nowa zmienna
new player_b_antylatarka[33]
w
public reset_item_skills(id){
dodaje
player_b_antylatarka[id] = 0
to:
new index1, bodypart1 get_user_aiming(id, index1, bodypart1); if(get_user_team(id) != get_user_team(index1) && index1 != 0){ if(index1 != 54 && is_user_connected(index1) && is_user_alive(index1)){ naswietlony[index1] = 1; set_renderchange(index1); Display_Icon(index1, ICON_FLASH, "dmg_bio", 200, 100, 0); } remove_task(TASK_FLASH_LIGHT+index1); set_task(7.5, "un_rander", TASK_FLASH_LIGHT+index1); }
zamieniam na to:
new index1, bodypart1 get_user_aiming(id,index1,bodypart1) if ((get_user_team(id)!=get_user_team(index1)) && (index1!=0)) if (player_b_antylatarka[index1] == 0 && player_class[id]== Mag) { if ((index1!=54) && (is_user_connected(index1))) set_user_rendering(index1,kRenderFxGlowShell,flashlight_r,flashlight_g,flashlight_b,kRenderNormal,4) remove_task(TASK_FLASH_LIGHT+index1); set_task(7.5, "un_rander",TASK_FLASH_LIGHT+index1) //set_task(15.0,"un_rander",TASK_NAME,index1) }Dodaje case i powiększam o jeden
case 104: { player_item_name[id] = "Anty Latarka" player_item_id[id] = rannum player_b_antylatarka[id] = 1 ColorChat(0, GREEN,"^x01Gracz:^x04 %s^x01 znalazl przedmiot -^x04 %s", name, player_item_name[id]) show_hudmessage(id, "Znalazles przedmiot : %s :: Nie mozesz zostac naswietlony", player_item_name[id],player_b_antylatarka[id]) }
I wywala mi błedy przy kompilacji co tu jest zle ?
Dodano 05 czerwiec 2011 - 12:07:
reflesh
Użytkownik Divic edytował ten post 05.06.2011 02:00