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PaintballMod
jak wyłączyć przegrzewanie się broni?

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cRaZy8 - zdjęcie cRaZy8 02.05.2011

jak wyłączyć przegrzewanie się broni?

cfg tego moda

//Main gameplay vars (most common)

amx_pbgun 1             //Toggles the paintballguns
pbgun_selectmode 1      //0 = normal weapon mode / 1 = menu mode / 2 = random gun mode
amx_pbdm 1              //If enabled players will respawn 3 seconds after killed
pbgun_gravity 1         //Toggles pellet gravity.
pbgun_nocrosshair 1     //Toggles the crosshair.
pbmoves_enabled 1       //Toggles the paintball moves plugin
amx_pbnade 1            //Toggles the paintball grenade.
amx_pbgun_jam 1         //Toggles if weapons can jam
amx_knifeonehitkill 1   //Toggles if the knife kills on one hit (1 = enabled, 0 = disabled)
pbgun_real_pellets 1    //Toggles the pellet behavior. 1 = some pellets don't explode on impact / 0 = All pellets explode on impact
amx_pbstrip 1           //Toggles if players weapons are stripped in spawn
pbgun_vendetta_enabled 1//Toggle Vendetta on and off
pbgun_vendetta_cant 5   //Amount of times killed in a row to declare vendetta
amx_pbsnade 1           //Toggles coloured smoke grenades
pbgun_pbslauncher 1     //Toggles flashbangs into the paint super launcher

//Paintball moves misc vars
pbmoves_verbose 1               //Toggles the HUD messages
pbmoves_usebatterymeter 1       //Toggles using the battery meter to display the remaining stamina
pbmoves_rechargetime 10.0       //How much time in secs without sprinting will recharge full stamina

//"Touch only if your server gets funny" vars
pbgun_shots 100 //How many paintball entities can be spawned at once. (If your server is crashing or lagging, decrease this value.)
pbgun_life 15   //How long the paintball stay spawned
amx_pbmodel 1   //Toggles if players use the Paintball player model

//Weapons & gameplay misc vars (the "I want to customize everything" vars)
pbgun_damage 50                 //Amount of damage a player takes when hit by a paintball
amx_pbspawnprotect 1            //Time in seconds a player cannot be killed after spawning (0 to disable)
pbnade_radius 150               //Radius (in cs units) a player has to be within to die from a grenade.
pbgun_fireratelow 1.1           //The fire-rate in seconds for slow weapons (launcher and sniper) 
pbgun_fireratemedium 0.7        //The fire-rate in seconds for medium weapons (shotgun)
pbgun_fireratehigh 0.16         //The fire-rate for fast weapons (marker and guns)
pbgun_jamproblow 30             //How many shots in average will jam slow weapons (this is based on probability).
pbgun_jamprobhigh 100           //How many shots in average will jam fast weapons (this is based on probability). 
pbgun_velocity_marker 3000      //The speed of the pellet shot by this weapon. Be carefull because this value CAN NOT be higher than your current sv_maxvelocity (the default for this is 2000 but my mod sets it to 4000).
pbgun_velocity_pistol 1500      //Idem.
pbgun_velocity_launcher 1500    //Idem.
pbgun_velocity_shotgun 1500     //Idem.
pbgun_velocity_sniper 10000     //Idem.
pbgun_dispersion 0              //How much average dispersion (recoil) the weapons have. This doesn't affect the sniper with scope.

//Cosmetic vars
pbgun_color 1 //Color of the paintball 1=Random 2=Team 3=Green/Orange 4=Yellow/Purple
pbgun_glow c //a = paintball glows, b = paintball has trail, c = none
pbgun_sound 1 //Toggles the shooting and hitting sounds
amx_pbmodel 1 //Toggles if players use the Paintball player model
amx_pbmoney 1 //Toggles if players money is stripped

jest tu gdzie cvar żeby wyłączyć? jak nie to to link do tego moda skąd pobrałem
Realism for Paintball Gun & Mod - AlliedModders

bd + : D
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Abes Mapper - zdjęcie Abes Mapper 09.05.2011

Może amx_pbgun_jam 0
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