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Sprite nad głową

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se7en's Photo se7en 19.05.2011

Jak w temacie.

Mam plugin napisany przez kumpla ktory nadaje VIPowi glow'a zoltego -
set_user_rendering(parm[0],kRenderFxGlowShell,255,150,0,kRenderNormal,10);
gdzie parm[0] to po prostu id tej osoby.

Jaka jest funkcja, lub jak to zamienic by zamiast glow'a dodac SPRITE'a nad glowa?

Z gory dzięki :D
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diablix's Photo diablix 20.05.2011

Hmm wiadomość TE_SPRITE albo coś podobnego i origin wyżej dajesz niż ten podstawowy (wersja int - get_user_origin())
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Gufinsky's Photo Gufinsky 20.05.2011

#include <amxmodx>
#include <cstrike>
#include <engine>

new const PLUGIN[] = "Bezpieczna Odleglosc [JB]"
new const AUTHOR[] = "Suis"
new const VERSION[] = "1.0"

new g_sprite, ppcvar, pcvar;

public plugin_init( )
{
	register_plugin( PLUGIN, VERSION, AUTHOR )
	
	pcvar = register_cvar("bo_distance", "200");
        ppcvar = register_cvar("bo_wysokosc", "35");
	
	for(new i=1; i<=get_maxplayers(); i++) set_task(1.0,"RefreshBecon",i,_,_,"b")
	return 1;
}
public RefreshBecon( id )
{
		static origin[ 3 ]
		get_user_origin( id, origin )
		message_begin( MSG_BROADCAST, SVC_TEMPENTITY )
		write_byte( TE_BEAMCYLINDER )
		write_coord( origin[ 0 ] )
		write_coord( origin[ 1 ] )
		write_coord( origin[ 2 ] - get_pcvar_num(ppcvar) )
		write_coord( origin[ 0 ] )
		write_coord( origin[ 1 ] )
		write_coord( origin[ 2 ] + get_pcvar_num(pcvar) )
		write_short( g_sprite )
		write_byte( 0 )
		write_byte( 1 )
		write_byte( 3 )
		write_byte( 5 )
		write_byte( 1 )
		write_byte( random( 255 ) )
		write_byte( random( 255 ) )
		write_byte( random( 255 ) )
		write_byte( 200 )
		write_byte( 6 )
		message_end( )

	}
	else return -1;
	
	return 1;
}
public plugin_precache( )
{
	g_sprite = precache_model("sprites/zh_beacon.spr")
	
	return 1;
}



Zmień sobie sprita i baw się cvarami.
Edited by suis, 20.05.2011 14:01.
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