Respawn Problem native "spawn"
MatisyaHu
25.04.2011
oto wycinek errorów ...
respawn.sma 3,2 KB 118 Ilość pobrań
z gory dzięki za pomoc
L 04/25/2011 - 18:24:50: Start of error session. L 04/25/2011 - 18:24:50: Info (map "de_dust2") (file "addons/amxmodx/logs/error_20110425.log") L 04/25/2011 - 18:24:50: [FUN] Invalid player 0 (not in-game) L 04/25/2011 - 18:24:50: [AMXX] Displaying debug trace (plugin "respawn.amxx") L 04/25/2011 - 18:24:50: [AMXX] Run time error 10: native error (native "spawn") L 04/25/2011 - 18:24:50: [AMXX] [0] 240.attach::player_spawn (line
respawn.sma 3,2 KB 118 Ilość pobrań
z gory dzięki za pomoc
MatisyaHu
25.04.2011
wrzuciłem na serwer na razie czysto jak cos zdam relacje dzięki
wielkie a + nie dam na razie
edit // teraz to wogóle nie respi ??
Dodano 25 kwiecień 2011 - 21:13:
teraz to wogóle nie respie ??
Użytkownik MatisyaHu edytował ten post 25.04.2011 21:12
wielkie a + nie dam na razie
edit // teraz to wogóle nie respi ??
Dodano 25 kwiecień 2011 - 21:13:
teraz to wogóle nie respie ??
Użytkownik MatisyaHu edytował ten post 25.04.2011 21:12
MatisyaHu
25.04.2011
zawsze jak Deathmatch dostajesz odżywasz ta wersje co wstawiłem
działała tylko errorami sypała !
działała tylko errorami sypała !
diablix
25.04.2011
/* AMXX Mod script.
*
* (c) Copyright 2004, developed by Geesu
* This file is provided as is (no warranties).
*
* Changelog
* 1.1:
* Added /respawn command to spawn a player if they're dead
* Added a public cvar
* 1.0:
* Pistols are now given to players when they respawn
* sv_checkpistols cvar added, if this is set to 0, then players will always spawn with a pistol, otherwise they will only spawn with a pistol when it is not scoutzknivez and not a ka map
* sv_respawn cvar added, set this to 0 to disable the plugin
*/
new const VERSION[] = "1.1"
#include <amxmodx>
#include <fun>
#include <cstrike>
#include <fakemeta>
#define DISABLE_CS 0
// team ids
#define UNASSIGNED 0
#define TS 1
#define CTS 2
#define AUTO_TEAM 5
new bool:g_PistolsDisabled = false
public plugin_init(){
register_plugin("Respawn Forever", VERSION, "Pimp Daddy (OoTOAoO)")
register_event("DeathMsg","on_Death","a")
register_cvar("sv_checkpistols", "1")
register_cvar("sv_respawn", "1")
register_cvar("respawn_forever_version", VERSION, FCVAR_SERVER)
register_clcmd("say","on_Chat")
register_clcmd("say_team","on_Chat")
}
public on_Chat(id)
{
if ( !get_cvar_num("sv_respawn") )
{
client_print(id, print_chat, "* Respawn plugin disabled")
return PLUGIN_CONTINUE
}
new szSaid[32]
read_args(szSaid, 31)
if (equali(szSaid,"^"/respawn^"") || equali(szSaid,"^"respawn^""))
{
spawn_func(id)
}
}
public check_pistols()
{
/* Determine if we should give players a pistol or not */
if ( get_cvar_num("sv_checkpistols") )
{
set_task(1.0, "check_pistols")
new mapname[32]
get_mapname(mapname,31)
if ( containi(mapname,"ka_")!=-1 || containi(mapname,"scoutzknivez")!=-1 )
g_PistolsDisabled = true
}
}
public spawn_func(id)
{
new parm[1]
parm[0]=id
/* Spawn the player twice to avoid the HL engine bug */
set_task(0.5,"player_spawn",72,parm,1)
set_task(0.7,"player_spawn",72,parm,1)
/* Then give them a suit and a knife */
set_task(0.9,"player_giveitems",72,parm,1)
}
public on_Death()
{
if ( !get_cvar_num("sv_respawn") )
return PLUGIN_CONTINUE
new victim_id = read_data(2)
spawn_func( victim_id )
return PLUGIN_CONTINUE
}
public player_giveitems(parm[1])
{
new id = parm[0]
give_item(id, "item_suit")
give_item(id, "weapon_knife")
/* Determines if a players should be given a pistol */
if ( !g_PistolsDisabled )
{
new wpnList[32] = 0, number = 0, bool:foundGlock = false, bool:foundUSP = false
get_user_weapons(id,wpnList,number)
/* Determine if the player already has a pistol */
for (new i = 0;i < number;i++)
{
if (wpnList[i] == CSW_GLOCK18)
foundGlock = true
if (wpnList[i] == CSW_USP)
foundUSP = true
}
/* Give a T his/her pistol */
if ( get_user_team(id)==TS && !foundGlock )
{
give_item(id,"weapon_glock18")
give_item(id,"ammo_9mm")
give_item(id,"ammo_9mm")
}
/* Give a CT his/her pistol */
else if ( get_user_team(id)==CTS && !foundUSP )
{
give_item(id,"weapon_usp")
give_item(id,"ammo_45acp")
give_item(id,"ammo_45acp")
}
}
return PLUGIN_CONTINUE
}
public player_spawn(parm[1])
{
fm_respawnplayer(parm[0]);
}
fm_respawnplayer(index){
set_pev(index, pev_deadflag, DEAD_RESPAWNABLE);
dllfunc(DLLFunc_Think, index);
dllfunc(DLLFunc_Spawn, index);
}
sebul
25.04.2011
wrzuciłem na serwer na razie czysto jak cos zdam relacje dzięki
wielkie a + nie dam na razie
edit // teraz to wogóle nie respi ??
Dodano 25 kwiecień 2011 - 21:13:
teraz to wogóle nie respie ??
Przecież nie napisałem, że będzie Cię automatycznie respić po zginięciu, tylko żebyś przerobił sobie tak jak miałeś w tamtym co podałeś na początku.Przerób sobie ten plugin.
public spawn_func(id)
{
set_task(0.5,"player_spawn",72+id)
set_task(0.7,"player_spawn",72+id)
set_task(0.9,"player_giveitems",72+id)
}
A po co dwa razy spawn?
Użytkownik sebul edytował ten post 25.04.2011 23:40