Siema.
Mam taki problem stworzylem sobie mapke w VHE i wziąłem aby ja skomplikowac i nie mam jej w .bsp tylko w .map
Daje moje Logi :
** Zadanie.....
** Rozkaz > Katalog gry
** Parametry> D:\Cs
** Zadanie.....
** Rozkaz > Kopiuj
** Parametry> "C:\dawid.map" "C:\Users\dom\Desktop\dawid.map"
** Zadanie.....
** Rozkaz > C:\KOMPIL~1\hlcsg.exe
** Parametry> "C:\Users\dom\Desktop\dawid"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\KOMPIL~1\hlcsg.exe C:\Users\dom\Desktop\dawid
Entering C:\Users\dom\Desktop\dawid.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 3 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.01 seconds)
Warning: Wad file '\users\dom\desktop\gry,programy\valve hammer edition\halflife.wad' not found
Warning: Wad file '\program files\valve hammer editor\halflife.wad' not found
Error: Could not open wad file \users\dom\desktop\gry,programy\valve hammer edition\halflife.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
Error: Could not open wad file \program files\valve hammer editor\halflife.wad
----- END hlcsg -----
** Zadanie.....
** Rozkaz > C:\KOMPIL~1\hlbsp.exe
** Parametry> "C:\Users\dom\Desktop\dawid"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\KOMPIL~1\hlbsp.exe C:\Users\dom\Desktop\dawid
>> There was a problem compiling the map.
>> Check the file C:\Users\dom\Desktop\dawid.log for the cause.
----- END hlbsp -----
Co jest zle proszę o pomoc
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Komplikacja VHE?
Started By david12281995, 04.07.2011 21:18
5 replies to this topic
#1
Posted 04.07.2011 21:18
#2
Posted 10.07.2011 04:19
Zainstaluj CS'a i stamtąd korzystaj z wadów.
#3
Posted 10.07.2011 21:38
ustaw ścieżke do halflife.wad - tekstur
\program files\valve hammer editor\halflife.wad
tam wklej ten plik i bedzie dobre chyba
\program files\valve hammer editor\halflife.wad
tam wklej ten plik i bedzie dobre chyba
#4
Posted 12.07.2011 19:09
Niestety nic nie pomoglo
#5
Posted 12.07.2011 20:42
Kompilatory i textury powinny być na tej samej partycji o ile mi wiadomo.
#6
Posted 15.07.2011 16:15
\program files\valve hammer editor\halflife.wadProblem nie lezy w tym, ze w sciezce jest spacja ?
Btw. co sie stalo, ze polskie znaki nie dzialaja w odpowiedzi ?
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