←  Pytania

AMXX.pl: Support AMX Mod X i SourceMod

»

antylatarka tak bedzie dobrze?

Locked

  • +
  • -
Divic's Photo Divic 15.05.2011

nowa zmienna
new player_b_antylatarka[33]

w
public reset_item_skills(id){
dodaje
player_b_antylatarka[id] = 0

to:
new index1, bodypart1
		get_user_aiming(id, index1, bodypart1);
zamieniam na to:
(zamienic z tym get user aiming czy to zostawic?)

new index1, bodypart1
		get_user_aiming(id,index1,bodypart1) 
		if ((get_user_team(id)!=get_user_team(index1)) && (index1!=0))
		if (player_b_antylatarka[index1] == 0 || player_class[id]== Mag)
		{
			if ((index1!=54) && (is_user_connected(index1))) set_user_rendering(index1,kRenderFxGlowShell,flashlight_r,flashlight_g,flashlight_b,kRenderNormal,4)	
			remove_task(TASK_FLASH_LIGHT+index1);
			set_task(7.5, "un_rander",TASK_FLASH_LIGHT+index1)
			//set_task(15.0,"un_rander",TASK_NAME,index1)
		}
Dodaje case i powiekszam o jeden
case 104:
		{
			player_item_name[id] = "Anty Latarka"
			player_item_id[id] = rannum
			player_b_antylatarka[id] = 1
			ColorChat(0, GREEN,"^x01Gracz:^x04 %s^x01 znalazl przedmiot -^x04 %s", name, player_item_name[id])
			show_hudmessage(id, "Znalazles przedmiot : %s :: Nie mozesz zostac naswietlony", player_item_name[id],player_b_antylatarka[id])
		}


I czy to będzie działać bo jak na moje to powinno być ok
Edited by Divic, 15.05.2011 12:59.
Quote
Locked