Witam, mam problem z kompilacją klasy do nowego codmoda:
Kod:
[u][color="#800080"]/* Plugin generated by AMXX-Studio */[/color][/u]
[u][color="#800080"]#include <amxmodx>
#include <codmod>
#include <engine>[/color][/u]
[u][color="#800080"]new sprite_white;
new ilosc_apteczek_gracza[33];[/color][/u]
[u][color="#800080"]new const nazwa[] = "Centurion ( Premium )";
new const opis[] = "Ma podwojny skok, dwie apteczki, Galil, AK47, Deagle i HE";
new const bronie = 1<<CSW_GALIL | 1<<CSW_AK47 | 1<<CSW_DEAGLE | 1<<CSW_HEGRENADE;
new const zdrowie = 10;
new const kondycja = 25;
new const inteligencja = 0;
new const wytrzymalosc = 70;
new bool:ma_klase[33];[/color][/u]
[u][color="#800080"]public plugin_init()
{
register_plugin("Medyk", "1.0", "QTM_Peyote");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_think("medkit","MedkitThink");
register_event("ResetHUD", "ResetHUD", "abe");
}[/color][/u]
[u][color="#800080"]public plugin_precache()
{
sprite_white = precache_model("sprites/white.spr");
precache_model("models/w_medkit.mdl");
}[/color][/u]
[u][color="#800080"]public cod_class_enabled(id)
ilosc_apteczek_gracza[id] = 2;[/color][/u]
[u][color="#800080"]public cod_class_skill_used(id)
{
if (!ilosc_apteczek_gracza[id])
{
client_print(id, print_center, "Masz tylko 2 apteczki na runde!");
return PLUGIN_CONTINUE;
}
ilosc_apteczek_gracza[id]--;
new Float:origin[3];
entity_get_vector(id, EV_VEC_origin, origin);
new ent = create_entity("info_target");
entity_set_string(ent, EV_SZ_classname, "medkit");
entity_set_edict(ent, EV_ENT_owner, id);
entity_set_int(ent, EV_INT_solid, SOLID_NOT);
entity_set_vector(ent, EV_VEC_origin, origin);
entity_set_float(ent, EV_FL_ltime, halflife_time() + 7 + 0.1);
entity_set_model(ent, "models/w_medkit.mdl");
set_rendering ( ent, kRenderFxGlowShell, 255,0,0, kRenderFxNone, 255 ) ;
drop_to_floor(ent);
entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.1);
return PLUGIN_CONTINUE;
}[/color][/u]
[u][color="#800080"]public MedkitThink(ent)
{
new id = entity_get_edict(ent, EV_ENT_owner);
new dist = 300;
new heal = 5+floatround(cod_get_user_intelligence(id)*0.5);
if (entity_get_edict(ent, EV_ENT_euser2) == 1)
{
new Float:forigin[3];
entity_get_vector(ent, EV_VEC_origin, forigin);
new entlist[33];
new numfound = find_sphere_class(0,"player", float(dist),entlist, 32,forigin);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (get_user_team(pid) != get_user_team(id))
continue;
new maksymalne_zdrowie = 100+cod_get_user_health(pid);
new zdrowie = get_user_health(pid);
new Float:nowe_zdrowie = (zdrowie+heal<maksymalne_zdrowie)?zdrowie+heal+0.0:maksymalne_zdrowie+0.0;
if (is_user_alive(pid)) entity_set_float(pid, EV_FL_health, nowe_zdrowie);
}
entity_set_edict(ent, EV_ENT_euser2, 0);
entity_set_float(ent, EV_FL_nextthink, halflife_time() + 1.5);
return PLUGIN_CONTINUE;
}
if (entity_get_float(ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id))
{
remove_entity(ent);
return PLUGIN_CONTINUE;
}
if (entity_get_float(ent, EV_FL_ltime)-2.0 < halflife_time())
set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 );
new Float:forigin[3];
entity_get_vector(ent, EV_VEC_origin, forigin);
new iOrigin[3];
for(new i=0;i<3;i++)
iOrigin[i] = floatround(forigin[i]);
message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
write_byte( TE_BEAMCYLINDER );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] );
write_coord( iOrigin[2] );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] + dist );
write_coord( iOrigin[2] + dist );
write_short( sprite_white );
write_byte( 0 ); // startframe
write_byte( 0 ); // framerate
write_byte( 10 ); // life
write_byte( 10 ); // width
write_byte( 255 ); // noise
write_byte( 255 ); // r, g, b
write_byte( 100 );// r, g, b
write_byte( 100 ); // r, g, b
write_byte( 128 ); // brightness
write_byte( 0 ); // speed
message_end();
entity_set_edict(ent, EV_ENT_euser2 ,1);
entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.5);
return PLUGIN_CONTINUE;
}[/color][/u]
[u][color="#800080"]public ResetHUD(id)
ilosc_apteczek_gracza[id] = 2;[/color][/u]
[u][color="#800080"]public client_disconnect(id)
{
new ent = find_ent_by_class(0, "medkit");
while(ent > 0)
{
if(entity_get_edict(id, EV_ENT_owner) == id)
remove_entity(ent);
ent = find_ent_by_class(ent, "medkit");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print(id, print_chat, "[Admiral] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
ma_klase[id] = true;
return COD_CONTINUE;
}
}[/color][/u]
Błąd:
[u][color="#800080"]Welcome to the AMX Mod X 1.8.1-300 Compiler. Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team[/color][/u] [u][color="#800080"]Error: Invalid expression, assumed zero on line 160 Error: Number of arguments does not match definition on line 160[/color][/u] [u][color="#800080"]2 Errors. Could not locate output file C:\Users\NieJestemPRO\Pobrane\AMXX_Studio_1.4.3_final\compiled\codclass_medyk.amx (compile failed).[/color][/u]Proszę o pomoc NIE CHCĘ GOTOWCA, bo chcę sam się nauczyć, wytłumaczcie m ico jest źle
Daje jeszcze plik *.sma
http://www.speedysha...s_centurion.sma
Użytkownik misiecki2 edytował ten post 01.09.2011 09:48