Jak dodac do pluginu aby dawalo bron po re...
NewBorn 18.08.2011
Witam mam pytanie jak dodać do tego kodu (jest to kod aby 15 sek po zmienieniu mapy restartowalo runde) zeby po tych 3 restartach dawalo m4 + ammo + all granaty?? Lecą + za pomoc
#include <amxmisc>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "DarkGL"
#define restartRound() server_cmd("sv_restartround 1")
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
set_task(15.0,"vRestart")
set_task(16.0,"vRestart")
set_task(17.0,"vRestart")
}
public vRestart(){
restartRound()
}
Hiroshima
18.08.2011
#include <amxmisc>
#include <fun>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "DarkGL"
#define restartRound() server_cmd("sv_restartround 1")
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
set_task(15.0,"vRestart")
set_task(16.0,"vRestart")
set_task(17.0,"vRestart")
set_task(18.0,"daj")
}
public vRestart(){
restartRound()
}
public daj() {
give_item(0, "weapon_m4a1")
give_item(0, "ammo_556nato")
give_item(0, "ammo_556nato")
give_item(0, "ammo_556nato")
give_item(0, "ammo_556nato")
give_item(0, "weapon_hegrenade")
give_item(0, "weapon_flashbang")
give_item(0, "weapon_flashbang")
give_item(0, "weapon_smokegrenade")
}
sprawdz
Hiroshima
18.08.2011
#include <amxmisc>
#include <fun>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "DarkGL"
#define restartRound() server_cmd("sv_restartround 1")
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
set_task(15.0,"vRestart")
set_task(16.0,"vRestart")
set_task(17.0,"vRestart")
set_task(18.0,"daj")
}
public vRestart(){
restartRound()
}
public daj(id) {
give_item(id, "weapon_m4a1")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
}
w takim razie tak zadziala
;((
18.08.2011
A to?
Użytkownik DAMIANq edytował ten post 18.08.2011 14:06
#include <amxmisc> #include <fun> #define PLUGIN "New Plug-In" #define VERSION "1.0" #define AUTHOR "DarkGL" #define restartRound() server_cmd("sv_restartround 1") public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) set_task(15.0,"vRestart") set_task(16.0,"vRestart") set_task(17.0,"vRestart") set_task(18.0,"daj") } public vRestart(){ restartRound() } public daj(id) { if(is_user_alive(id)){ give_item(id, "weapon_m4a1") give_item(id, "ammo_556nato") give_item(id, "ammo_556nato") give_item(id, "ammo_556nato") give_item(id, "ammo_556nato") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") } }
Użytkownik DAMIANq edytował ten post 18.08.2011 14:06
Hiroshima
18.08.2011
@DAMIANq - jesli juz dajesz taki warunek to moze jeszcze dodasz include?
#include <amxmisc>
#include <amxmodx>
#include <fun>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "DarkGL"
#define restartRound() server_cmd("sv_restartround 1")
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
set_task(15.0,"vRestart")
set_task(16.0,"vRestart")
set_task(17.0,"vRestart")
set_task(18.0,"daj")
}
public vRestart(){
restartRound()
}
public daj(id) {
if(is_user_alive(id)){
give_item(id, "weapon_m4a1")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
}
}
DarkGL
18.08.2011
w tym co daliście id = 0
a funkcja give_item musi mieć id
sprawdź ten kod
a funkcja give_item musi mieć id
static cell AMX_NATIVE_CALL give_item(AMX *amx, cell *params) // native give_item(index, const item[]); = 2 params { /* Gives item to player, name of item can start * with weapon_, ammo_ and item_. This event * is announced with proper message to all players. */ // params[1] = index // params[2] = item... // Check index. CHECK_PLAYER(params[1]); // Get player pointer. edict_t *pPlayer = MF_GetPlayerEdict(params[1]); // Create item entity pointer edict_t *pItemEntity; // Make an "intstring" out of 2nd parameter int length; const char *szItem = MF_GetAmxString(amx, params[2], 1, &length); //check for valid item if (strncmp(szItem, "weapon_", 7) && strncmp(szItem, "ammo_", 5) && strncmp(szItem, "item_", 5) && strncmp(szItem, "tf_weapon_", 10) ) { return 0; } //string_t item = MAKE_STRING(szItem); string_t item = ALLOC_STRING(szItem); // Using MAKE_STRING makes "item" contents get lost when we leave this scope! ALLOC_STRING seems to allocate properly... // Create the entity, returns to pointer pItemEntity = CREATE_NAMED_ENTITY(item); if (FNullEnt(pItemEntity)) { MF_LogError(amx, AMX_ERR_NATIVE, "Item \"%s\" failed to create", szItem); return 0; } //VARS(pItemEntity)->origin = VARS(pPlayer)->origin; // nice to do VARS(ent)->origin instead of ent->v.origin? :-I //I'm not sure, normally I use macros too =P pItemEntity->v.origin = pPlayer->v.origin; pItemEntity->v.spawnflags |= SF_NORESPAWN; //SF_NORESPAWN; MDLL_Spawn(pItemEntity); int save = pItemEntity->v.solid; MDLL_Touch(pItemEntity, ENT(pPlayer)); //The problem with the original give_item was the // item was not removed. I had tried this but it // did not work. OLO's implementation is better. /* int iEnt = ENTINDEX(pItemEntity->v.owner); if (iEnt > 32 || iEnt <1 ) { MDLL_Think(pItemEntity); }*/ if (pItemEntity->v.solid == save) { REMOVE_ENTITY(pItemEntity); //the function did not fail - we're just deleting the item return -1; } return ENTINDEX(pItemEntity); }
sprawdź ten kod
#include <amxmodx> #include <fun> #define PLUGIN "New Plug-In" #define VERSION "1.0" #define AUTHOR "DarkGL" #define restartRound() server_cmd("sv_restartround 1") public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) set_task(15.0,"vRestart") set_task(16.0,"vRestart") set_task(17.0,"vRestart") set_task(20.0,"daj") } public vRestart(){ restartRound() } public daj(){ for(new id = 1;id<33;id++){ if(!is_user_alive(id)) continue; give_item(id, "weapon_m4a1") give_item(id, "ammo_556nato") give_item(id, "ammo_556nato") give_item(id, "ammo_556nato") give_item(id, "ammo_556nato") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") } }
Goliath
18.08.2011
Wasze kody nie będą działać .
EDIT: Damn, uprzedził mnie
Użytkownik Goliath edytował ten post 18.08.2011 14:26
#include <amxmodx>
#include <amxmisc>
#include <fun>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "DarkGL"
#define restartRound() server_cmd("sv_restartround 1")
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
set_task(15.0,"vRestart")
set_task(16.0,"vRestart")
set_task(17.0,"vRestart")
set_task(18.0,"daj")
}
public vRestart(){
restartRound()
}
public daj()
{
for(new id=1; id<33; id++)
{
if(is_user_alive(id))
{
give_item(id, "weapon_m4a1")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "weapon_hegrenade")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_flashbang")
give_item(id, "weapon_smokegrenade")
}
}
}
EDIT: Damn, uprzedził mnie
Użytkownik Goliath edytował ten post 18.08.2011 14:26
NewBorn 18.08.2011
Ok wszyscy co pomogli macie po + Juz sprawdzam kogo działa
Dodano 18 sierpień 2011 - 18:41:
Hmmm tak się składa, że albo coś źle robie albo on nadal nie działa. Dlaczego?
Dodano 18 sierpień 2011 - 18:46:
Juz wiem o co chodzi. Bron i granaty dostaje po 2 restarcie a wiec ona mi sie kasuje za 3 restartem.
Dodano 18 sierpień 2011 - 18:41:
Hmmm tak się składa, że albo coś źle robie albo on nadal nie działa. Dlaczego?
Dodano 18 sierpień 2011 - 18:46:
Juz wiem o co chodzi. Bron i granaty dostaje po 2 restarcie a wiec ona mi sie kasuje za 3 restartem.
DarkGL
18.08.2011
sprawdź
#include <amxmodx> #include <hamsandwich> #include <fun> #define PLUGIN "New Plug-In" #define VERSION "1.0" #define AUTHOR "DarkGL" #define restartRound() server_cmd("sv_restartround 1") new HamHook:pHook; new iIle = 0; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) set_task(15.0,"vRestart") set_task(16.0,"vRestart") set_task(17.0,"vRestart") } public vRestart(){ iIle++; restartRound() if(iIle == 3){ pHook = RegisterHam(Ham_Spawn,"player","fwSpawned",1) set_task(4.0,"disableHook") } } public disableHook(){ DisableHamForward(pHook) } public fwSpawned(id){ if(!is_user_alive(id)) return HAM_IGNORED; give_item(id, "weapon_m4a1") give_item(id, "ammo_556nato") give_item(id, "ammo_556nato") give_item(id, "ammo_556nato") give_item(id, "ammo_556nato") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") return HAM_IGNORED; }
Adminek AMXX.PL 19.08.2011
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