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PaintballMod
Konfiguracja PaintBal Mod

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Dudek1921 - zdjęcie Dudek1921 13.10.2011

Witam , prosił bym o pomoc w konfiguracji PaintBall Mod by AlliedModders . Mianowicie chciałbym aby : niebyło grawitacji ( kulki zatrzymywały sie gdy natrafia na dany obiekt ) , kulki w kolorze teamów (czerwone - niebieskie ) , zeby nie trzeba było czysci lufy ( czyscimy lufe klikajac "e") i zeby podczas gry był celownik . proszę o pomoc :help: , a tutaj mamy cvary
//Main gameplay vars (most common)

amx_pbgun 1   //Toggles the paintballguns

pbgun_selectmode 1  //0 = normal weapon mode / 1 = menu mode / 2 = random gun mode

amx_pbdm 0   //If enabled players will respawn 3 seconds after killed

pbgun_gravity 1  //Toggles pellet gravity.

pbgun_nocrosshair 1  //Toggles the crosshair.

pbmoves_enabled 1  //Toggles the paintball moves plugin

amx_pbnade 1   //Toggles the paintball grenade.

amx_pbgun_jam 1  //Toggles if weapons can jam

amx_knifeonehitkill 1  //Toggles if the knife kills on one hit (1 = enabled, 0 = disabled)

pbgun_real_pellets 1  //Toggles the pellet behavior. 1 = some pellets don't explode on impact / 0 = All pellets explode on impact

amx_pbstrip 1  //Toggles if players weapons are stripped in spawn

pbgun_vendetta_enabled 1//Toggle Vendetta on and off

pbgun_vendetta_cant 3 //Amount of times killed in a row to declare vendetta

amx_pbsnade 1  //Toggles coloured smoke grenades

pbgun_pbslauncher 1 //Toggles flashbangs into the paint super launcher

//Paintball moves misc vars

pbmoves_verbose 1   //Toggles the HUD messages

pbmoves_usebatterymeter 1  //Toggles using the battery meter to display the remaining stamina

pbmoves_rechargetime 10.0  //How much time in secs without sprinting will recharge full stamina

//"Touch only if your server gets funny" vars

pbgun_shots 100 //How many paintball entities can be spawned at once. (If your server is crashing or lagging, decrease this value.)

pbgun_life 15  //How long the paintball stay spawned

amx_pbmodel 1  //Toggles if players use the Paintball player model

//Weapons & gameplay misc vars (the "I want to customize everything" vars)

pbgun_damage 100   //Amount of damage a player takes when hit by a paintball

amx_pbspawnprotect 5   //Time in seconds a player cannot be killed after spawning (0 to disable)

pbnade_radius 150   //Radius (in cs units) a player has to be within to die from a grenade.

pbgun_fireratelow 1.1   //The fire-rate in seconds for slow weapons (launcher and sniper)

pbgun_fireratemedium 0.7  //The fire-rate in seconds for medium weapons (shotgun)

pbgun_fireratehigh 0.16  //The fire-rate for fast weapons (marker and guns)

pbgun_jamproblow 30   //How many shots in average will jam slow weapons (this is based on probability).

pbgun_jamprobhigh 100   //How many shots in average will jam fast weapons (this is based on probability).

pbgun_velocity_marker 2000  //The speed of the pellet shot by this weapon. Be carefull because this value CAN NOT be higher than your current sv_maxvelocity (the default for this is 2000 but my mod sets it to 4000).

pbgun_velocity_pistol 1500  //Idem.

pbgun_velocity_launcher 1500  //Idem.

pbgun_velocity_shotgun 1500  //Idem.

pbgun_velocity_sniper 4000  //Idem.

pbgun_dispersion 100   //How much average dispersion (recoil) the weapons have. This doesn't affect the sniper with scope.

//Cosmetic vars

pbgun_color 1 //Color of the paintball 1=Random 2=Team 3=Green/Orange 4=Yellow/Purple

pbgun_glow c //a = paintball glows, b = paintball has trail, c = none

pbgun_sound 1 //Toggles the shooting and hitting sounds

amx_pbmodel 1 //Toggles if players use the Paintball player model

amx_pbmoney 1 //Toggles if players money is stripped
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zanatos - zdjęcie zanatos 13.10.2011

amx_pbgun_jam 1//mogą się zacinać? 1-tak 0-nie
pbgun_nocrosshair 1// celownik 1- nie ma 0-jest
pbgun_color 1//Color of the paintball 1=Random 2=Team 3=zielony/pomarańczowy 4=żółty/Purpurowa musisz dać na 2

pbgun_gravity 1//co do grawitacji to nie jestem pewien ale może to, spróbuj na 0 dac
Użytkownik zanatos edytował ten post 13.10.2011 12:34
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Dudek1921 - zdjęcie Dudek1921 13.10.2011

Wlasnie wgrywam , bo miałem inny pb , momencik zaraz powiem co i jak ...

No i działa , tylko jest mały problem , kulki tak dziwnie lataja , niepotrafie opisac jak , lataja niby dobrze , no ale czegos im brakuje , dowiedziałem sie , ze tego sie podobno nieda naprawic , no ale dzięki ziomek +
Użytkownik Dudek1921 edytował ten post 13.10.2011 14:29
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maciej916 - zdjęcie maciej916 12.02.2012

chodzi ci o taką oroczkę lub smugę za kulką jeśli tak to ustaw:
<span class="pln">pbgun_glow c </span><span class="com">//a = paintball glows, b = paintball has trail, c = none</span>


na
pbgun_glow "ab" //a = paintball glows, b = paintball has trail, c = none
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