_num(0,2)
else if(player_b_sniper[id]>2) player_b_sniper[id]-=random_num(0,1)
else if(player_b_sniper[id]>1) player_b_sniper[id]-=random_num(-1,1)
}


zamień na

if(player_b_deaglemaster[id]>0)
{
if(player_b_deaglemaster[id]>5) player_b_deaglemaster[id]-=random_num(0,2)
else if(player_b_deaglemaster[id]>2) player_b_deaglemaster[id]-=random_num(0,1)
else if(player_b_deaglemaster[id]>1) player_b_deaglemaster[id]-=random_num(-1,1)
}


znajdź

/* ==================================================================================================== */
public add_bonus_scoutdamage(attacker_id,id,weapon)
{
if (player_b_sniper[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_SCOUT && player_class[id]!=Ninja)
{if (!is_user_alive(id))
return PLUGIN_HANDLED
if (random_num(1,player_b_sniper[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"scout")}
return PLUGIN_HANDLED
}
/* ==================================================================================================== */


zamień na

public add_bonus_deaglemasterdamage(attacker_id,id,weapon)
{
if (player_b_deaglemaster[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_DEAGLE)
{
if (!is_user_alive(id))
return PLUGIN_HANDLEDif (random_num(1,player_b_deaglemaster[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"deagle")
}return PLUGIN_HANDLED
}
/* ==================================================================================================== */


znajdź

add_bonus_scoutdamage(attacker_id,id,weapon)


zamień na

add_bonus_deaglemasterdamage(attacker_id,id,weapon)


znajdź

register_event("CurWeapon","CurWeapon","be")


zamień na

register_event("CurWeapon","CurWeapon","be", "1=1")
[​/spoiler]


XX ----> nr przedmiotu
YY----> nazwa itemu
N ------> szansa na zabicie od 1 do
Edited by glut1997, 05.11.2011 19:47.
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Onyke's Photo Onyke 05.11.2011

player_b_damage[id] = random_num(24)

player_b_damage[id] = random_num(30)

:facepalm:
player_b_damage[id]=24

player_b_damage[id]=30
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glut's Photo glut 05.11.2011

@up pomyliło mi się z np 30 a 35 dmg :)
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