// ***************** START HERO SPECIFIC CVARS **************** //Anubis anubis_level 0 anibus_showdamage 1 //(0|1) - hide|show bullet damage.. anibus_showchat 1 //(0|1) - hide|show ghostchat messages.. //Aquaman aquaman_level 0 aquaman_armorcost 0 //How much armor each bubble thrower blast uses aquaman_numbubbles 7 //How many giant killer bubbles aquaman_bubbledamage 10 //How much damage each bubble does //Batman batman_level 0 batman_health 125 //Starting Health batman_armor 125 //Starting Armor //Bomberman bomberman_level 0 bomberman_cooldown 5 //Cooldown time from bomb explostion until new planting bomberman_xpbased 0 //Does he get more bombs each level (def=0) bomberman_bombs 1 //How Many Bombs does he start with (def=1) bomberman_bpl 1 //How Many More Bombs Does he get each level (def=1) bomberman_radius 400 //Radius of damage (def=400) bomberman_maxdamage 100 //Maximum Damage to deal (def=100) //Captain America captaina_level 0 captaina_pctperlev 0.02 //Percentage that factors into godmode randomness captaina_godsecs 1 //# of seconds of god mode //Cyclops cyclops_level 5 cyclops_laser_ammo 20 //total # of shots given each round cyclops_laser_burndecals 1 //Show the burn decals on the walls cyclops_cooldown 0.20 //Cooldown timer between shots cyclops_multishot 0.20 //Delay for multishots on holding key down //Daredevil daredevil_level 0 daredevil_radius 600 //Radius of the rings daredevil_bright 192 //How bright to make the rings //Dazzler dazzler_level 0 dazzler_radius 3000 //radius of people affected dazzler_cooldown 15 //# of seconds before Dazzler can flash //Dracula dracula_level 0 dracula_pctperlev 0.03 //What percent of damage to give back per level of player //Flash flash_level 0 flash_speed 350 //the speed Flash can run //Hob Goblin goblin_level 0 goblin_grenademult 1.5 //Damage multiplyer from orginal damage amount goblin_grenadetimer 10 //How many second delay for new grenade //Hulk hulk_level 0 hulk_radius 1800 //Radius of people affected hulk_cooldown 7 //# of seconds before Hulk can ReStun hulk_stuntime 3 //# of seconds Hulk Stuns Everybody hulk_stunspeed 70 //Speed of stunned players //Human Torch htorch_level 0 htorch_armorcost 15 //How much amour each flame uses htorch_numburns 5 //How many time to burn the victim htorch_burndamage 10 //How much damage each burn does //Iron Man ironman_level 0 ironman_timer 0.1 //How often (seconds) to run the loop ironman_thrust 125 //The upward boost every loop ironman_maxspeed 400 //Max x and y speeds (while in air) ironman_xymult 1.05 //Multiplies the current x,y vector when moving ironman_armorfuel 1 //Uses armor as fuel ironman_fuelcost 1 //How much armor does it cost per firing ironman_armor 100 //How much armor does ironman start with? //Kamikaze kamikaze_level 0 kamikaze_radius 300 //Radius of people affected by blast kamikaze_fuse 15 //# of seconds before kamikaze blows Up kamikaze_maxdamage 125 //Maximum damage to deal to a player //Magneto magneto_level 10 magneto_cooldown 45 //Time delay bewtween automatic uses magneto_boost 125 //How much of an upward throw to give weapons magneto_giveglock 1 //Give the poor victim a glock? //Mystique mystique_level 0 mystique_cooldown 0 //Cooldown time between morphs mystique_maxtime 0 //Max time you can be morphed mystique_toggle 1 //Should the key be a toggle or do they need to hold it down //Night Crawler nightc_level 0 nightc_cooldown 30 //# of seconds before NightCrawler can NoClip Again nightc_cliptime 6 //# of seconds NightCrawler has in noclip mode. //Punisher punisher_level 0 punisher_dropwpn 0 //Should clinet be forced to drop thier weapon? //Skeletor skeletor_level 0 skeletor_cooldown 20 // # of seconds for skeletor cooldown skeletor_camptime 10 // # of seconds player considered camping w/o x/y movement skeletor_movedist 10 // minimum amount of dist player has to move b4 considered not camping //Spiderman spiderman_level 0 spiderman_moveacc 140 //How quickly he can move while on the hook spiderman_reelspeed 400 //How fast hook line reels in spiderman_hookstyle 2 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl) spiderman_teamcolored 1 //1=teamcolored web lines 0=white web lines spiderman_maxhooks 60 //Max ammout of hooks allowed (-1 is an unlimited ammount) //Superman superman_level 0 superman_gravity 0.35 //Gravity superman_health 150 //Starting health superman_armor 150 //STarting armor //Windwalker windwalker_level 0 //Wolverine wolv_level 0 wolv_healpoints 3 //The # of HP healed per second wolv_knifespeed 290 //Speed of wolveine in knife mode wolv_knifemult 1.35 //Multiplier for knife damage //Xavier xavier_level 7 xavier_traillength 25 //Length of trail behind players xavier_showteam 0 //Show trails on your team xavier_showenemy 1 //Show trails on enemies xavier_refreshtimer 5.0 //How often do the trails refresh //Zeus zeus_level 9 zeus_cooldown 600 // # of seconds for zeus cooldown //AfterBurn afterburn_level 7 afterburn_cooldown 6.0 //# of seconds before Afterburn can use flame thrower again afterburn_numburns 1 //How many times to burn the victim afterburn_burndmg 5 //How much damage each burn does //Agent agent_level 4 agent_cooldown 10 //# of seconds before Agent can teleport again. agent_teleportnum 3 //# of times Agent can teleport in a round agent_spawndelay 15 //# of seconds player must wait at new round before teleporting //Agent Zero agentz_level 5 //Alien alien_level 5 alien_health 125 //Default 125 alien_armor 125 //Default 125 alien_knifemult 0.0 //Damage multiplyer for his Knife alien_vision 160 //How far vision is zoomed out (must be 100 or higer because normal vision is 90) alien_tint 50 //How dark the green screen tint is (255-no sight, 0-perfect sight) alien_alpha 50 //Alpha level when invisible (0-invisible, 255-full visibility) alien_knifemode 0 //1-knife only can't change weapons, 0-Alien Vision on only when knifing (def 0) //Alien Grunt agrunt_level 0 agrunt_cooldown 30 // Number of seconds before you can spawn another monster (Default 30) agrunt_radius 200 // Radius at aim location to find closest victim (Default 200) //Bass bass_level 10 bass_health 200 //Default 200 bass_armor 200 //Default 200 bass_speed 200 //Default 200 bass_gravity 0.40 //Default 0.40 bass_laser_ammo 1000 //total # of shots given each round, -1 is unlimited (Default 1000) bass_laser_burndecals 1 //Show the burn decals on the walls bass_cooldown 0.0 //Cooldown timer between laser use bass_multishot 0.1 //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.1) //Batgirl batgirl_level 14 batgirl_moveacc 650 //How quickly she can move while on the zipline batgirl_reelspeed 1000 //How fast hook line reels in batgirl_hookstyle 3 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl) batgirl_hooksky 1 //0=no sky hooking 1=sky hooking allowed batgirl_teamcolored 1 //1=teamcolored zip lines 0=white zip lines batgirl_maxhooks -1 //Max ammout of hooks allowed (-1 is an unlimited ammount) //Bazooka bazooka_level 22 bazooka_buy 0 //Set to 1 to require missiles to be purchased // //The following "COST" settings only apply if buying mode is ON // bazooka_cost1 1000 //Common missile cost bazooka_cost2 3000 //Laser guided missile cost bazooka_cost3 3000 //Gun camera missile cost bazooka_cost4 2000 //Anti-missile shot bazooka_cost5 4000 //Heat seeking missile cost bazooka_cost6 4000 //Rope seeking missile cost bazooka_cost7 5000 //Swirling death missile cost // //The following "AMMO" settings only apply if buying mode is OFF // bazooka_ammo1 1 //Free Common missiles bazooka_ammo2 1 //Free Laser guided missiles bazooka_ammo3 1 //Free Gun camera missiles bazooka_ammo4 2 //Free Anti-missile shots bazooka_ammo5 1 //Free Heat seeking missiles bazooka_ammo6 1 //Free Rope seeking missiles bazooka_ammo7 1 //Free Swirling death missiles //If set to 1, this cvar causes swirling death missile to use 7 missiles in the //player's missile inventory. It draws from all types of missiles instead of //it having its own indepedent inventory count. bazooka_ammo7ta 0 bazooka_speed 1000 //Sets the default speed of most missiles bazooka_rsspeed 1400 //Sets the speed of ropeseeking missiles bazooka_hsspeed 1100 //Sets the speed of heatseeking missiles bazooka_fuel 6.0 //Number of seconds a missile is driven before it falls to the ground out of fuel bazooka_sdfuel 2.0 //Number of seconds a swirling death missile is driven before it "mirvs" or breaks then falls to the ground out of fuel bazooka_sdspeed 750 //Sets the speed of swirling death missiles bazooka_sdcount 6 //Sets the number missiles in swirling death bazooka_sdrotate 6 //Sets the rotation speed of swirling death bazooka_sdradius 32 //Sets the radius of swirling death missiles bazooka_obeygravity 1 //Makes missile obey server gravity rules bazooka_damradius 240 //Max distance from the blast that damage will occur at bazooka_maxdamage 140 //Maximum Blast damage from explosion bazooka_radarbattery 100 //Sets the amount of time a player can use his anti-missile radar per round. //This cvar limits the two types of missiles responsible for spawn rape, guncamera and //swirling death, from being fired until 15 seconds of a round has passed. Set cvar to 0 //to allow those missiles to be fired without being limited by round start bazooka_spawndelay 0 //Beast beast_level 0 beast_gravity 0.40 //Gravity beast_health 175 //Starting Health beast_armor 200 //Starting Armor beast_speed 375 //Running Speed //Blade blade_level 5 blade_speed 350 //How fast he runs with knife, usp, or mac10 (Default 350) blade_knifeburns 8 //Amount of burns from a knife attack, set to -1 for continuous burn (Default 8) blade_knifeburndmg 5 //Amount of damage per burn from knife burn (Default 5) blade_gunburns 5 //Amount of burns from a usp/mac10 attack (Default 5) blade_gunburndmg 3 //Amount of damage per burn from gun burn (Default 3) blink_level blink_amount 4 //Ammount of teleportaions available blink_cooldown 10 //Cooldown timer between uses blink_delay 1.5 //Delay time before the teleport occurs blink_delaystuck 0 //Is the user stuck in place during the delay? //Casper casper_level 18 casper_health 50 //Max amount of Health when in Ghost mode (Default 50) casper_armor 25 //Max amount of Armor when in Ghost mode (Default 25) casper_stuckcheck 1 //Kill user if stuck in wall/ground after noclip, 0=no 1=yes (Default 1) //Catwoman catwoman_level 1 catwoman_seconds 0.5 //Seconds after round starts that she sneaks to other base catwoman_change 10.0 //Look like the enemy when you sneak? 0 dont look like enemy. 1.0 look like enemy for entire round. 2.0 and above is the time you look like the enemy. catwoman_mode 2 //Mode of sneaking- // 1. It multiplies pctperlev cvar times current level and if it is higher than a random number, you sneak // 2. Works like my abomination, takes maxrounds and subtracts your level from it. // This number is how many rounds you have to wait until you can sneak. // It won't go under the minrounds. //Catwoman - mode 1 catwoman_pctperlev 0.01 //Percent chance per level of sneaking //Catwoman - mode 2 catwoman_maxrounds 20 //Max rounds to wait (minus your level) until you can sneak catwoman_minrounds 5 //Min rounds to wait until you can sneak, no matter your level, it wont go under this //Chucky chucky_level 10 chucky_cooldown 600 // ammount of time before next available respawn chucky_knifemult 2.5 // ammount mutiplied to damage when knifing chucky_knifespeed 720 // user speed when knife is out //Cola Lover cola_level 9 cola_health 700 //Starting Health (default is 700) cola_speed 500 //Running Speed (default is 500) //Darth Maul darth_level 9 darth_healpoints 10 // the #of HP healed per second darth_knifespeed 400 // speed of Darth Maul in knife mode darth_knifemult 2.70 // multiplier for knife damage. //Demolition Man demoman_level 6 demoman_radius 300 // radius of blast demoman_maxdamage 125 // max damage a mine can cause demoman_maxmines 2 // max ammount of mines that can be placed at once demoman_minehealth 80 // health of mines (determines how many shots blow them up) //Domino domino_level 0 domino_maxmult 2.0 //Max possible damage multiplier, range 1.01 to 2.0 (Default 2.0) //Dr. Doom drdoom_level 13 drdoom_armor 200 //Default 200 drdoom_speed 200 //Default 200 drdoom_laser_ammo 30 //total # of shots given each round, -1 is unlimited (Default 30) drdoom_laser_burndecals 1 //Show the burn decals on the walls drdoom_cooldown 0.0 //Cooldown timer between laser use drdoom_multishot 0.25 //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.25) drdoom_switchtoknife 1 //Switch to knife when firing laser, 0-no 1-yes (changing requires map change) //Dr. Strange drstrange_level 15 drstrange_armor 200 //Default 200 drstrange_gravity 0.40 //Default 0.40 drstrange_pctperlev 0.02 //Percentage that factors into godmode randomness drstrange_godsecs 1 //# of seconds of god mode drstrange_respawnpct 50 //Percent chance 0-100 of respawning on each death (default 50) drstrange_respawncooldown 0.0 //Ammount of time before next available respawn drstrange_bolt_ammo 30 //Total # of shots each round, -1 is unlimited (default 30) drstrange_bolt_burndecals 1 //Show the burn decals on the walls drstrange_multishot 0.20 //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.20) drstrange_cooldown 0.0 //Cooldown timer between bolt power use //Exodus exodus_level 20 exodus_cooldown 15 //# of seconds before next available use after a grabbed user is released (Default 15) exodus_grabtime 6 //# of seconds Exodus can grab a player for, -1 is unlimited (Default 6) exodus_grabforce 8.0 //Grab force or speed you can move a grabbed user, 1.5 min - 16.0 max (Default 8.0) exodus_toggle 1 //0-hold keydown to use, 1-toggles the grab (Default 1) //Fartman fartman_level 9 fartman_gasdmg 10 //Amount of damage caused (Default 10) fartman_gasradius 250 //Damage radius from smoke grenade to player, 200-250 is the normal smoke radius (Default 200) fartman_gasfreq 2.0 //Every # of seconds gas damage is caused again (Default 2.0) fartman_grenadetimer 10.0 //# of seconds until new smoke grenade is given (Default 10.0) //Frieza frieza_level 10 frieza_damage 200 frieza_cooldown 50 frieza_diskspeed 750 frieza_disklife 50 //Frogger frogger_level 0 //Gambit gambit_level 0 gambit_grenademult 60.9 //Damage multiplyer from orginal damage amount (def 60.9) gambit_grenadetimer 30.0 //How many seconds delay for new grenade after nade is thrown (def 30.0) gambit_cooldown 120.0 //How many seconds until extra grenade damage can be used again (def 120.0) //General general_level 0 general_dmg 5 //Amount of damage added to attacks by teammates general_cooldown 0.0 //Cooldown between added damage to attacks general_benefit 0 //General's get extra attack damage from other General's on their team (0=no 1=yes) //Gohan gohan_level 16 gohan_health 210 //default 150 gohan_gravity 0.40 //default 0.40 = low gravity gohan_speed 800 //How fast he is with all weapons gohan_healpoints 10 //The # of HP healed per second gohan_healmax 300 //Max # HP gohan can heal to //Goku goku_level 14 goku_aps 5 //The amount of AP gained per second (Default 5) goku_apl 110 //AP amount multiplied by ssjlevel = AP required for each ssjlevel and cost of ssjlevel power use (Default 250) goku_hpl 10 //HP amount multiplied by ssjlevel, ex. 30*ssj2 = +60HP (Default 30) goku_hpmax 200 //Max HP that can be gained (Default 500) goku_speedbase 300 //Initial Speed boost for ssjlevel 1, only sets if you are slower (Default 300) goku_speedadd 25 //Speed added to goku_speedbase every next ssjlevel (Default 25) goku_damage1 70 //Max Damage for ssjlevel 1 power (Default 70) goku_damage2 100 //Max Damage for ssjlevel 2 power (Default 100) goku_damage3 175 //Max Damage for ssjlevel 3 power (Default 175) goku_damage4 300 //Max Damage for ssjlevel 4 power (Default 300) goku_radius1 100 //Max Radius of Damage for ssjlevel 1 power (Default 100) goku_radius2 300 //Max Radius of Damage for ssjlevel 2 power (Default 300) goku_radius3 700 //Max Radius of Damage for ssjlevel 3 power (Default 700) goku_radius4 1500 //Max Radius of Damage for ssjlevel 4 power (Default 1500) goku_blast_decals 1 //Show the burn decals on the walls (0-no 1-yes) //Goten goten_level 12 goten_health 250 //Default HP 400 goten_armor 250 //Default AP 100 goten_cooldown 20 //Cooldown timer between shots in seconds goten_maxdamage 75 //Max Damage from blast goten_radius 100 //Radius of blast goten_blast_decals 1 //Show the burn decals on the walls //Grim Reaper grimreaper_level 11 grimreaper_knifemult 10.0 //Multiplier for knife damage (Default 10.0) grimreaper_alpha 60 //Grim Reaper's invisibility (Default 60) grimreaper_gravity 0.25 //Precent of normal gravity (Default 0.25) //Hawkeye hawk_level 9 hawk_health 75 //the health power hawkeye starts with... [def=75] hawk_armor 100 //the armor power hawkeye starts with... [def=100] hawk_speed 500 //the speed hawkeye can run with AUG or SIG... [def=500] hawk_showdmg 1 //(0|1) - hide|show bullet damage.. [def=1] hawk_freewpn 1 //Free Aug if CT / Sig if T [def=1] //Invisible Man invisman_level 0 invisman_alpha 50 //Alpha level when invisible. 0 = invisible, 255 = full visibility. invisman_delay 5 //Time a player must be still to become invisible invisman_checkmove 1 //Should movement be checked, or only shooting? 0 = only check shooting //Invisible Woman inviswoman_level 6 inviswoman_alpha 0 //Value of invisiblity 0-invisible 255-completly visible (default=0) inviswoman_time 5 //# of seconds of invisiblity inviswoman_cooldown 30 //# of seconds before invisiblity can be used again from keydown //Jubilee jubilee_level 5 jubilee_time 30 //time the power is active in seconds jubilee_brightness 0 //how well you can see with shades 0 is perfect 200 is dark jubilee_cooldown 30 //ammount of time in seconds before allowed to use the power again jubilee_flash 10 //give her free flashbangs? 0=no. 1+ = time delay //Madness madness_level 10 madness_health 200 //how much health madness has madness_armor 100 //how much armor madness has madness_m3mult 2.0 //Damage multiplyer for his M3 //Master Chief masterchief_level 0 masterchief_health 100 //Default 100 (no extra health) masterchief_armor 150 //Default 150 masterchief_gravity 1.0 //Default 1.0 = no extra gravity (0.50 is 50% of normal gravity, ect.) masterchief_speed -1 //Default -1 = no extra speed, this cvar is for all weapons (for faster then normal speed set to 261 or higher) masterchief_p90mult 1.3 //Damage multiplyer for his P90 // Below Only used if PLAYER_MODEL define = 1 masterchief_teamglow 0 //Glow Team Color when player skin in use (0=no 1=yes) //Morph morph_level 1 morph_cooldown 0 //Cooldown time between shapeshifting, from when you unmorph til you morph morph_maxtime 0 //Max time in seconds you can be morphed morph_toggle 1 //1-toggle 0-turns on til max time is over (Default 1) //Morpheus morpheus_level 10 morpheus_gravity 0.35 //Gravity Morpheus has morpheus_mp5mult 2.0 //Damage multiplyer for his MP5 //Mr. Freeze freeze_level 5 freeze_cooldown 45.0 //Time required between power uses freeze_maxtime 16.0 //Time the ground is like ice //Neo Reloaded neor_level 9 neor_slowmotime 10 //Slow motion time in seconds neor_cooldown 40 //Cooldown time in seconds neor_dodge 40 //Chance out of 100 a bullet will be stopped neor_radius 100 //Bullets stopped at this radius neor_speed 100 //Speed of neo during slow motion neor_bulletspeed 475 //Speed of neos bullet during slow motion neor_nospeed 75 //Speed of non-neos during slow motion neor_nobulletspeed 450 //Speed of non-neos bullet during slow motion //Penguin penguin_level 5 penguin_grenademult 2.0 //Damage multiplyer, 1.0 = no xtra dmg (def 1.0) penguin_grenadetimer 30.0 //How many seconds delay for new grenade after nade is thrown (def 30.0) penguin_cooldown 100.0 //How many seconds until penguin grenade can be used again (def 120.0) penguin_fuse 5.0 //Length of time Penguin grenades can seek for before blowing up (def 5.0) penguin_nadespeed 900 //Speed of Penguin grenades when seeking (def 900) //Phoenix phoenix_level 13 phoenix_cooldown 120 //Ammount of time before next available respawn (Default 120) phoenix_radius 375 //Radius of people affected by blast (Default 375) phoenix_maxdamage 90 //Maximum damage dealt spread over radius (Default 90) pitch_level 0 pitch_time 7 //Ammount of time the darkness lasts pitch_cooldown 60 //Seconds till next available use of power //Poison Ivy poisonivy_level 0 poisonivy_damage 1 //Damage per second from infection poisonivy_cooldown 0.0 //Seconds before you can infect another player poisonivy_xpbased 0 //Do they cause more damage each <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' /> level, 0=no 1=yes (def=0) poisonivy_dpl 1 //Amount of additonal damage per level poisonivy_maxdpl 0 //Maximum possible damage amount if xpbased (0=no max set) poisonivy_self 1 //Can users with Poison Ivy be infected, 0=no 1=yes //Polaris polaris_level 5 polaris_boost 400 // How much boost to give to the grenades polaris_range 300 // How close the grenades have to be before polaris reacts //Psylocke psylocke_level 2 //Raiden (MGS2) raiden_level 0 raiden_health 125 //Default 125 raiden_armor 125 //Default 125 raiden_alpha 127 //Alpha value when invisible (0=completely invisible, 255=completely visible) //Rambo rambo_level 10 rambo_health 125 //Health rambo_armor 150 //Armor rambo_m249mult 1.5 //Damage multiplier for PARA M249 //Rattler rattler_level 0 rattler_dmgreturn 0.02 //Percentage increase with level, the higher lvl, the more dmg returns. //Riddick riddick_level 0 riddick_healpoints 5 //The # of HP healed per second riddick_knifespeed 340 //Speed of riddick in knife mode riddick_knifemult 1.8 //Multiplier for knife damage //Robin robin_level 8 robin_health 190 //default 125 robin_armor 250 //defualt 125 //Sandman sandman_level 13 sandman_cooldown 20 //Seconds before you can use quicksand again (Default 20) //Scorpion scorpion_level 18 scorpion_maxhooks 30 //Max ammout of spears/hooks allowed, -1 is an unlimited ammount (Default 30) scorpion_reelspeed 1000 //How fast hook line reels speared users in (Default 1000) scorpion_dragmates 0 //Drag teammates, 0-no 1-yes scorpion_knifefight 0 //Knife only with enemies you speared til death, 0-no 1-yes (Default 0) scorpion_mode 1 //0-no xtra mode/dmg, 1-uppercut dmg, 2-line dmg and stun, 3-both 1 and 2 (Default 1) //If scorpion_mode 1 or 3, this gets used: scorpion_uppercutdmg 20 //Amount of Damage for uppercut performed when speared user is touched (Default 20) //If scorpion_mode 2 or 3, these get used: scorpion_speardmg 20 //Amount of Damage done when user is speared (Default 20) scorpion_stuntime 2 //Seconds of stun when user is speared (Default 2) slayer_level 15 slayer_cooldown 40 //cooldown between god removals slayer_chance 0.05 //chance of assassination //Snake snake_level 0 snake_health 170 //Default 125 snake_armor 170 //Default 125 snake_uspmult 2.0 //Multiplier for usp damage snake_healpoints 75 //Amount of health given by health ration snake_cooldown 20 //Cooldown between uses of health ration //Sonic sonic_level 0 sonic_gravity 0.40 //default 0.40 = lower gravity sonic_armor 170 //default 170 sonic_health 170 //default 170 sonic_speed 510 //how fast he runs //Steel steel_level 0 steel_hpsetsuit 40 //Health # to set suit on (def 40) steel_aps 3 //Amount of Armor regenerated per second when suit is on (def 3) steel_maxaps 100 //Max Armor regenerated per second when suit is on (def 100) //Stick stick_level 5 stick_speed 560 //How fast Stick runs (def 560) stick_radius 1024 //Radius of the rings (def 1024) stick_bright 192 //How bright to make the rings (def 192) stick_teamcolored 0 //0=default color 1=team colored rings stick_enemyonly 0 //0=rings on all players 1=rings on enemy only //Super Saiyan Gohan ssjgohan_level 9 ssjgohan_damage 125 //Damage spread over radius of blast (Default 125) ssjgohan_radius 300 //Radius of the damage (Default 300) ssjgohan_cooldown 30 //Seconds til next available use from power explode (Default 30) ssjgohan_powerspeed 1000 //Speed of Kamehameha, min-500 max-2000 (Default 1000) ssjgohan_blast_decals 1 //Show the burn decals from blast (Default 1) //Supergirl supergirl_level 7 supergirl_health 150 //Default Health 150 supergirl_armor 150 //Default Armor 150 supergirl_toggle 1 //(def 0=no, key must be held down to fly) (1=yes, toggle flying) supergirl_flybeforeftime 0 //Fly before freezetime is over, 0=no 1=yes (def=0) supergirl_flyspeed 300 //Velocity of flying (def=300) //Terran Marine terran_level 0 terran_stimtime 8 //# of seconds the Stim Pack lasts (Default 8) terran_stimspeed 550 //Speed at which Terran Marine runs when Stimmed (Default 550) terran_stimcost 25 //Amount of health lost for using Stim, set 0 to not use hp (Default 25) terran_cooldown 25 //# of seconds before Terran Marine can Stim again after stim ends (Default 25) terran_stuntime 3 //# of seconds Overburn lasts after stim ends, set 0 to disable (Default 3) terran_stunspeed 150 //Speed at which Terran Marine runs when in Overburn (Default 150) //Thief thief_level 4 thief_cashperlev 100 //How much money he steals per hit per his level (Default 100) //Thor thor_level 8 thor_pctofdmg 75 //Percent of Damage Taken that is dealt back at your attacker (def 75%) thor_cooldown 45 //Amount of time before next available use (def 45) //Uncle Sam unclesam_level 10 unclesam_adminflag a // Admin flag required to use this hero (Default a = ADMIN_IMMUNITY) unclesam_timer 15 // Number of seconds before the nuke goes off (Default 15) unclesam_admins_immune 0 // Admins with immuinity are immune to Nukes: 0=no 1=yes (Default 0) unclesam_loguse 0 // Log use of Nuke, both fake and real are logged: 0=no 1=yes (Default 0) //Vash the Stampede vash_level 4 vash_deaglemult 2.5 //Damage multiplyer for his Deagle vash_gravity 1.0 //Default 1.0 = normal gravity (0.50 is 50% of normal gravity, ect.) //War Machine warmachine_level 0 warmachine_dmgmult 1.5 //Damage multiplier for every weapon warmachine_timer 0.1 //How often (seconds) to run the loop warmachine_thrust 110 //The upward boost every loop warmachine_maxspeed 400 //Max x and y speeds (while in air) warmachine_xymult 1.15 //Multiplies the current x,y vector when moving warmachine_armorfuel 1 //Uses armor as fuel warmachine_fuelcost 2 //How much armor does it cost per firing warmachine_armor 150 //How much armor does ironman start with? //Wolverine wolv_level 0 wolv_healpoints 3 //The # of HP healed per second wolv_knifespeed 290 //Speed of wolveine in knife mode wolv_knifemult 1.35 //Multiplier for knife //Yoda yoda_level 9 yoda_cooldown 10 //Time in seconds until yoda can push again yoda_radius 400 //How close does enemy have to be in order to push them (def=400) yoda_power 600 //Force of the push, velocity multiplier (def=600) yoda_damage 10 //Amount of damage a push does to an enemy (def=10) yoda_selfdmg 0 //Amount of damage using push does to self (def=0) //Ash ash_level 5 char_rage 5 //1 extra damage for this ammount of hp squir_damage 10 //damage of bubble beam squir_num 10 //number of bubble beams each round and after charged bulb_leech 5 //ammount of hp to leech every 5 secs if target is being leeched //Brock brock_level 7 geo_hard 1 //how much hp he gets per armor onix_damage 60 //max damage of getting hit by a boulder //Misty misty_level 8 cool_time 10.0 //cooldown time for some skills (Bulbasaur, Geodude, Onix, Diglet, Starmie, Poliwhirl, Togepi) poison_damage 10 //damage of poison attacks //Pimp pimp_level 8 pimp_gravity 0.40 //Gravity pimp_health 200 //Starting Health pimp_armor 500 //Starting Armor pimp_speed 400 //Running Speed pimp_m249mult 1.5 //M249 Damage //Rattler rattler_level 0 rattler_dmgreturn 0.02 //Percentage increase with level, the higher lvl, the more dmg returns.3 //Scarlet Spider scarlet_level 6 scarlet_wallspeed 250.0 //speed he climbs //Leet Leet_level 12 // Level he is avaiable Leet_bullets -1 // How many bullets have Deagle Leet_deaglemult 3.5 // How many damage is mult. by Deagle leet_amount 5 // How many explosing bullets have AWP leet_cooldown 0 // Time Bettween u use next teleport leet_delay 0 // Teleport leet_delaystuck 0 // Die with teleport ? [[[ 0 - NO ][ 1 - YES ]]] //US Marine usmarine_level 10 usmarine_m4a1mult 1.5 //Multiplier for m4a1 damage usmarine_gravity 0.40 //Gravity US Marine has blink_level blink_amount 4 //Ammount of teleportaions available blink_cooldown 10 //Cooldown timer between uses blink_delay 1.5 //Delay time before the teleport occurs blink_delaystuck 0 //Is the user stuck in place during the delay? //Psylocke psylocke_level 2 //Captain Falcon cfalcon_level 17 cfalcon_force 2000 //force of the knockback (Default: 2000) cfalcon_damage 100 //amount of damage the Falcon Punch causes (Default: 100) cfalcon_radius 100 //radius in front of player of the explosion (Default: 100) cfalcon_cooldown 15 //# of seconds you must wait to be able to use the Falcon Punch again (Default: 15)
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Superhero problem z postaciami i levelami
Temat rozp. e51, 01.01.2009 11:20
Brak odpowiedzi do tego tematu
#1
Napisano 01.01.2009 11:20
hej. Mam swój serwer sh. Zmienilem na nim kilka rzeczy (gramy do 30 lvl) i postacie sa do 30 lvl pozmienialem ustawienia postaci bo nie lubie jak ktos ma 700 hp. Ale mam problem z postaciami. Gdy naprzyklad dochodzimy do 18 lvl na tym poziomie jest do wiencia Casper a nie można go wziąć bo mamy juz niby postac na 18 lvl nie rozumiem tego może ktoś z was coś poradzi. Taksamo jest z Dr.strange na 15 wybierajac go nie moge wybrać nawet części postaci na 6 lvl ;/
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