When a special infected pounces/rides/charges/grabs a survivor, any nearby survivors will be knocked away (thanks to RAPTORMOOSE's description)
It not work in l4d because I can not find CTerrorPlayer_OnShovedBySurvivor signature in l4d, can anyone help me?
Convars:
"l4d_hunter_pounce_jockey", "1", "1: enable the function for jockey, 2: do not enable for jockey"
"l4d_hunter_pounce_smoker", "1", "1: enable the function for smoker, 2: do not enable for smoker"
"l4d_hunter_pounce_charger", "1", "1: enable the function for charger, 2: do not enable for charger"
"l4d_hunter_pounce_radius", "200.0", "shove radius"
"l4d_hunter_pounce_infected", "1", "1: shove infected, 2: do not shove infected"
It not work in l4d because I can not find CTerrorPlayer_OnShovedBySurvivor signature in l4d, can anyone help me?
Convars:
"l4d_hunter_pounce_jockey", "1", "1: enable the function for jockey, 2: do not enable for jockey"
"l4d_hunter_pounce_smoker", "1", "1: enable the function for smoker, 2: do not enable for smoker"
"l4d_hunter_pounce_charger", "1", "1: enable the function for charger, 2: do not enable for charger"
"l4d_hunter_pounce_radius", "200.0", "shove radius"
"l4d_hunter_pounce_infected", "1", "1: shove infected, 2: do not shove infected"
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