Mam perk do cod mod który po zabiciu noszacego perka wybucha i ma zadawac 90dmg + ing za 1 pkt dodatkowe 1 dmg lecz nie działa i zamiast tracic hp zabija natychmiast
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <engine>
#include <colorchat>
#define PLUGIN "Plecak Alkaidy"
#define VERSION "1.0"
#define DMG_BULLET (1<<1)
new const perk_name[] = "Plecak Alkaidy";
new const perk_desc[] = "Po śmierci wybuchasz zadajac 90 obrażeń przeciwnikom wokół ciebie ( DMG zadawanych obrażeń zależy od inteligencji)";
new sprite_blast, sprite_white;
new bool:ma_perk[33];
public plugin_init() {
register_plugin(perk_name, "1.0", "Pyzdra");
cod_register_perk(perk_name, perk_desc);
register_event("DeathMsg", "Death", "ade");
}
public plugin_precache() {
sprite_white = precache_model("sprites/white.spr") ;
sprite_blast = precache_model("sprites/dexplo.spr");
}
public Death()
{
new id = read_data(2);
if(ma_perk[id])
Eksploduj(id);
}
public cod_perk_enabled(id)
{
ColorChat(id, GREEN, "Perk %s zostal stworzony przez oPALEJRO na potrzeby Cs-Baraki.pl.", perk_name)
ma_perk[id] = true;
}
public cod_perk_disabled(id)
ma_perk[id] = false;
public Eksploduj(id)
{
new Float:fOrigin[3], iOrigin[3];
entity_get_vector( id, EV_VEC_origin, fOrigin);
iOrigin[0] = floatround(fOrigin[0]);
iOrigin[1] = floatround(fOrigin[1]);
iOrigin[2] = floatround(fOrigin[2]);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
write_byte(TE_EXPLOSION);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2]);
write_short(sprite_blast);
write_byte(32);
write_byte(20);
write_byte(0);
message_end();
message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
write_byte( TE_BEAMCYLINDER );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] );
write_coord( iOrigin[2] );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] + 300 );
write_coord( iOrigin[2] + 300 );
write_short( sprite_white );
write_byte( 0 ); // startframe
write_byte( 0 ); // framerate
write_byte( 10 ); // life
write_byte( 10 ); // width
write_byte( 255 ); // noise
write_byte( 255 ); // r, g, b
write_byte( 100 );// r, g, b
write_byte( 100 ); // r, g, b
write_byte( 128 ); // brightness
write_byte( 8 ); // speed
message_end();
new entlist[33];
new numfound = find_sphere_class(id, "player", 300.0 , entlist, 32);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (!is_user_alive(pid) || get_user_team(id) == get_user_team(pid))
continue;
cod_inflict_damage(id, pid, 90.0, 0.7);
}
return PLUGIN_CONTINUE;
}
Użytkownik Okulista edytował ten post 09.07.2011 17:31